Minor fixes to Render Output Properties section #104463

Merged
Brecht Van Lommel merged 3 commits from persun/blender-manual:render-animation into blender-v3.6-release 2023-05-31 14:49:45 +02:00
3 changed files with 4 additions and 8 deletions

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@ -40,10 +40,6 @@ Render Region
See the :ref:`Render Region <editors-3dview-navigate-render-region>` See the :ref:`Render Region <editors-3dview-navigate-render-region>`
documentation to see how to define the size of the render region. documentation to see how to define the size of the render region.
.. note::
This disables the *Save Buffers* option in the Performance panel.
.. _bpy.types.RenderSettings.use_crop_to_border: .. _bpy.types.RenderSettings.use_crop_to_border:
Crop to Render Region Crop to Render Region

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@ -24,8 +24,8 @@ Step
Controls the number of frames to advance by for each frame in the timeline. Controls the number of frames to advance by for each frame in the timeline.
Time Remapping Time Stretching
============== ===============
Use to remap the length of an animation; making it run slower or faster. Use to remap the length of an animation; making it run slower or faster.
The *Old* and *New* settings may either be used as absolute values or as a ratio: The *Old* and *New* settings may either be used as absolute values or as a ratio:
@ -33,7 +33,7 @@ For example, setting *Old* to a value of 2 and *New* to 1 will run the animation
.. warning:: .. warning::
Using *Time Remapping* will not influence the *Start* or *End* frames set above, Using *Time Stretching* will not influence the *Start* or *End* frames set above,
so make sure that your animation is not cut off or has extraneous still frames at the end. so make sure that your animation is not cut off or has extraneous still frames at the end.
.. _bpy.types.RenderSettings.frame_map_old: .. _bpy.types.RenderSettings.frame_map_old:

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@ -13,5 +13,5 @@ There is support for many different stereo 3D visualization types.
.. note:: .. note::
If you have a real 3D display at some point you can change the 3D display mode in the Window menu, If you have a real 3D display at some point you can change the 3D display mode in the Window menu,
by calling the Stereo 3D operator. by calling the *Stereo 3D* operator.
Be aware that some modes require a fullscreen editor to work, and this can be taxing on your CPU. Be aware that some modes require a fullscreen editor to work, and this can be taxing on your CPU.