Improvements for "Texture Nodes" section #104466

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Aaron Carlisle merged 1 commits from Matthew-Hinson/blender-manual:texture-node-editor into main 2023-12-08 05:57:49 +01:00
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  • Updated the introduction page, showing where legacy textures can still be used and how to bring up the texture editor these days.
  • Removed mentions of multi-output textures as these no longer seem to be possible (or necessary).
  • Added missing explanation for "Standard/Filmlike" in the RGB Curves node.
  • Added complete list of blending modes to the Mix Node page, with links to the Krita documentation.
  • In general, fixed minor mistakes and made explanations less wordy.

One sentence that I assumed is a mistake reads as follows (Mix Node):

As of Blender 3.4 this node has been updated in Shader and Geometry node editors. Files saved with the new node are not forward compatible.

It doesn't really make sense for a "new" node to not be "forward" compatible, so I changed this to "backward" instead (= old Blender versions can't read .blend files with the new node).
The alternative would mean that new Blender versions can't read files with the old node, which I certainly hope is not the case.

* Updated the introduction page, showing where legacy textures can still be used and how to bring up the texture editor these days. * Removed mentions of multi-output textures as these no longer seem to be possible (or necessary). * Added missing explanation for "Standard/Filmlike" in the RGB Curves node. * Added complete list of blending modes to the Mix Node page, with links to the Krita documentation. * In general, fixed minor mistakes and made explanations less wordy. One sentence that I *assumed* is a mistake reads as follows (Mix Node): > As of Blender 3.4 this node has been updated in Shader and Geometry node editors. Files saved with the new node are not forward compatible. It doesn't really make sense for a "new" node to not be "forward" compatible, so I changed this to "backward" instead (= old Blender versions can't read .blend files with the new node). The alternative would mean that new Blender versions can't read files with the old node, which I certainly hope is not the case.
Aaron Carlisle requested changes 2023-06-04 04:46:27 +02:00
Aaron Carlisle left a comment
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The notes .. Editor's Note: This page gets copied into: still stand true and shouldn't be removed.

The notes `.. Editor's Note: This page gets copied into:` still stand true and shouldn't be removed.
@ -9,2 +6,2 @@
Invert Color Node
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Invert Node
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This node was renamed to "Invert Color" in Blender 3.6

This node was renamed to "Invert Color" in Blender 3.6
Matthew Hinson force-pushed texture-node-editor from 525cd94c09 to 59074bd842 2023-06-04 10:22:52 +02:00 Compare
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I removed those comments because they were outdated, and will likely continue to easily become outdated in the future. Take the Mix Node page for example:

.. Editor's Note: This page gets copied into:
.. - :doc:`</render/cycles/nodes/types/color/mix>`
.. - :doc:`</modeling/geometry_nodes/utilities/color/mix_rgb>`
.. - :doc:`</render/shader_nodes/converter/mix>`
.. - :doc:`</modeling/geometry_nodes/utilities/mix>`

The first and last pages no longer exist, and the Texture Nodes page is missing.

But sure, I re-added and updated the comments and also put the "Invert Color" name back (my local 3.6 download still had it as "Invert", but the latest build indeed has it changed). I also changed the "Mix" page so its title matches the node name depending on the context ("Mix RGB" in texture nodes, "Mix Color" in shading/geometry nodes, and "Mix" in compositing).

I removed those comments because they were outdated, and will likely continue to easily become outdated in the future. Take the Mix Node page for example: ``` .. Editor's Note: This page gets copied into: .. - :doc:`</render/cycles/nodes/types/color/mix>` .. - :doc:`</modeling/geometry_nodes/utilities/color/mix_rgb>` .. - :doc:`</render/shader_nodes/converter/mix>` .. - :doc:`</modeling/geometry_nodes/utilities/mix>` ``` The first and last pages no longer exist, and the Texture Nodes page is missing. But sure, I re-added and updated the comments and also put the "Invert Color" name back (my local 3.6 download still had it as "Invert", but the latest build indeed has it changed). I also changed the "Mix" page so its title matches the node name depending on the context ("Mix RGB" in texture nodes, "Mix Color" in shading/geometry nodes, and "Mix" in compositing).
Matthew Hinson requested review from Aaron Carlisle 2023-06-04 21:42:08 +02:00
Matthew Hinson force-pushed texture-node-editor from fc5343bb68 to a593694fae 2023-09-02 01:17:50 +02:00 Compare
Matthew Hinson force-pushed texture-node-editor from a593694fae to 19d99e82d9 2023-11-30 13:52:26 +01:00 Compare
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Conflicts resolved and "This page gets copied into" comments brought up to date.

Conflicts resolved and "This page gets copied into" comments brought up to date.
Aaron Carlisle approved these changes 2023-12-08 03:29:26 +01:00
Aaron Carlisle merged commit e77cd55fe3 into main 2023-12-08 05:57:49 +01:00
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Reference: blender/blender-manual#104466
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