Improvements for "Geometry Node Editor" page #104483

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Hans Goudey merged 1 commits from Matthew-Hinson/blender-manual:geometry-node-editor into main 2023-06-11 16:37:32 +02:00
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@ -4,9 +4,9 @@
Geometry Node Editor Geometry Node Editor
******************** ********************
The Geometry Node editor is used to edit a :doc:`Node Group </interface/controls/nodes/groups>` The Geometry Node editor is used to edit :doc:`Node Groups </interface/controls/nodes/groups>`
which is used by the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`. which are used by the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
This node group can define many operations to modify an object's geometry. Such a node group can define many operations to modify an object's geometry.
.. .. figure:: /images/editors_shader-editor_main.png .. .. figure:: /images/editors_shader-editor_main.png
.. ..
@ -33,26 +33,31 @@ Node
---- ----
Geometry Node Group Geometry Node Group
The :ref:`data-block selector <ui-data-block>` can change the active node group being edited. :doc:`/interface/controls/templates/data_block` for creating and selecting node groups.
Pin (pin icon) Pin (pin icon)
The pin button will keep the current geometry node group selection fixed, The pin button will keep the current node group selection fixed,
instead of using the :ref:`Active Modifier <modifier-stack-active>`. instead of using the :ref:`Active Modifier <modifier-stack-active>`.
When a geometry node group is pinned, it will remain visible in the Geometry Node editor When a node group is pinned, it will remain visible in the Geometry Node editor
even when another object or modifier is selected elsewhere. even when another object or modifier is selected elsewhere.
---- ----
Parent Node Tree Parent Node Tree
Jumps up a node group level, see :ref:`bpy.ops.node.tree_path_parent` for more information. Jumps up a node group level. See :ref:`bpy.ops.node.tree_path_parent` for details.
Snapping Snapping
Controls to control snapping when transforming nodes. Snapping options. See :doc:`/interface/controls/nodes/arranging` for details.
Overlays
See :ref:`Overlays <bpy.types.SpaceNodeOverlay.show_overlays>`.
Toolbar Toolbar
------- -------
The Geometry Node editor has several tools to work with tools that can be accessed from the Toolbar. Select
See :doc:`Selecting Nodes </interface/controls/nodes/selecting>`.
Annotate
See :doc:`/interface/annotate_tool`.
Links Cut
See :ref:`Cut Links <bpy.ops.node.links_cut>`.
Sidebar Sidebar
------- -------
@ -60,27 +65,26 @@ Sidebar
Node Node
^^^^ ^^^^
This tab allows you to edit the geometry node group's inputs and outputs.
.. tip::
The inputs of the node group can be edited as properties of
the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
Item
^^^^
This tab gives access to the active node's properties. This tab gives access to the active node's properties.
Tool Tool
^^^^ ^^^^
This tab gives access to the active tool's settings. This tab gives access to the active tool's settings.
View View
^^^^ ^^^^
This tab gives access properties that affect editor data such as annotations. This tab allows managing annotations.
Group
^^^^^
This tab allows you to edit the current node group's inputs and outputs.
.. tip::
In the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`,
you can specify values for the root node group's inputs, as well as select destination
:doc:`/modeling/geometry_nodes/attributes_reference` for its outputs.