Improvements for "Geometry Node Editor" page #104483
@ -4,9 +4,9 @@
|
||||
Geometry Node Editor
|
||||
********************
|
||||
|
||||
The Geometry Node editor is used to edit a :doc:`Node Group </interface/controls/nodes/groups>`
|
||||
which is used by the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
|
||||
This node group can define many operations to modify an object's geometry.
|
||||
The Geometry Node editor is used to edit :doc:`Node Groups </interface/controls/nodes/groups>`
|
||||
which are used by the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
|
||||
Such a node group can define many operations to modify an object's geometry.
|
||||
|
||||
.. .. figure:: /images/editors_shader-editor_main.png
|
||||
..
|
||||
@ -33,26 +33,31 @@ Node
|
||||
----
|
||||
|
||||
Geometry Node Group
|
||||
The :ref:`data-block selector <ui-data-block>` can change the active node group being edited.
|
||||
:doc:`/interface/controls/templates/data_block` for creating and selecting node groups.
|
||||
Pin (pin icon)
|
||||
The pin button will keep the current geometry node group selection fixed,
|
||||
The pin button will keep the current node group selection fixed,
|
||||
instead of using the :ref:`Active Modifier <modifier-stack-active>`.
|
||||
When a geometry node group is pinned, it will remain visible in the Geometry Node editor
|
||||
When a node group is pinned, it will remain visible in the Geometry Node editor
|
||||
even when another object or modifier is selected elsewhere.
|
||||
|
||||
----
|
||||
|
||||
Parent Node Tree
|
||||
Jumps up a node group level, see :ref:`bpy.ops.node.tree_path_parent` for more information.
|
||||
Jumps up a node group level. See :ref:`bpy.ops.node.tree_path_parent` for details.
|
||||
Snapping
|
||||
Controls to control snapping when transforming nodes.
|
||||
|
||||
Snapping options. See :doc:`/interface/controls/nodes/arranging` for details.
|
||||
Overlays
|
||||
See :ref:`Overlays <bpy.types.SpaceNodeOverlay.show_overlays>`.
|
||||
|
||||
Toolbar
|
||||
-------
|
||||
|
||||
The Geometry Node editor has several tools to work with tools that can be accessed from the Toolbar.
|
||||
|
||||
Select
|
||||
See :doc:`Selecting Nodes </interface/controls/nodes/selecting>`.
|
||||
Annotate
|
||||
See :doc:`/interface/annotate_tool`.
|
||||
Links Cut
|
||||
See :ref:`Cut Links <bpy.ops.node.links_cut>`.
|
||||
|
||||
Sidebar
|
||||
-------
|
||||
@ -60,27 +65,26 @@ Sidebar
|
||||
Node
|
||||
^^^^
|
||||
|
||||
This tab allows you to edit the geometry node group's inputs and outputs.
|
||||
|
||||
.. tip::
|
||||
|
||||
The inputs of the node group can be edited as properties of
|
||||
the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`.
|
||||
|
||||
|
||||
Item
|
||||
^^^^
|
||||
|
||||
This tab gives access to the active node's properties.
|
||||
|
||||
|
||||
Tool
|
||||
^^^^
|
||||
|
||||
This tab gives access to the active tool's settings.
|
||||
|
||||
|
||||
View
|
||||
^^^^
|
||||
|
||||
This tab gives access properties that affect editor data such as annotations.
|
||||
This tab allows managing annotations.
|
||||
|
||||
|
||||
Group
|
||||
^^^^^
|
||||
|
||||
This tab allows you to edit the current node group's inputs and outputs.
|
||||
|
||||
.. tip::
|
||||
|
||||
In the :doc:`Geometry Node Modifier </modeling/modifiers/generate/geometry_nodes>`,
|
||||
you can specify values for the root node group's inputs, as well as select destination
|
||||
:doc:`/modeling/geometry_nodes/attributes_reference` for its outputs.
|
||||
|
Loading…
Reference in New Issue
Block a user