Improvements for "Video Sequencer" section #104484

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Aaron Carlisle merged 2 commits from Matthew-Hinson/blender-manual:video-sequencer into main 2023-08-07 02:12:56 +02:00
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  • In the introduction, explain what the VSE is for rather than linking to other editors.
  • Update outdated terminology: "Properties" -> "Sidebar"
  • General text editing
- In the introduction, explain what the VSE is for rather than linking to other editors. - Update outdated terminology: "Properties" -> "Sidebar" - General text editing
Matthew Hinson added 1 commit 2023-06-12 10:43:29 +02:00
Matthew Hinson changed title from Improvements for "Video Sequencer" page to WIP: Improvements for "Video Sequencer" section 2023-06-12 10:48:03 +02:00
Iliya Katushenock added the
Module
VFX & Video
label 2023-06-12 11:47:06 +02:00
Matthew Hinson added 1 commit 2023-07-06 18:15:09 +02:00
Aaron Carlisle requested changes 2023-08-06 21:15:20 +02:00
@ -18,9 +28,3 @@ as it needs as long as they do not overlap. If a strip needs to overlap another,
it needs to be placed on a channel above or below the other strip.
When strips are stacked, they stack from bottom to top where the lowest channel
forms the background and the highest the foreground.
Member

I believe this is still an important factoid and shouldn't be removed.

I believe this is still an important factoid and shouldn't be removed.
Author
Member

Thank you for reviewing. As a newcomer to Blender, I was sadly more confused than informed after reading this note.

The first channel 0 is unusable as a place to put strips.

There is no such channel. (Old Blender versions appear to have had it, but even in version 2.93, channels start at number 1)

This is because it is used by the :doc:Sequencer Display </editors/video_sequencer/preview/introduction>

The link is named after the "Sequencer" view type, but points to the "Preview" view type - which is it?

to show a composite of all strips above channel 0.

I've done a bunch of experimenting with the VSE already, but never saw the empty area below Channel 1 display anything.

Is this area meant to show the union of all the strips, just like the "Summary" row in the Dope Sheet editor shows the union of all the keyframes? (In which case, how do you make it display something?)

Or is it an implementation detail for the Preview pane to render the composited video? (In which case, what benefit do users get from knowing this?)

Thank you for reviewing. As a newcomer to Blender, I was sadly more confused than informed after reading this note. > The first channel 0 is unusable as a place to put strips. There is no such channel. (Old Blender versions appear to have had it, but even in version 2.93, channels start at number 1) > This is because it is used by the :doc:`Sequencer Display </editors/video_sequencer/preview/introduction>` The link is named after the "Sequencer" view type, but points to the "Preview" view type - which is it? > to show a composite of all strips above channel 0. I've done a bunch of experimenting with the VSE already, but never saw the empty area below Channel 1 display anything. Is this area meant to show the union of all the strips, just like the "Summary" row in the Dope Sheet editor shows the union of all the keyframes? (In which case, how do you make it display something?) Or is it an implementation detail for the Preview pane to render the composited video? (In which case, what benefit do users get from knowing this?)
Blendify marked this conversation as resolved
Aaron Carlisle approved these changes 2023-08-07 02:12:22 +02:00
Aaron Carlisle changed title from WIP: Improvements for "Video Sequencer" section to Improvements for "Video Sequencer" section 2023-08-07 02:12:44 +02:00
Aaron Carlisle merged commit 1254de98c8 into main 2023-08-07 02:12:55 +02:00
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Reference: blender/blender-manual#104484
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