Animation: Add documentation for new B-Bone option "Vertex Mapping" #104570

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Display Size X, Z Display Size X, Z
Controls the visible thickness of the bone segments when the armature is rendered in the *B-Bones* mode. Controls the visible thickness of the bone segments when the armature is rendered in the *B-Bones* mode.
.. _bpy.types.EditBone.bbone_mapping_mode:
Vertex Mapping
Controls how vertices are weighted to B-Bone segments when computing deformations:
:Straight:
A fast mapping that works well for B-Bones with a straight or gently curved rest pose.
:Curved:
A slower mapping that improves deformations for B-Bones with a strongly curved rest pose.
.. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
:width: 300px
Straight vs Curved vertex mapping on a B-Bone with a strongly curved end.
.. _bpy.types.EditBone.bbone_curveinx: .. _bpy.types.EditBone.bbone_curveinx:
.. _bpy.types.EditBone.bbone_curveinz: .. _bpy.types.EditBone.bbone_curveinz:

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