Animation: Add documentation for new B-Bone option "Vertex Mapping" #104570

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@ -119,17 +119,18 @@ Display Size X, Z
.. _bpy.types.EditBone.bbone_mapping_mode: .. _bpy.types.EditBone.bbone_mapping_mode:
Vertex Mapping Vertex Mapping
Controls how vertices are weighted to B-Bone segments when computing deformations: Controls how vertices are weighted to the individual segments of a B-Bone for deformations:
:Straight: :Straight:
A fast mapping that works well for B-Bones with a straight or gently curved rest pose. A fast mapping that works well for B-Bones with a straight or gently curved rest pose.
:Curved: :Curved:
A slower mapping that improves deformations for B-Bones with a strongly curved rest pose. A slower mapping that improves deformations for B-Bones with a strongly curved rest pose. This should
be used selectively when needed.
.. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png .. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
:width: 300px :width: 300px
Straight vs Curved vertex mapping on a B-Bone with a strongly curved end. Straight vs Curved vertex mapping on a B-Bone with a strongly curved rest pose.
.. _bpy.types.EditBone.bbone_curveinx: .. _bpy.types.EditBone.bbone_curveinx:
.. _bpy.types.EditBone.bbone_curveinz: .. _bpy.types.EditBone.bbone_curveinz: