Animation: Add documentation for new B-Bone option "Vertex Mapping" #104570
@ -119,17 +119,18 @@ Display Size X, Z
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.. _bpy.types.EditBone.bbone_mapping_mode:
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.. _bpy.types.EditBone.bbone_mapping_mode:
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Vertex Mapping
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Vertex Mapping
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Controls how vertices are weighted to B-Bone segments when computing deformations:
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Controls how vertices are weighted to the individual segments of a B-Bone for deformations:
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:Straight:
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:Straight:
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A fast mapping that works well for B-Bones with a straight or gently curved rest pose.
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A fast mapping that works well for B-Bones with a straight or gently curved rest pose.
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:Curved:
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:Curved:
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A slower mapping that improves deformations for B-Bones with a strongly curved rest pose.
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A slower mapping that improves deformations for B-Bones with a strongly curved rest pose. This should
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be used selectively when needed.
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.. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
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.. figure:: /images/animation_armatures_bones_properties_bendy-bones_vertex-mapping.png
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:width: 300px
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:width: 300px
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Straight vs Curved vertex mapping on a B-Bone with a strongly curved end.
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Straight vs Curved vertex mapping on a B-Bone with a strongly curved rest pose.
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.. _bpy.types.EditBone.bbone_curveinx:
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.. _bpy.types.EditBone.bbone_curveinx:
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.. _bpy.types.EditBone.bbone_curveinz:
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.. _bpy.types.EditBone.bbone_curveinz:
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