Nodes Rotation Socket Documentation #104584

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Dalai Felinto merged 15 commits from Sam-Aldhaher/blender-manual:blender-v4.0_rotation_nodes into blender-v4.0-release 2023-10-23 12:19:41 +02:00
6 changed files with 9 additions and 9 deletions
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@ -9,13 +9,13 @@ Axis Angle to Rotation Node
:align: right
:alt: Axis Angle to Rotation node.
The *Axis Angle to Rotation* node converts the rotation around an axis into a standard rotation value.
The *Axis Angle to Rotation* node converts a :ref:`axis angle <axis angle mode>` rotation to a standard rotation value.
Inputs
======
Axis
The axis to rotate around.
Unit vector representing the axis to rotate around.
Angle
The rotation angle around the axis.

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@ -1,4 +1,4 @@
.. index:: Geometry Nodes; Euler to Roation
.. index:: Geometry Nodes; Euler to Rotation
.. _bpy.types.FunctionNodeEulerToRotation:
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@ -15,7 +15,7 @@ Inputs
======
Euler
The Euler rotation.
The :term:`Euler` rotation.
Outputs

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@ -9,7 +9,7 @@ Quaternion to Rotation Node
:align: right
:alt: Quaternion to Rotation node.
The *Quaternion to Rotation* node creates a rotation value from a quaternion.
The *Quaternion to Rotation* node converts a :ref:`quaternion rotation <quaternion mode>` to a standard rotation.
Inputs
======

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@ -16,7 +16,7 @@ Inputs
======
Rotation
The Euler rotation to rotate.
The :term:`Euler` rotation to rotate.
Rotate By
Specifies how much an Euler rotation is rotated. This input is only available

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@ -9,7 +9,7 @@ Rotation to Euler Node
:align: right
:alt: Rotation to Euler node.
The *Rotation to Euler* node creates an Euler rotation from a standard rotation value.
The *Rotation to Euler* node converts a standard rotation socket value to an Euler rotation.
Inputs
======
@ -22,4 +22,4 @@ Outputs
=======
Euler
The Euler rotation.
The :term:`Euler` rotation.

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@ -9,7 +9,7 @@ Rotation to Quaternion Node
:align: right
:alt: Rotation to Quaternion node.
The *Rotation to Quaternion* node creates quaternion values from a rotation value.
The *Rotation to Quaternion* node converts a standard rotation socket value to a :ref:`quaternion rotation <quaternion mode>` rotation.
Inputs
======