Nodes Rotation Socket Documentation #104584
@ -17,6 +17,7 @@ Take, for instance, any three values for X, Y and Z rotation. Perform each one o
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Depending on the order in which you perform these, you will end up with different final orientations.
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So proper rotation coordinate systems are needed.
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.. _euler mode:
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Euler Modes
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===========
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@ -56,6 +57,7 @@ This particular loss of axis is known as the "gimbal lock".
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One advantage of this mode is that animation curves are easy to understand and edit.
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However, special attention must be done when the middle axis approaches values close to 90° (or equivalent angles).
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.. _axis angle mode:
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Axis Angle Mode
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===============
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@ -81,6 +83,7 @@ along the defined rotation axis, i.e. it points towards the direction defined by
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The axis-angle system is free from gimbal lock, but animation curves in this mode are not intuitive at all
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when animating axis and angle at the same time, in which case they are difficult to understand and edit.
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.. _quaternion mode:
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Quaternion Mode
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===============
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