Anim: Change description for inserting keyframes #104642

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Christoph Lendenfeld merged 1 commits from ChrisLend/blender-manual:update_insert_key_description into main 2023-11-24 11:11:19 +01:00
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@ -16,7 +16,8 @@ Insert Keyframe
There are several methods of adding new keys. Namely:
- In the 3D Viewport, pressing :kbd:`I` will bring up a menu to choose what to add a keyframe to.
- In the 3D Viewport, pressing :kbd:`I` will key properties based on a setting in the User Preferences (:menuselection:`Animation --> Default Key Channels`).
- When a Keying Set is active, it is used instead of reading the User Preferences.
- Hovering over a property and pressing :kbd:`I` or with the context menu by :kbd:`RMB`
a property and choose *Insert Keyframe* from the menu.
@ -84,11 +85,10 @@ This example shows you how to animate a cube's location, rotation, and scale.
#. First, in the Timeline, or other animation editors, set the frame to 1.
#. With the cube selected in Object Mode, press :kbd:`I` in the 3D Viewport.
From the *Insert Keyframe* menu select *LocRotScale*.
This will record the location, rotation, and scale, for the cube on frame 1.
#. Set the frame to 100.
#. Use Move :kbd:`G`, Rotate :kbd:`R`, Scale :kbd:`S`, to transform the cube.
#. Press :kbd:`I` in the 3D Viewport. From the *Insert Keyframe* menu, select *LocRotScale*.
#. Press :kbd:`I` in the 3D Viewport.
To test the animation, press :kbd:`Spacebar` to play.