Fix: Use 'Substeps Per Frame' for scene>rigid body word>settings #104658

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Aaron Carlisle merged 1 commits from :dupoxy-patch-3 into main 2023-12-13 00:56:23 +01:00
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@ -44,8 +44,8 @@ Split Impulse
(lowers the simulation stability a little so use only when necessary). (lowers the simulation stability a little so use only when necessary).
Limits the force with which objects are separated on collision, generally produces nicer Limits the force with which objects are separated on collision, generally produces nicer
results, but makes the simulation less stable (especially when stacking many objects). results, but makes the simulation less stable (especially when stacking many objects).
Steps per Second Substeps Per Frame
Number of simulation steps made per second (higher values are more accurate but slower). Number of simulation steps taken per frame (higher values are more accurate but slower).
This only influences the accuracy and not the speed of the simulation. This only influences the accuracy and not the speed of the simulation.
Solver Iterations Solver Iterations
Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower). Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower).