Fix: Use 'Substeps Per Frame' for scene>rigid body word>settings #104658
@ -44,8 +44,8 @@ Split Impulse
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(lowers the simulation stability a little so use only when necessary).
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(lowers the simulation stability a little so use only when necessary).
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Limits the force with which objects are separated on collision, generally produces nicer
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Limits the force with which objects are separated on collision, generally produces nicer
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results, but makes the simulation less stable (especially when stacking many objects).
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results, but makes the simulation less stable (especially when stacking many objects).
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Steps per Second
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Substeps Per Frame
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Number of simulation steps made per second (higher values are more accurate but slower).
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Number of simulation steps taken per frame (higher values are more accurate but slower).
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This only influences the accuracy and not the speed of the simulation.
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This only influences the accuracy and not the speed of the simulation.
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Solver Iterations
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Solver Iterations
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Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower).
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Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower).
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