Geometry Nodes: Documentation for the active camera node #104709

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Aaron Carlisle merged 1 commits from Christophe-Marois/blender-manual:active_camera_node into blender-v4.1-release 2024-02-27 03:34:10 +01:00
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.. index:: Geometry Nodes; Active Camera
.. _bpy.types.GeometryNodeInputActiveCamera:
******************
Active Camera Node
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.. figure:: /images/node-types_GeometryNodeInputActiveCamera.webp
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Seems like this image file is missing.

Seems like this image file is missing.

Thanks for the review !

From what I can see, the image does exist here
It also renders on my local version and on the online preview.

Thanks for the review ! From what I can see, the image does exist [here](https://projects.blender.org/blender/blender-manual/src/branch/main/manual/images/node-types_GeometryNodeInputActiveCamera.webp) It also renders on my local version and on the [online preview](https://projects.blender.org/blender/blender-manual/src/commit/f08ae10f5d4a23adb32d5b8e78b35c4bfc2cb590/manual/modeling/geometry_nodes/input/scene/active_camera.rst).

My bad, I forgot I uploaded the image for this already.

My bad, I forgot I uploaded the image for this already.
:align: right
:alt: Active Camera node.
The *Active Camera* node outputs the scene's current active camera.
Inputs
======
This node has no inputs.
Properties
==========
This node has no properties.
Outputs
=======
Active Camera
Current active camera.