Updates for Video Sequencer editor - part 3 #104754
@ -40,7 +40,7 @@ Preview as Backdrop
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.. _bpy.ops.sequencer.refresh_all:
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Refresh All :kbd:`Ctrl-R`
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Refresh All :kbd:`Ctrl-E`
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Reloads external files, re-renders the 3D Viewport, and refreshes the current frame preview.
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This is useful when you modified an external file or made a change in a scene that Blender
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@ -52,7 +52,7 @@ Frame Selected :kbd:`NumpadPeriod`
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Zooms the display to show only the selected strips.
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Frame All :kbd:`Home`
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Zooms the display to show all strips.
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Go to Current Frame
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Go to Current Frame :kbd:`Numpad0`
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Centers the horizontal timeline on the current frame.
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Zoom to Border :kbd:`Shift-B`
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Click and drag to draw a rectangle and zoom to this rectangle.
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@ -3,8 +3,8 @@
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Cache
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*****
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The Cache is used to save frames in memory for preview,
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so they can be later displayed much faster than rendered from scratch.
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The Cache is used to save preview frames in memory,
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so they can later be displayed much faster than if they were rendered from scratch.
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Cache capacity can be set in the :doc:`System tab </editors/preferences/system>` of the Preferences.
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In order for this tab to be visible,
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@ -22,17 +22,21 @@ Cache Settings
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:Panel: :menuselection:`Sidebar --> Cache --> Cache Settings`
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In this panel you can set up types of images that will be cached for all strips.
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In this panel, you can select the preview rendering stages at which strip images should be cached.
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These settings apply to all strips.
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Cache
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Raw
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Cache raw images read from drive, for faster tweaking of strip parameters at the cost of memory usage.
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Cache raw images right after they're read from the drive, for faster tweaking of strip parameters
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at the cost of memory usage.
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Pre-processed
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Cache preprocessed images, for faster tweaking of effects at the cost of memory usage.
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Cache strip images after applying cropping, transformation, saturation and so on,
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for faster tweaking of effects at the cost of memory usage.
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Composite
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Cache intermediate composited images, for faster tweaking of stacked strips at the cost of memory usage.
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Cache strip images after blending with lower channels and applying effects,
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for faster tweaking of stacked strips at the cost of memory usage.
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Final
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Cache final image for each frame.
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Cache the final rendered frame.
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Strip Cache
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@ -43,7 +47,7 @@ Strip Cache
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:Panel: :menuselection:`Sidebar --> Cache --> Cache Settings`
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This panel sets the types of images that will be cached for the active strip.
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When enabled, these properties override the `Cache Settings`_.
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When enabled, these properties override the above `Cache Settings`_.
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Cache
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Raw
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@ -14,22 +14,21 @@ Modifiers
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.. figure:: /images/video-editing_sequencer_sidebar_modifiers_panel.png
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:align: right
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Modifiers are used to make adjustments on the image, like contrast,
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Modifiers are used to make adjustments to the image, like contrast,
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brightness, saturation, color balance and applying masks.
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You can add these modifiers directly to the selected strip,
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or you can use it within an "Adjustment Layer" effect strip,
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which allows you to apply these modifiers onto several strips the same time.
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You can add these modifiers directly to a media strip,
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or you can use them within an :doc:`Adjustment Layer </video_editing/edit/montage/strips/adjustment>`
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strip, making them apply to several media strips in one go.
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Use Linear Modifiers
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Calculates modifiers in :ref:`linear color space <color-management-linear-space>` instead of the
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:ref:`Sequencer color space <bpy.types.ColorManagedSequencerColorspaceSettings.name>`.
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Calculating modifiers in linear space will match the image processing of the compositor.
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In most cases this should be enabled, working in a non-linear workflow could have unpredictable results.
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In most cases, this should be enabled; working in a non-linear workflow could have unpredictable results.
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Copy to Selected Strips
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Allows you to copy the modifiers to selected strips.
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This works two ways, you can either replace the old modifiers or append/add to the previous modifiers.
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Copies the modifiers to the selected strips, either replacing their current modifiers or appending to them.
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Common Options
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@ -38,9 +37,9 @@ Common Options
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Each modifier has several buttons at its top:
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Mute (eye icon)
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Disables the modifier, useful to compare the image, with or without modifications.
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Disables the modifier. Useful to compare the image with or without modifications.
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Move (up/down arrow icon)
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These two buttons change the modifier's position in the stack which affects their computation order.
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These two buttons change the modifier's position in the stack which affects its computation order.
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Remove ``X``
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Deletes the modifier from the stack.
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@ -48,22 +47,19 @@ Remove ``X``
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Masking
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-------
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Each Modifier has an option to mask the effect of the modifier and any modifiers below it.
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For example, to correct the brightness only on a certain zone of the image,
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you can filter the Brightness/Contrast modifier.
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The mask can either be a Mask created in the Mask editor or use another strip as a mask.
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You can mask each modifier to limit the area of the image it affects. This can be done using
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either a :doc:`Mask </movie_clip/masking/introduction>` or another strip.
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Mask Input Type
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Type of input data used for the mask.
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:Strip:
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Uses the grayscale representation of the image in a strip to mask the affects of the modifier.
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Use the grayscale representation of another strip's image.
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:Mask:
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Use a mask data-block to mask the affects of the modifier.
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Use a Mask data-block.
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Mask
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The Strip or Mask data-block to use as an input.
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The Strip or Mask data-block to use.
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Mask Time :guilabel:`Mask Input Only`
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How the start frame of the mask is calculated.
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@ -84,7 +80,7 @@ Currently, the following modifiers are supported:
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Brightness/Contrast Modifier
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----------------------------
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Adjusts the brightness and contrast of the modifier input.
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Adjusts the brightness and contrast of the image.
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.. index:: Video Sequencer Modifiers; Color Balance Modifier
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@ -93,7 +89,7 @@ Adjusts the brightness and contrast of the modifier input.
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Color Balance Modifier
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----------------------
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Color balance adjustments, either by the Lift, Gamma, and Gain or the Slope, Offset and Power method.
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Color balance adjustments, either by the Lift/Gamma/Gain or the Offset/Power/Slope method.
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This modifier works similar to the :doc:`Color Balance Node </compositing/types/color/adjust/color_balance>`.
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@ -119,10 +115,10 @@ Offset/Power/Slope (ASC-CDL)
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the brighter the source color is.
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Offset
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Shifts color values after applying Slope by adding the Offset :math:`o` to them. Note that
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the selected value shown in the UI will be subtracted by 1, so the default value of 1 means
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the selected value shown in the UI will be reduced by 1, so the default value of 1 means
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effectively no offset is applied.
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Power
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Over-all exponent :math:`p`, which mainly adjusts the midtones.
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Overall exponent :math:`p`, which mainly adjusts the midtones.
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.. index:: Video Sequencer Modifiers; Curves Modifier
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@ -160,7 +156,7 @@ Mask Input Type
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Type of input data used for the mask.
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:Strip:
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Uses the grayscale representation of the image in a strip to affect the alpha of the current strip.
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Use the grayscale representation of another strip to affect the alpha of the current strip.
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:Mask:
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Use a mask data-block to affect the alpha of the current strip.
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@ -168,7 +164,7 @@ Mask Input Type
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.. _bpy.types.SequenceModifier.input_mask_strip:
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Mask
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The Strip or Mask data-block to use as an input.
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The Strip or Mask data-block to use.
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.. _bpy.types.SequenceModifier.mask_time:
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@ -196,7 +192,7 @@ This modifier works the same as the :doc:`Tone Map Node </compositing/types/colo
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White Balance Modifier
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----------------------
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Use it to adjust the white balance by choosing the color that should be white.
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Used to adjust the white balance by choosing the color that should be white.
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.. index:: Video Sequencer Modifiers; Sound Equalizer Modifier
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@ -206,4 +202,4 @@ Sound Equalizer Modifier
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------------------------
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This modifier can be used to emphasize or suppress sound frequencies.
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The range is limited to 35Hz - 20kHz and +/-35dB
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The range is limited to 35Hz - 20kHz and +/-35dB.
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@ -5,26 +5,36 @@ Proxy
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As projects involve increasingly high-resolution footage,
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the performance of the video preview can decrease drastically.
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To combat this, proxies are used to maintain a smooth editing experience without compromising visual fidelity.
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To combat this, proxies are used to maintain a smooth editing experience without
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compromising visual fidelity in the end result.
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Proxies are optimized, lower-resolution, versions of original video files
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Proxies are optimized, lower-resolution copies of original video files
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that are used as a substitute of the high-quality source videos to increase playback performance.
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For rendering out the final project, the original, high quality source files are used.
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The quickest way to set up proxies is to simply select a
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:ref:`Proxy Render Size <bpy.types.SpaceSequenceEditor.proxy_render_size>`
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in the *View* tab (visible when the editor is in *Preview* or
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*Sequencer & Preview* mode). This will automatically enable the selected
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proxy resolution in all the strips and start generating the downscaled video files.
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You can use the *Proxy* tab if you want to configure proxies in more detail.
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Proxy Settings
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==============
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.. reference::
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:Panel: :menuselection:`Sidebar region --> Proxy & Timecode --> Proxy Settings`
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:Panel: :menuselection:`Sidebar region --> Proxy --> Proxy Settings`
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Contains scene-wide proxy settings.
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.. _bpy.types.SequenceEditor.proxy_storage:
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Storage
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How proxies are stored for the project.
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:Per Strip: Proxies are stored in the directory of the input.
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:Per Strip: Each strip can specify where to store its proxies (see below).
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:Project: All proxies are stored in one directory.
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.. _bpy.types.SequenceEditor.proxy_dir:
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@ -35,13 +45,15 @@ Storage
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.. _bpy.ops.sequencer.enable_proxies:
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Set Selected Strip Proxies
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Set proxy size and overwrite flag for all selected strips.
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Shows a pop-over that lets you select the resolution(s) to generate
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and whether to overwrite existing proxy files. Once you confirm with the *Set* button,
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your choices are applied to the selected strips. You can view and tweak the
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settings for individual strips in the *Strip Proxy & Timecode* panel (see below).
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.. _bpy.ops.sequencer.rebuild_proxy:
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Rebuild Proxy and Timecode Indices
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Generates Proxies and Timecodes for all selected strips,
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same as doing :menuselection:`Strip --> Rebuild Proxy and Timecode Indices`.
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Generates proxies and time indices for all selected strips.
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.. _bpy.types.SequenceProxy:
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@ -57,47 +69,37 @@ Strip Proxy & Timecode
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.. figure:: /images/video-editing_sequencer_sidebar_proxy_panel.png
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:align: right
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Once you have chosen the :term:`Proxy`/:term:`Timecode` options,
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you need to select all strips for which you want proxies to be built.
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Then use :menuselection:`Strip --> Rebuild Proxy and Timecode Indices`,
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or the according button in the `Proxy Settings`_ panel.
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Once all proxies are built, they will be ready to use.
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In order to use proxies, you have to select a
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:ref:`Proxy Render Size <bpy.types.SpaceSequenceEditor.proxy_render_size>`
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that matches one of the selected *Resolutions*.
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Contains strip-specific proxy settings. The checkbox in the header can be used to
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enable/disable proxy generation.
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Custom Proxy
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Directory
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By default, all generated proxy images are stored to
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the ``<path of original footage>/BL_proxy/<clip name>`` folder,
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but this location can be set to a custom directory using this option.
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By default, all generated proxy videos are stored to
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the folder ``<path of original footage>/BL_proxy/<clip name>``,
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but this can be changed to a custom directory using this option.
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File
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Allows you to use preexisting proxies.
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.. _bpy.types.SequenceProxy.build:
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Resolutions
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Controls the resolution(s) of the computed proxy images; multiply sizes can be selected.
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The available options are 25%, 50%, 75%, 100 percent of original strip size.
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The resolution(s) of the proxy videos to generate; multiple sizes can be selected.
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.. _bpy.types.SequenceProxy.use_overwrite:
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Overwrite
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When rebuilding proxies, this option sets whether to overwrite existing proxy files or to use existing files.
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Saves over any existing proxy files in the proxy storage directory.
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When disabled, existing proxy files will be used.
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Whether to overwrite existing proxy files or keep them.
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.. _bpy.types.SequenceProxy.quality:
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Quality
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Defines the quality of the images used for proxies.
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The video quality for proxies.
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.. _bpy.types.SequenceProxy.timecode:
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Timecode Index
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:term:`Timecode` Index
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When you are working with footage directly copied from a camera without preprocessing it,
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there might be numerous artifacts, mostly due to seeking a given frame in the sequence.
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there might be numerous artifacts, mostly due to seeking to a given frame in the sequence.
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This happens because such footage usually does not have correct frame rate values in the file header.
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This issue can still arise when the source clip has the same frame rate as the scene settings.
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In order for Blender to correctly calculate the frames and frame rate there are two possible solutions:
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@ -17,15 +17,11 @@ Name
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.. _bpy.ops.sequencer.strip_color_tag_set:
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Color Tag
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The color of the strip in the timeline.
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By default, strips are given a :ref:`Default Color <sequencer-strip-colors>` based on the type of strip.
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The color tag can change the color to an alternative predefined color.
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This can be useful to help organize your sequence by for example,
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giving a special color to all graphic overlays and a different color for footage.
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Strips are given a :ref:`Default Color <sequencer-strip-colors>` based on their type;
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using the color tag, you can assign a custom color to help organize your sequence.
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Mute
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Toggles the strip from producing an output.
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Uncheck to prevent the strip from producing output.
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Compositing
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@ -39,7 +35,7 @@ Blend
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The method for blending the current strip with strips in lower channels.
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See :term:`Blend Modes` for more information.
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Opacity
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The transparency (:term:`alpha <Alpha Channel>`) of the strip.
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The opacity (:term:`alpha <Alpha Channel>`) of the strip.
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When this property is animated, the opacity is drawn as an overlay on the strip.
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The overlay will look like a dark section that follows the animation curve.
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@ -156,7 +152,7 @@ Working with sound is documented further at :ref:`bpy.types.SoundSequence`.
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.. _bpy.types.SoundSequence.volume:
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Volume
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Adjusts the perceived loudness or intensity of the sound
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Adjusts the perceived loudness or intensity of the sound.
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When this property is animated, the volume is drawn as an overlay on the strip.
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The overlay will look like a dark section that follows the animation curve.
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@ -171,16 +167,15 @@ Volume
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Pan
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Used to pan the audio between speakers in multichannel audio.
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Only mono sources can be panned, if the source file is not mono enable *Mono* to mix the channels together.
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Only mono sources can be panned; if the source file is not mono, enable *Mono* to mix the channels together.
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This value basically represents the angle at
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which it's played if you multiply the value by 90 degrees.
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For stereo output panning works from left (-1) to right (1);
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where 0 means front/center, -1 means to the left and 1 to the right.
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For stereo, output panning works from left (-1) to center (0) and finally right (1).
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To address rear speakers, you can pan to those with the higher values;
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where -2 is back left, and 2 is back right.
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To address rear speakers, you can pan to those with higher values,
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where -2 is back left and 2 is back right.
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.. tip::
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@ -192,14 +187,6 @@ Pan
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The number of audio channels can be configured in the
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:ref:`Audio Output <render-output-video-encoding-audio>` settings.
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.. _bpy.types.SoundSequence.show_waveform:
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Display Waveform
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Display an approximate waveform of the sound file inside of the Sound strip.
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The waveform reflects strip volume and its animation using :doc:`keyframes </animation/keyframes/introduction>`.
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Clipping audio, i.e. values over 100% amplitude, will be shown in red in the waveform.
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.. _bpy.types.Sound.use_mono:
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Mono
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@ -217,8 +204,8 @@ Time
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The Time panel is used to control source and timeline position of the strip.
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Lock (padlock icon)
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Prevents the strip from being moved (found in the panel header).
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Lock (padlock icon in panel header)
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Prevents the strip from being moved.
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.. _bpy.types.Sequence.show_retiming_keys:
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@ -233,32 +220,45 @@ Channel
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.. _bpy.types.Sequence.frame_start:
|
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Start
|
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Changes the starting frame number of the strip, which is the same as selecting and moving the strip.
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Changes the starting frame of the strip, which is the same as selecting and moving the strip.
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.. _bpy.types.Sequence.frame_final_duration:
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Duration
|
||||
Changes the length, in frames of the strip. This works by changing the end frame,
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Changes the length (in frames) of the strip. This works by changing the end frame,
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which is the same as selecting and moving the strip's right handle.
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End
|
||||
Specifies the ending time and ending frame number for the strip.
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Shows the ending time and frame of the strip.
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.. _bpy.types.Sequence.frame_offset_start:
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.. _bpy.types.Sequence.frame_offset_end:
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Strip Offset Start/End
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Can be used to either extend the strip beyond the end frame by repeating the last frame.
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Or it can be used to shorten the strip, as if you were cropping the end frame.
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This is the same as adjusting the strip handles.
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Positive values will move the strip's handles inwards, making it start later than the start
|
||||
of the source material and stop before its end. This lets you trim down the source material
|
||||
to the part you need. You can enable the
|
||||
:ref:`Offsets overlay <bpy.types.SpaceSequeSequencerTimelineOverlaynceEditor.show_strip_offset>`
|
||||
to see the start and end of the full source file.
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||||
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Negative values will move the strip's handles outwards, making it start earlier than the start
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of the source material and stop after its end. This lets you show the first and/or last frame
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||||
as a frozen image for some time.
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||||
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||||
Instead of adjusting these offsets in the Sidebar, you can also drag the strip's handles.
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.. _bpy.types.MovieSequence.animation_offset_start:
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.. _bpy.types.MovieSequence.animation_offset_end:
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.. _sequencer-duration-hard:
|
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Hold Offset Start/End
|
||||
Offset of the uncut strip content.
|
||||
Used for trimming frames off the start/end of the source material. At first sight, this
|
||||
does the same as the *Strip Offset* properties, but you can in fact combine them
|
||||
to hold (freeze) a frame other than the first or last one. For example, if you set the
|
||||
*Hold Offset Start* to 10 and the *Strip Offset Start* to -20, the video will first show
|
||||
the 11th frame of the source for 20 frames, and then play the remaining frames.
|
||||
|
||||
Current Frame
|
||||
The frame number relative to the start of the active strip.
|
||||
The Playhead's frame number relative to the start of the strip.
|
||||
|
||||
|
||||
Source
|
||||
@ -268,45 +268,50 @@ Source
|
||||
|
||||
:Panel: :menuselection:`Sidebar --> Strip --> Source`
|
||||
|
||||
The Source panel is used to control sources of the strip
|
||||
such as filename and file path and various methods of interpreting these files.
|
||||
The Source panel shows (and lets you change) the file which the strip points to,
|
||||
as well as how this file should be displayed.
|
||||
|
||||
Path
|
||||
The directory that contains the source file.
|
||||
When the file is moved, the path can be updated instead of recreating the strip.
|
||||
File
|
||||
The file name of the source file.
|
||||
For image strips showing an image sequence, this will be different for each frame.
|
||||
Change Data/Files
|
||||
Same as the *Path* and *File* fields, but this time combined to open the File Browser in order to
|
||||
find the file(s) you search. Same as :menuselection:`Strip --> Inputs --> Change Paths/Files`.
|
||||
The full path of the source file.
|
||||
|
||||
Color Space
|
||||
To specify the color space of the source file.
|
||||
The color space of the source file.
|
||||
|
||||
The list of color spaces depends on the active :ref:`OCIO config <ocio-config>`.
|
||||
The default supported color spaces are described in detail here:
|
||||
:ref:`Default OpenColorIO Configuration <ocio-config-default-color-spaces>`
|
||||
Alpha Mode
|
||||
If the source file has an Alpha (transparency) channel, you can choose:
|
||||
|
||||
:term:`Straight Alpha` or :term:`Premultiplied Alpha`
|
||||
If the source file has an Alpha (transparency) channel, you can choose between
|
||||
:term:`Straight Alpha` and :term:`Premultiplied Alpha`.
|
||||
Stream Index :guilabel:`Movie Strip`
|
||||
For files with several movie streams, use the stream with the given index.
|
||||
The video stream to use, in case there are multiple.
|
||||
Deinterlace
|
||||
Removes fields in a video file.
|
||||
For example, if it is an analog video and it has even or odd interlacing fields.
|
||||
Applies deinterlacing to analog video.
|
||||
|
||||
Source Information
|
||||
Displays information about the strip's media.
|
||||
|
||||
Resolution
|
||||
Resolution of the active strip image output.
|
||||
Resolution of the active strip's image output.
|
||||
FPS :guilabel:`Movie Strip`
|
||||
The frame rate encoded into the video file.
|
||||
If this value does not match the scene :ref:`Frame Rate <bpy.types.RenderSettings.fps>`
|
||||
If this value does not match the scene's :ref:`Frame Rate <bpy.types.RenderSettings.fps>`,
|
||||
the perceived speed of the media will be wrong unless the speed is
|
||||
:ref:`changed <video_editing-change_fps>` to account for the difference in frame rate.
|
||||
:ref:`changed <video_editing-change_fps>` to account for the difference.
|
||||
|
||||
|
||||
Options for Image Strips
|
||||
------------------------
|
||||
|
||||
Directory
|
||||
The directory that contains the source file(s).
|
||||
|
||||
Filename
|
||||
The name of the source file. For image sequences, this will be different for each frame.
|
||||
|
||||
Change Data/Files
|
||||
Opens a File Browser to let you select a new set of images (as an alternative to modifying
|
||||
the above textboxes). Same as :menuselection:`Strip --> Inputs --> Change Paths/Files`.
|
||||
|
||||
|
||||
Options for Sound Strips
|
||||
@ -314,10 +319,10 @@ Options for Sound Strips
|
||||
|
||||
Sound
|
||||
:ref:`Data-block menu <ui-data-block>` to select a sound.
|
||||
Path
|
||||
Path to the sound file used by this :ref:`data-block <ui-data-block>` menu.
|
||||
File Path
|
||||
Path to the file used by the selected sound :ref:`data-block <ui-data-block>`.
|
||||
Pack
|
||||
Pack sound into the blend-file.
|
||||
:doc:`Pack </files/blend/packed_data>` the sound into the blend-file.
|
||||
|
||||
.. _bpy.types.Sound.use_memory_cache:
|
||||
|
||||
|
@ -8,11 +8,21 @@ Blade
|
||||
|
||||
:Mode: Sequencer Mode
|
||||
:Tool: :menuselection:`Toolbar --> Blade`
|
||||
:Shortcut: :kbd:`Shift-K`
|
||||
:Shortcut: :kbd:`K`, :kbd:`Shift-K`
|
||||
|
||||
Soft
|
||||
This cuts the strip in two at the location of the click.
|
||||
This will result in two strips which use the same source, fitting the original strip's timing and length.
|
||||
Hard
|
||||
Like *Soft Blade*, it cuts a strip in two distinct strips;
|
||||
but you will not be able to drag the endpoints to show the frames past the cut of each resulting strip.
|
||||
Cuts a strip in two. This can be done in two different ways:
|
||||
|
||||
- Select the tool in the Toolbar and click a strip at the time point where you want to split it.
|
||||
- Alternatively, select one or more strips, place the Playhead at the time point where you want to
|
||||
split them, and press one of the keyboard shortcuts below.
|
||||
|
||||
There are also two different split types to choose from:
|
||||
|
||||
Soft :kbd:`K`
|
||||
After splitting, it's still possible to restore the cut content in the new strips
|
||||
by dragging their handles.
|
||||
|
||||
Hard :kbd:`Shift-K`
|
||||
After splitting, it's not possible to restore the cut content by dragging handles.
|
||||
However, you can still restore it by changing the :ref:`Hold Offset <sequencer-duration-hard>`
|
||||
in the Sidebar.
|
||||
|
BIN
manual/images/video-editing_sequencer_sidebar_proxy_panel.png
(Stored with Git LFS)
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manual/images/video-editing_sequencer_sidebar_proxy_panel.png
(Stored with Git LFS)
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Reference in New Issue
Block a user