Add Solver option information to Sculpt trim tools #104763

Merged
Hans Goudey merged 1 commits from Sean-Kim/blender-manual:fast-trim-option into main 2024-04-02 19:44:41 +02:00
2 changed files with 25 additions and 2 deletions
Showing only changes of commit a2436ac24f - Show all commits

View File

@ -33,7 +33,8 @@ a new face set instead.
.. note::
It is not recommended to use this tool on a mesh above 100k
vertices when using *Difference* or *Union* as the Trim Mode.
vertices when using *Difference* or *Union* as the Trim Mode
with the *Exact* Solver.
This tool is using a Boolean operation so it might take a long time to process.
For higher resolution meshes it is recommended to instead use the
:doc:`Line Project </sculpt_paint/sculpting/tools/line_project>` tool or the *Fair Positions*
@ -42,6 +43,16 @@ a new face set instead.
Tool Settings
=============
Solver
Algorithm used to calculate the Boolean intersections.
:Fast:
Uses a mathematically simple solver which offers the best performance;
however, this solver lacks support for overlapping geometry.
:Exact:
Uses a mathematically complex solver which offers the best results and has full
support for overlapping geometry; however, this solver is much slower than the
*Fast Solver*.
Trim Mode
Geometry can be either added or removed by choosing one of these modes.

View File

@ -33,7 +33,8 @@ a new face set instead.
.. note::
It is not recommended to use this tool on a mesh above 100k vertices when using *Difference*
or *Union* as the Trim Mode. This tool is using a Boolean operation so it might take a long time to process.
or *Union* as the Trim Mode with the *Exact* Solver.
This tool is using a Boolean operation so it might take a long time to process.
For higher resolution meshes it is recommended to instead use the
:doc:`Line Project </sculpt_paint/sculpting/tools/line_project>` tool or the *Fair Positions*
mode of the :doc:`Edit Face Set </sculpt_paint/sculpting/tools/edit_face_set>` tool to trim geometry.
@ -42,6 +43,17 @@ a new face set instead.
Tool Settings
=============
Solver
Algorithm used to calculate the Boolean intersections.
:Fast:
Uses a mathematically simple solver which offers the best performance;
however, this solver lacks support for overlapping geometry.
:Exact:
Uses a mathematically complex solver which offers the best results and has full
support for overlapping geometry; however, this solver is much slower than the
*Fast Solver*.
Trim Mode
Geometry can be either added or removed by choosing one of these modes.