Add notes about Ray Portal BSDF quirks #104807
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Reference: blender/blender-manual#104807
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Delete Branch "Alaska/blender-manual:portal-notes"
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In the pull request for the Ray Portal BSDF and in some bug reports, various people directly or indirectly asked for help with understanding the Ray Portal BSDF. The main things they people didn't seem to realize was:
This pull request adds notes for both.
On a side note, I have said that some techniques do not work through the portal rather than Next Event Estimation doesn't work through portals. This is because because I feel like it may be too technical for the manual, or more specifically, this page of the manual. If you feel other wise, then just say so.
We also really need some images and example node set up on this page, but I haven't gotten to it yet.
@ -17,1 +17,4 @@
.. note::
- The portal only allows rays to pass through in one direction.
I would add:
@ -18,0 +19,4 @@
- The portal only allows rays to pass through in one direction.
- Some of the techniques Cycles uses to reduce noise does not work through portals.
I suggest:
I can work on this tomorrow if you'd like. Do you have a list of examples you'd like? The main one I can think of is using vector math nodes to offset the ray to somewhere else (See attached image)
Maybe there could be an example of a group node that takes a position and rotation of the target portal as input? I'm not sure if it's possible to create a relatively node setup for a screenshot for that (say max 10 nodes).
If not just a position offset seems fine.
For the images, I think images like the TV and the orange/blue portals are fine concepts. But maybe the framing and lighting could be better.