Add examples for Ray Portal BSDF #104813
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Reference: blender/blender-manual#104813
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Delete Branch "Alaska/blender-manual:ray-portal-example"
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Add example images and descriptions for use cases
of the Ray Portal BSDF.
There are two examples:
Preview can be found here: https://projects.blender.org/Alaska/blender-manual/src/branch/ray-portal-example/manual/render/shader_nodes/shader/ray_portal.rst
If you would like me to adjust framing on the renders, then let me know, I have the .blend files.
The images have been saved as 90 Quality JPEGs. I still have the original PNG files, so if you would prefer a different quality setting or file format, I can change them.
Wow, these are really nice examples. We can use them in the release notes too.
For the layout, I think it's better not to put images side-by side to keep them readable without zooming. I think that's what we do for most node docs.
So perhaps organize something like this?
@ -53,0 +61,4 @@
.. figure:: /images/render_shader-nodes_ray-portal-bsdf_gateway-example.jpg
:width: 760px
To setup a *Ray Portal BSDF* for a technique like this, you should argument the
setup -> set up
you should argument -> augment
@ -53,0 +71,4 @@
* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_simple-ray-offset-nodes.jpg
:width: 320px
This simple node setup is used for offsetting the ray position.
is used for offsetting -> offsets
@ -53,0 +72,4 @@
:width: 320px
This simple node setup is used for offsetting the ray position.
In this example, the ray 0 units along the X axis, 4 units along
the ray 0 units -> the ray is offset 0 units
@ -53,0 +80,4 @@
In this example, the *Location of Portal Target* and *Rotation of Portal Target*
vectors are obtained from a target portal object using
:doc:`Drivers</animation/drivers/introduction>`.
Drivers</
->Drivers </
@ -53,0 +83,4 @@
:doc:`Drivers</animation/drivers/introduction>`.
Along with augmenting rays, the ray position and ray direction can be replaced,
allowing the creation of effects like a camera feed on a screen.
allowing the creation of -> for
@ -53,0 +90,4 @@
* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-example.jpg
:width: 320px
Using Ray Portal BSDF to replicate the effect of a camera feed on a screen.
Using -> Using the
Great, thanks.