Add examples for Ray Portal BSDF #104813
@ -61,7 +61,7 @@ where something is bigger or smaller on the inside than expected.
|
|||||||
.. figure:: /images/render_shader-nodes_ray-portal-bsdf_gateway-example.jpg
|
.. figure:: /images/render_shader-nodes_ray-portal-bsdf_gateway-example.jpg
|
||||||
:width: 760px
|
:width: 760px
|
||||||
|
|
||||||
To setup a *Ray Portal BSDF* for a technique like this, you should argument the
|
To set up a *Ray Portal BSDF* for a technique like this, augment the
|
||||||
*Position* and *Incoming* outputs of the
|
*Position* and *Incoming* outputs of the
|
||||||
:doc:`Geometry node </render/shader_nodes/input/geometry>` to set the exit point
|
:doc:`Geometry node </render/shader_nodes/input/geometry>` to set the exit point
|
||||||
and direction of the ray through the portal. Here is an example node setup:
|
and direction of the ray through the portal. Here is an example node setup:
|
||||||
@ -71,9 +71,9 @@ and direction of the ray through the portal. Here is an example node setup:
|
|||||||
* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_simple-ray-offset-nodes.jpg
|
* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_simple-ray-offset-nodes.jpg
|
||||||
:width: 320px
|
:width: 320px
|
||||||
|
|
||||||
This simple node setup is used for offsetting the ray position.
|
This simple node setup offsets the ray position.
|
||||||
In this example, the ray 0 units along the X axis, 4 units along
|
In this example, the ray is offset 0 units along the X axis,
|
||||||
Alaska marked this conversation as resolved
|
|||||||
the Y axis, and 5 units along the Z axis.
|
4 units along the Y axis, and 5 units along the Z axis.
|
||||||
|
|
||||||
- .. figure:: /images/render_shader-nodes_ray-portal-bsdf_ray-augmentation-nodes.jpg
|
- .. figure:: /images/render_shader-nodes_ray-portal-bsdf_ray-augmentation-nodes.jpg
|
||||||
:width: 320px
|
:width: 320px
|
||||||
@ -83,14 +83,14 @@ and direction of the ray through the portal. Here is an example node setup:
|
|||||||
:doc:`Drivers </animation/drivers/introduction>`.
|
:doc:`Drivers </animation/drivers/introduction>`.
|
||||||
|
|
||||||
Along with augmenting rays, the ray position and ray direction can be replaced,
|
Along with augmenting rays, the ray position and ray direction can be replaced,
|
||||||
allowing the creation of effects like a camera feed on a screen.
|
For effects like a camera feed on a screen.
|
||||||
|
|
||||||
.. list-table::
|
.. list-table::
|
||||||
|
|
||||||
* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-example.jpg
|
* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-example.jpg
|
||||||
:width: 320px
|
:width: 320px
|
||||||
|
|
||||||
Using Ray Portal BSDF to replicate the effect of a camera feed on a screen.
|
Using the Ray Portal BSDF to replicate the effect of a camera feed on a screen.
|
||||||
|
|
||||||
- .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-nodes.jpg
|
- .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-nodes.jpg
|
||||||
:width: 320px
|
:width: 320px
|
||||||
|
Loading…
Reference in New Issue
Block a user
the ray 0 units -> the ray is offset 0 units