Add examples for Ray Portal BSDF #104813
@ -61,7 +61,7 @@ where something is bigger or smaller on the inside than expected.
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.. figure:: /images/render_shader-nodes_ray-portal-bsdf_gateway-example.jpg
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:width: 760px
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To setup a *Ray Portal BSDF* for a technique like this, you should argument the
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To set up a *Ray Portal BSDF* for a technique like this, augment the
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*Position* and *Incoming* outputs of the
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:doc:`Geometry node </render/shader_nodes/input/geometry>` to set the exit point
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and direction of the ray through the portal. Here is an example node setup:
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@ -71,9 +71,9 @@ and direction of the ray through the portal. Here is an example node setup:
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* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_simple-ray-offset-nodes.jpg
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:width: 320px
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This simple node setup is used for offsetting the ray position.
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In this example, the ray 0 units along the X axis, 4 units along
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the Y axis, and 5 units along the Z axis.
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This simple node setup offsets the ray position.
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In this example, the ray is offset 0 units along the X axis,
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Alaska marked this conversation as resolved
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4 units along the Y axis, and 5 units along the Z axis.
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- .. figure:: /images/render_shader-nodes_ray-portal-bsdf_ray-augmentation-nodes.jpg
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:width: 320px
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@ -83,14 +83,14 @@ and direction of the ray through the portal. Here is an example node setup:
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:doc:`Drivers </animation/drivers/introduction>`.
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Along with augmenting rays, the ray position and ray direction can be replaced,
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allowing the creation of effects like a camera feed on a screen.
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For effects like a camera feed on a screen.
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.. list-table::
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* - .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-example.jpg
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:width: 320px
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Using Ray Portal BSDF to replicate the effect of a camera feed on a screen.
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Using the Ray Portal BSDF to replicate the effect of a camera feed on a screen.
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- .. figure:: /images/render_shader-nodes_ray-portal-bsdf_portal-to-screen-nodes.jpg
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:width: 320px
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the ray 0 units -> the ray is offset 0 units