UI: Show Passepartout When All Overlays Off #104853
@ -1,4 +1,3 @@
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Sidebar
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@ -58,7 +57,7 @@ Local Camera
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separate from the global active camera that's defined in the scene.
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The selector next to the checkbox lets you choose this camera.
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.. _bpy.type.View3DOverlay.show_camera_passepartout:
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.. _bpy.types.View3DOverlay.show_camera_passepartout:
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Passepartout
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Show/Hide :ref:`camera passepartout <bpy.types.Camera.show_passepartout>` when in :ref:`camera view <bpy.ops.view3d.view_camera>`.
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