Update Action documentation #104974
@ -22,13 +22,13 @@ The purpose of slots is to allow an action to store distinct animation data for
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.. figure:: /images/animation_actions_slots_diagram_object_and_material.png
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Visualization of a ball and its material connected to different slots in an action. **TODO: create this diagram.**
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Visualization of a ball and its material connected to different slots in an action.
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In this example there is one slot for an object and one slot for a material, but you can have as many slots as you like for as many objects, materials, lights, etc. as you like. If you're baking down a simulation of 100 bouncing balls, you could store that animation in single action with 100 slots.
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.. figure:: /images/animation_actions_slots_diagram_many_objects.png
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Visualization of many balls all connected to different slots in an action. **TODO: create this diagram.**
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Visualization of many balls all connected to different slots in an action.
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Not all actions need to take advantage of slots: you are free to use 100 separate actions for all those bouncing balls if you prefer. Nevertheless, the animation data in an action is always organized into slots, and therefore you need at least one slot in an action in order to animate something.
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BIN
manual/images/animation_actions_slots_diagram_many_objects.png
(Stored with Git LFS)
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manual/images/animation_actions_slots_diagram_many_objects.png
(Stored with Git LFS)
Normal file
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manual/images/animation_actions_slots_diagram_object_and_material.png
(Stored with Git LFS)
Normal file
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manual/images/animation_actions_slots_diagram_object_and_material.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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