Cycles: Add test for overlapping volumes with different anisotropy #17
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Reference: blender/blender-test-data#17
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Thank you to Weizhen Huang for the duck model used in this test
Ref: blender/blender#125595
Ref: blender/blender#123012
Cycles: Add tests for overlapping volumes with different anisotropyto Cycles: Add test for overlapping volumes with different anisotropyWould it make sense to use different colors for volumes? Currently it all boils down to shades of gray, which is much better than nothing, but would we gain some extra coverage by adding some color to the volumes/light?
I think it would be good to add color to the volume. In my PR I was not sure if the weight should consider the color or not, it would be good to test it.
I will update the test with colours and include a "before fix" and "after fix" image in a comment just for comparison
I've updated the test. I used Weizhen's duck to give some cute context to the colours.
I have attached before (4.2) and after (4.3) pictures.
Note: EEVEE Next seems to render the scene a bit weird. It renders fine from the UI, but command line rendering (as used in the test) causes it to render quite washed out. Maybe @fclem wants to look into that?
Note: I used the OpenGL backend for generating the EEVEE next images on a NVIDIA RTX 4090.
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