when 2 objects have the same position, rotation and scale one of the 2 turns black #101477
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Reference: blender/blender#101477
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System Information
Operating system: macOS-12.6-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Max Apple 4.1 Metal - 76.3
Blender Version
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash:
0759f671ce
Worked: (newest version of Blender that worked as expected)
Short description of error
when 2 objects have the same position, rotation and scale one of the 2 turns black
Exact steps for others to reproduce the error
Render in Cycles
Cubes are black.
Added subscriber: @Piergiorgio_PG
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
Not sure what do you mean by material maps. Can you upload sample .blend file?
From what I have tried, I wasn't able to reproduce.
This comment was removed by @iss
Added subscriber: @mod_moder
If you are talking about this, then I'm not sure how the interaction of two quantum clones should be physically :) . In a sense, if the beam is reflected from both, then this is no longer correct. Fortunately, since we are talking about float coordinates, you need to specifically make them clones in order to get such an artifact.
2022-09-30 01-08-29.mp4
Hi attached what I experienced
Cube_Black - SD 480p.mov
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
These models are identical. You can ask the renderers if this behavior is intended.
I think this can be reproduced not only in cycles, but they were taken as an example. I hope I didn't miss.
Added subscribers: @brecht, @mano-wii
This is certainly the same issue described in #96475 (Overlapping geometry shows black faces on Cycles Blender 3.1 (Ray Tracing Precision)).
Therefore:
You can see more details of this trade-off at:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Cycles#Ray_Tracing_Precision and
D12954: Removing ray offestting
Closed as duplicate of #96475