Material preview and rendered buttons crashes the program. #101675
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Reference: blender/blender#101675
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Blender Version
Broken: version: 3.3.1, branch: master, commit date: 2022-10-04 18:35, hash:
b292cfe5a9
Worked: (newest version of Blender that worked as expected)
Short description of error
Material preview and rendered buttons top right crashes the program.
Apparently the problem happens because the
closure_eval
function already has a body:blender_debug_output.txt
Exact steps for others to reproduce the error
Added subscriber: @thisisananimator1
#103892 was marked as duplicate of this issue
#103665 was marked as duplicate of this issue
#102546 was marked as duplicate of this issue
#102416 was marked as duplicate of this issue
#102099 was marked as duplicate of this issue
#102069 was marked as duplicate of this issue
Added subscriber: @ThomasDinges
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot confirm a crash with latest master and a AMD 5500 XT.
Please open Blender's installation directory and double click on the
blender_debug_gpu.cmd
. This will start Blender in debug mode and create log files. Try to reproduce the error again. Once it crashes or you close Blender manually the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located inC:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt
(or simply type%TEMP%
into the path bar of the Windows Explorer).blender_system_info.txt
blender_debug_output.txt
after crash these were the two files that we got. I couldn't figure out how to find the crash log though. The reports that I'm sending are from the crash that happened when I pressed material preview. Three more problems occur with this crash. The rendered button top right next to material preview, the 2d animation tab doesn't work, and the shading tab closes it out too.
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @fclem
Thanks for the files. @fclem Hey, Is the log provided helpful? It contains an error on top:
ERROR (gpu.debug): : GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9
The crash itself is caused by the compilation failing. Try to run with
--debug-gpu-force-workarounds
.Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
Can you redo the steps above but with the
blender_debug_gpu_glitchworkaround.cmd
file instead?Added subscriber: @Chillibeen
Added subscriber: @persun
Added subscribers: @LilChins, @LazyDodo, @PratikPB2123
Crashto Material preview and rendered buttons crashes the program.Omar, I didn't see a response to your message. Since I have the same problem I did it with my pc. This is what I got when I chose the glitchworkaround
blender_system_info.txt
blender_debug_output.txt
Hope this helps!!
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Needs User Info'
The last log revealed the compilation error:
Apparently the problem happens because the
closure_eval
function already has a body.But this report is still missing the steps to reproduce the problem.
Does this crash happen with any file?
I have found that It crashes when I try to open a 2D Animation file.
Is there more or different information that is needed?
Any 2D Animation file or would it be some specific file?
A guideline for making bug reports can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Any file. I start up blender and select 2D animation file. It then shuts down. But not to any specific file. Ive tried to open different 3D animation files and it crashes when I do the steps.
The 2D Animation template starts with Viewport Shading mode, so I think this is probably not about 2D Animation template but EEVEE.
Personally I don't experience any crash (Windows 10, RX570, driver: 22.10.1 & 22.11.1) but my report about volume artifact (#102099) was merged into this. Still not sure how these are related though.
Actually, looking at system info files (F13892502, F13769759, F13643912) everyone here experiencing the crash is using driver version 22.20.16. I guess this is for newer cards?
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
I've updated the description, it seems to be enough information.
All that remains now is to test other versions of Blender. Preferably the latest daily build:
https://builder.blender.org/download/
And as this seems like a graphic driver issue. Please double-check if the drivers are up to date.
To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Added subscriber: @Phillipe-L
that seemed to work. updating my driver solved the problem. Thanks!
Updating drivers did in fact solve my problem! For anyone else having future problems, I DID NOT go to the drivers on my computer and click "update drivers" because in many cases that will tell you that the drivers are already up to date. I went to my product makers website and downloaded the latest graphic drivers and processor updates from there. its a common mix up, thankfully Germano gives a link to the different product maker websites so use that, hope this helps.
Added subscribers: @That1Guy592, @EAW
Added subscriber: @PreparedSoap
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
From multiple comments It seems upgrading drivers has fixed the crash. I'll close this ticket for now. If problem persists. feel free to comment or reopen the report.