Sculpt Mode: Occlusion blurring steps #102432

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opened 2022-11-11 15:36:07 +01:00 by Julien Kaspar · 6 comments
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For View and Area auto-masking we implemented Limit and Falloff sliders for controlling the extend and softness of the mask.
These are disabled when "Occlusion" is used.

image.png

We need to implement a setting to blur the edge of the Occlusion mask.
The easiest solution would be to add additional "Blur" steps, similar to the Cavity masking.

For View and Area auto-masking we implemented Limit and Falloff sliders for controlling the extend and softness of the mask. These are disabled when "Occlusion" is used. ![image.png](https://archive.blender.org/developer/F13891660/image.png) We need to implement a setting to blur the edge of the Occlusion mask. The easiest solution would be to add additional "Blur" steps, similar to the Cavity masking.
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Added subscribers: @JulienKaspar, @JosephEagar

Added subscribers: @JulienKaspar, @JosephEagar
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Since this is something we want to implement for 3.5 I'm raising the priority.

Since this is something we want to implement for 3.5 I'm raising the priority.
Joseph Eagar was assigned by Julien Kaspar 2022-11-17 12:02:18 +01:00
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Assigned to @JosephEagar like we mentioned in the recent meeting notes.

Assigned to @JosephEagar like we mentioned in the recent meeting notes.
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From the recent module meeting:

This also heavily depends on performance improvements.

Joe thinks it’s doable. Like by improving the PBVH usage for the GPU.
And reducing pen inputs for less performance impact from ray tracing.
We also need to test this with Wacom on Windows. There it might be less of an issue.

From the recent module meeting: This also heavily depends on performance improvements. > Joe thinks it’s doable. Like by improving the PBVH usage for the GPU. > And reducing pen inputs for less performance impact from ray tracing. > We also need to test this with Wacom on Windows. There it might be less of an issue.
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As agreed in the module meeting we'll lower the priority for now, as improving the performance is a bigger and more important topic for this feature.
This is also directly related to #102586.

As agreed in the module meeting we'll lower the priority for now, as improving the performance is a bigger and more important topic for this feature. This is also directly related to #102586.
Julien Kaspar added this to the Sculpt, Paint & Texture project 2023-02-08 10:48:52 +01:00
Philipp Oeser removed the
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Reference: blender/blender#102432
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