Scaling keys in dope sheet is different from graph editor (ignores handles, esp, noticable when scaling negative) #103802
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Reference: blender/blender#103802
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System Information
Operating system:
Graphics card:
Blender Version
Broken: 3.4.0
Short description of error
Seems like if handles are not auto-clamped then Dope Sheet messes things up.
Exact steps for others to reproduce the error
In attached file duplicate and translate both keys further in timeline, also put timeline cursor between them:
dopesheet_reverse.blend
Added subscriber: @SergeL
Added subscribers: @dr.sybren, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
The difference here is between:
TFM_TIME_SCALE
/applyTimeScaleValue
(Dopesheet)TFM_RESIZE
/createTransGraphEditData
(Graph Editor)The later sets handles to auto (afaict from quick glance) to compensate, the former ignores handles alltogether it seems.
This is not nice, surprised it hasnt been reported before, not sure if this will be considered a bug though (might be a borderline feature request).
@dr.sybren : this is worth keeping, right (will confirm for now)?
Reversing keys in dope sheet is different from graph editorto Scaling keys in dope sheet is different from graph editor (ignores handles, esp, noticable when scaling negative)I wouldn't call this a bug per se, but the current behavior certainly doesn't seem properly thought out. So I think it deserves some proper consideration, and then we can change the behavior to whatever seems best.
@dr.sybren Mentioned to me that regardless of the decision (e.g. even if we decide it's best to leave as-is), the rationale for the differing behaviors should be documented in the code. Currently it is not.
We discussed this in last week's animation module meeting, and the conclusion was that there are several related behaviors here that should be worked out holistically together:
My proposal:
The general rationale for this proposal is:
Thoughts?
Landed #111143, which adds an operator for changing the handle selection of selected keys.
@nathanvegdahl can this be closed or does it remain as a known issue
#111143 addressed one aspect of things, but doesn't resolve the issue. The remaining parts of my proposal (in the comment further up) still haven't been done. Additionally, I think the proposal itself needs more feedback from animators before we move forward with the rest of it. It's easy for things to sound good on paper, but be poor UX in practice.
In short: this should remain a known issue for now.