Fix Light Tree option causing wrong renders on macOS AMD #105022

Merged
Sergey Sharybin merged 3 commits from Sergey/blender:cycles_fix_light_tree_apple_amd into blender-v3.5-release 2023-02-21 16:50:20 +01:00

The light tree itself is disabled on the AMD GPUs due to a compiler issue.

There are couple of places where this was not fully checked:

  • The light_sample function in the kernel.
  • The light threshold during synchronization

The former one is solved as easy as just adding an ifdef block.

The latter one is solved by delaying the threshold assignment for
later on. There is some duplication of the the use_light_tree assignment
for the kintegrator->use_light_tree (happens in the integrator.cpp
and light.cpp). Not sure what the initial intent for the source of truth
was, but it seems safer than having two non-match assignments in different
places.

The light tree itself is disabled on the AMD GPUs due to a compiler issue. There are couple of places where this was not fully checked: - The `light_sample` function in the kernel. - The light threshold during synchronization The former one is solved as easy as just adding an ifdef block. The latter one is solved by delaying the threshold assignment for later on. There is some duplication of the the use_light_tree assignment for the `kintegrator->use_light_tree` (happens in the integrator.cpp and light.cpp). Not sure what the initial intent for the source of truth was, but it seems safer than having two non-match assignments in different places.
Sergey Sharybin added the
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Render & Cycles
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Cycles
labels 2023-02-21 14:19:06 +01:00
Sergey Sharybin added 1 commit 2023-02-21 14:19:22 +01:00
buildbot/vexp-code-patch-coordinator Build done. Details
ab83466180
Fix Light Tree option causing wrong renders on macOS AMD
The light tree itself is disabled on the AMD GPUs due to a compiler issue.

There are couple of places where this was not fully checked:

- The `light_sample` function in the kernel.
- The light threshold during synchronization

The former one is solved as easy as just adding an ifdef block.

The latter one is solved by delaying the threshold assignment for
later on. There is some duplication of the the use_light_tree assignment
for the `kintegrator->use_light_tree` (happens in the integrator.cpp
and light.cpp). Not sure what the initial intent for the source of truth
was, but it seems safer than having two non-match assignments in different
places.
Author
Owner

@blender-bot build

@blender-bot build
Sergey Sharybin requested review from Brecht Van Lommel 2023-02-21 14:19:41 +01:00
Sergey Sharybin requested review from Weizhen Huang 2023-02-21 14:19:56 +01:00
Brecht Van Lommel approved these changes 2023-02-21 14:21:52 +01:00
Weizhen Huang reviewed 2023-02-21 15:16:03 +01:00
@ -257,3 +257,2 @@
kintegrator->use_light_tree = scene->integrator->use_light_tree;
if (light_sampling_threshold > 0.0f) {
kintegrator->use_light_tree = scene->integrator->get_use_light_tree() &&
Member

I think this line can be deleted.

I think this line can be deleted.
Author
Owner

The previous logic was focing the light_sampling_threshold to be 0 if when using the light tree. If we remove the kintegrator->use_light_tree = ... from here we would not be able to know if the light trees are actually used or not (the light manager is updated after the integrator).

There is possibility of adding checks in the kernel itself around access light_inv_rr_threshold but those are quite few places to cover.

Another possibility is to remove kintegrator->use_light_tree = ... from the light.cpp. Would make more sense to update integrator from the integrator.cpp. Seems safe, but not sure its safe enough for 3.5.

The previous logic was focing the `light_sampling_threshold` to be 0 if when using the light tree. If we remove the `kintegrator->use_light_tree = ...` from here we would not be able to know if the light trees are actually used or not (the light manager is updated after the integrator). There is possibility of adding checks in the kernel itself around access `light_inv_rr_threshold` but those are quite few places to cover. Another possibility is to remove `kintegrator->use_light_tree = ...` from the `light.cpp`. Would make more sense to update integrator from the `integrator.cpp`. Seems safe, but not sure its safe enough for 3.5.
Member

But according to scene.cpp the light manager is updated before the integrator?
If light manager is updated after the integrator I agree it would be better to remove the other one. But yes if this goes into 3.5 it might be safer to keep the duplication for now.

But according to `scene.cpp` the light manager is updated before the integrator? If light manager is updated after the integrator I agree it would be better to remove the other one. But yes if this goes into 3.5 it might be safer to keep the duplication for now.
Author
Owner

Ah, you're right. I've misread integrator->tag_modified(); in almost the beginning as something else.

Ah, you're right. I've misread `integrator->tag_modified();` in almost the beginning as something else.
Member

Typo in the comment :DD

Typo in the comment :DD
Author
Owner

Fixed a typo. Not sure if there is anything else. The VS Code spell checker does not show anything ;)

Fixed a typo. Not sure if there is anything else. The VS Code spell checker does not show anything ;)
Weizhen Huang approved these changes 2023-02-21 16:13:24 +01:00
Sergey Sharybin added 1 commit 2023-02-21 16:16:03 +01:00
buildbot/vexp-code-patch-coordinator Build done. Details
cbd2b17b7d
Remove duplicated assignment of kintegrator->use_light_tree
Also added comment why this is fine.
Author
Owner

@blender-bot build

@blender-bot build
Sergey Sharybin added 1 commit 2023-02-21 16:19:24 +01:00
Sergey Sharybin merged commit dd65e9901f into blender-v3.5-release 2023-02-21 16:50:20 +01:00
Sergey Sharybin deleted branch cycles_fix_light_tree_apple_amd 2023-02-21 16:50:20 +01:00
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Reference: blender/blender#105022
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