Fix Light Tree option causing wrong renders on macOS AMD #105022
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Reference: blender/blender#105022
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Delete Branch "Sergey/blender:cycles_fix_light_tree_apple_amd"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The light tree itself is disabled on the AMD GPUs due to a compiler issue.
There are couple of places where this was not fully checked:
light_sample
function in the kernel.The former one is solved as easy as just adding an ifdef block.
The latter one is solved by delaying the threshold assignment for
later on. There is some duplication of the the use_light_tree assignment
for the
kintegrator->use_light_tree
(happens in the integrator.cppand light.cpp). Not sure what the initial intent for the source of truth
was, but it seems safer than having two non-match assignments in different
places.
@blender-bot build
@ -257,3 +257,2 @@
kintegrator->use_light_tree = scene->integrator->use_light_tree;
if (light_sampling_threshold > 0.0f) {
kintegrator->use_light_tree = scene->integrator->get_use_light_tree() &&
I think this line can be deleted.
The previous logic was focing the
light_sampling_threshold
to be 0 if when using the light tree. If we remove thekintegrator->use_light_tree = ...
from here we would not be able to know if the light trees are actually used or not (the light manager is updated after the integrator).There is possibility of adding checks in the kernel itself around access
light_inv_rr_threshold
but those are quite few places to cover.Another possibility is to remove
kintegrator->use_light_tree = ...
from thelight.cpp
. Would make more sense to update integrator from theintegrator.cpp
. Seems safe, but not sure its safe enough for 3.5.But according to
scene.cpp
the light manager is updated before the integrator?If light manager is updated after the integrator I agree it would be better to remove the other one. But yes if this goes into 3.5 it might be safer to keep the duplication for now.
Ah, you're right. I've misread
integrator->tag_modified();
in almost the beginning as something else.Typo in the comment :DD
Fixed a typo. Not sure if there is anything else. The VS Code spell checker does not show anything ;)
@blender-bot build