Regression: Memory leak during rendering #105148

Closed
opened 2023-02-23 18:36:03 +01:00 by Kent Davis · 24 comments

System Information
Operating system: macOS-13.3-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 575 1.2

Blender Version
Caused by 02c2970983

Short description of error
Command + 12 Render is fail.

  • You can use my file "Horizontal Video 1.0.2.blend"
  • Command + F12 start at 8:51 PM and continue few hours until become black screen itself at about 8 AM and render complete cause CRASH at 8:19 AM!
  • Uncheck Tiling checkbox: image
    Preferences > system
    image
    image

Hardware Overview:

Model Name: iMac
Model Identifier: iMac18,3
Processor Name: Quad-Core Intel Core i5
Processor Speed: 3.5 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
System Firmware Version: 499.40.2.0.0
OS Loader Version: 577~109
SMC Version (system): 2.41f2
Serial Number (system): D25WC0D6J1GP
Hardware UUID: E2E4C74A-7218-56CD-8FEA-7FBD6409C225
Provisioning UDID: E2E4C74A-7218-56CD-8FEA-7FBD6409C225

===================================

Radeon Pro 575:

Chipset Model: Radeon Pro 575
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 4 GB
Vendor: AMD (0x1002)
Device ID: 0x67df
Revision ID: 0x00c4
ROM Revision: 113-D000AA-931
VBIOS Version: 113-D0001A1P-025
EFI Driver Version: 01.00.931
Metal Support: Metal 2
Displays:
iMac:
Display Type: Built-In Retina LCD
Resolution: Retina 5K (5120 x 2880)
Framebuffer Depth: 30-Bit Color (ARGB2101010)
Main Display: Yes
Mirror: Off
Online: Yes
Automatically Adjust Brightness: No
Connection Type: Internal

Exact steps for others to reproduce the error

Open file and Render animation. Use Metal backend.

Crashes after ~120 frames, but it goes very quickly.
With openGL it does not crash. It says, that system is out of GPU memory (looks like with Metal it tries to make same error message, but does not have chance).

**System Information** Operating system: macOS-13.3-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 575 1.2 **Blender Version** Caused by 02c2970983215b67feedd0b2aa4b40aed269b707 **Short description of error** Command + 12 Render is fail. - You can use my file "Horizontal Video 1.0.2.blend" - Command + F12 start at 8:51 PM and continue few hours until become black screen itself at about 8 AM and render complete cause CRASH at 8:19 AM! - Uncheck Tiling checkbox: [image](/attachments/7ed20f9b-0b75-43f5-ac82-3f6d27462f2c) ![Preferences > system](/attachments/4086c15f-76ea-484b-ad81-d057c716cc97) ![image](/attachments/bdf45cf9-4df1-4b44-a053-191f0fcdcf63) ![image](/attachments/8aa71ba0-cd86-4f69-b0f2-a1a84c635dee) Hardware Overview: Model Name: iMac Model Identifier: iMac18,3 Processor Name: Quad-Core Intel Core i5 Processor Speed: 3.5 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 6 MB Memory: 16 GB System Firmware Version: 499.40.2.0.0 OS Loader Version: 577~109 SMC Version (system): 2.41f2 Serial Number (system): D25WC0D6J1GP Hardware UUID: E2E4C74A-7218-56CD-8FEA-7FBD6409C225 Provisioning UDID: E2E4C74A-7218-56CD-8FEA-7FBD6409C225 =================================== Radeon Pro 575: Chipset Model: Radeon Pro 575 Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 4 GB Vendor: AMD (0x1002) Device ID: 0x67df Revision ID: 0x00c4 ROM Revision: 113-D000AA-931 VBIOS Version: 113-D0001A1P-025 EFI Driver Version: 01.00.931 Metal Support: Metal 2 Displays: iMac: Display Type: Built-In Retina LCD Resolution: Retina 5K (5120 x 2880) Framebuffer Depth: 30-Bit Color (ARGB2101010) Main Display: Yes Mirror: Off Online: Yes Automatically Adjust Brightness: No Connection Type: Internal **Exact steps for others to reproduce the error** Open [file](https://projects.blender.org/attachments/29d3bae2-ecd3-4200-af06-7d1a13eb66b8) and Render animation. Use Metal backend. Crashes after ~120 frames, but it goes very quickly. With openGL it does not crash. It says, that system is out of GPU memory (looks like with Metal it tries to make same error message, but does not have chance).
Kent Davis added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-02-23 18:36:04 +01:00

Thanks for the report and the images, but despite so much information, it's still not clear what the problem is.

Less information is sometimes better as long as it makes the problem clear.

Thanks for the report and the images, but despite so much information, it's still not clear what the problem is. Less information is sometimes better as long as it makes the problem clear.
Germano Cavalcante added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-02-24 14:47:41 +01:00
Author

@mano-wii

Oh well I show you my youtube you can see.
Render go up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up and up cause crash or out of memory of ram plus Videocard GPU ram become black screen.
Flame fire never go up, up, up, up, up, up NEVER. There up then "clean my mac" ram and GPU video go down memory then go up memory then go down memory is best.
Copy from Flame Fire memory code and paste to RENDER code for memory like RENDER memory go up then go down then go up then go down clean my mac memory itself.

Youtube you can see there make crash too much since from Blender 2.8 until now 3.6.0
https://youtu.be/tWyu0MSVsXk

@PratikPB2123 You may put Mac notification.

@mano-wii Oh well I show you my youtube you can see. Render go up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up, up and up cause crash or out of memory of ram plus Videocard GPU ram become black screen. Flame fire never go up, up, up, up, up, up NEVER. There up then "clean my mac" ram and GPU video go down memory then go up memory then go down memory is best. Copy from Flame Fire memory code and paste to RENDER code for memory like RENDER memory go up then go down then go up then go down clean my mac memory itself. Youtube you can see there make crash too much since from Blender 2.8 until now 3.6.0 https://youtu.be/tWyu0MSVsXk @PratikPB2123 You may put Mac notification.

Hello. Try to attach the file an example (in which problems arise), and also, I see at the end of the video that you have a message with the tracing of the stack at the end.
Is it possible to attach a file with the text of this error message?

Hello. Try to attach the file an example (in which problems arise), and also, I see at the end of the video that you have a message with the tracing of the stack at the end. Is it possible to attach a file with the text of this error message?
Author

@mod_moder
Yes I forget to put .ips file.
I am full deaf and I am not good english myself. I do know sign language as well.

@mod_moder Yes I forget to put .ips file. I am full deaf and I am not good english myself. I do know sign language as well.
Author

There render crash too much. See other .ips

There render crash too much. See other .ips

Apparently the crash happens in blender::gpu::MTLTexture::update_sub(int, int*, int*, eGPUDataFormat, void const*)

{"imageOffset":2537,"symbol":"_platform_memmove$VARIANT$Haswell","symbolLocation":41,"imageIndex":78},
{"imageOffset":129932974,"symbol":"blender::gpu::MTLTexture::update_sub(int, int*, int*, eGPUDataFormat, void const*)","symbolLocation":1534,"imageIndex":0},
{"imageOffset":129587739,"symbol":"GPU_texture_update","symbolLocation":123,"imageIndex":0},
{"imageOffset":11551048,"symbol":"blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>::do_full_update_gpu_texture(blender::draw::image_engine::TextureInfo&, blender::draw::image_engine::IMAGE_InstanceData&, ImageUser const*) const","symbolLocation":376,"imageIndex":0},
{"imageOffset":11544911,"symbol":"blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>::update_textures(blender::draw::image_engine::IMAGE_InstanceData&, Image*, ImageUser*) const","symbolLocation":399,"imageIndex":0},
{"imageOffset":11542316,"symbol":"blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>::image_sync(blender::draw::image_engine::IMAGE_Data*, Image*, ImageUser*) const","symbolLocation":300,"imageIndex":0},
{"imageOffset":11540862,"symbol":"blender::draw::image_engine::ImageEngine<blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>>::image_sync()","symbolLocation":462,"imageIndex":0},
{"imageOffset":11539289,"symbol":"blender::draw::image_engine::IMAGE_cache_init(void*)","symbolLocation":345,"imageIndex":0},
{"imageOffset":11403563,"symbol":"drw_engines_cache_init","symbolLocation":155,"imageIndex":0},{"imageOffset":11400614,"symbol":"DRW_draw_render_loop_2d_ex","symbolLocation":630,"imageIndex":0},
{"imageOffset":25812185,"symbol":"image_main_region_draw","symbolLocation":681,"imageIndex":0},
{"imageOffset":15529041,"symbol":"ED_region_do_draw","symbolLocation":337,"imageIndex":0},
{"imageOffset":9694285,"symbol":"wm_draw_update","symbolLocation":1805,"imageIndex":0},
{"imageOffset":9679872,"symbol":"WM_main","symbolLocation":48,"imageIndex":0},
{"imageOffset":1669640,"symbol":"main","symbolLocation":888,"imageIndex":0},
{"imageOffset":25631,"symbol":"start","symbolLocation":1903,"imageIndex":79}]},

Informations that would also be useful in the report:

  • Better steps to reproduce the problem
  • the name of the .blend file used to render.
  • Does it work with OpenGL instead of Metal?

Recommendations about the video on YouTube:

  • 12 minutes is a long time. The recommended is a few seconds.
  • Attach the video in the report instead of Youtube
  • The configurations in the .blend file does not need to be pointed out, (they can be consulted by the developer in the file itself).

I'm not sure yet how to reproduce the problem.

Apparently the crash happens in `blender::gpu::MTLTexture::update_sub(int, int*, int*, eGPUDataFormat, void const*)` ``` {"imageOffset":2537,"symbol":"_platform_memmove$VARIANT$Haswell","symbolLocation":41,"imageIndex":78}, {"imageOffset":129932974,"symbol":"blender::gpu::MTLTexture::update_sub(int, int*, int*, eGPUDataFormat, void const*)","symbolLocation":1534,"imageIndex":0}, {"imageOffset":129587739,"symbol":"GPU_texture_update","symbolLocation":123,"imageIndex":0}, {"imageOffset":11551048,"symbol":"blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>::do_full_update_gpu_texture(blender::draw::image_engine::TextureInfo&, blender::draw::image_engine::IMAGE_InstanceData&, ImageUser const*) const","symbolLocation":376,"imageIndex":0}, {"imageOffset":11544911,"symbol":"blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>::update_textures(blender::draw::image_engine::IMAGE_InstanceData&, Image*, ImageUser*) const","symbolLocation":399,"imageIndex":0}, {"imageOffset":11542316,"symbol":"blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>::image_sync(blender::draw::image_engine::IMAGE_Data*, Image*, ImageUser*) const","symbolLocation":300,"imageIndex":0}, {"imageOffset":11540862,"symbol":"blender::draw::image_engine::ImageEngine<blender::draw::image_engine::ScreenSpaceDrawingMode<blender::draw::image_engine::ScreenTileTextures<1ul>>>::image_sync()","symbolLocation":462,"imageIndex":0}, {"imageOffset":11539289,"symbol":"blender::draw::image_engine::IMAGE_cache_init(void*)","symbolLocation":345,"imageIndex":0}, {"imageOffset":11403563,"symbol":"drw_engines_cache_init","symbolLocation":155,"imageIndex":0},{"imageOffset":11400614,"symbol":"DRW_draw_render_loop_2d_ex","symbolLocation":630,"imageIndex":0}, {"imageOffset":25812185,"symbol":"image_main_region_draw","symbolLocation":681,"imageIndex":0}, {"imageOffset":15529041,"symbol":"ED_region_do_draw","symbolLocation":337,"imageIndex":0}, {"imageOffset":9694285,"symbol":"wm_draw_update","symbolLocation":1805,"imageIndex":0}, {"imageOffset":9679872,"symbol":"WM_main","symbolLocation":48,"imageIndex":0}, {"imageOffset":1669640,"symbol":"main","symbolLocation":888,"imageIndex":0}, {"imageOffset":25631,"symbol":"start","symbolLocation":1903,"imageIndex":79}]}, ``` **Informations that would also be useful in the report:** - Better steps to reproduce the problem - the name of the .blend file used to render. - Does it work with `OpenGL` instead of `Metal`? **Recommendations about the video on YouTube:** - 12 minutes is a long time. The recommended is a few seconds. - Attach the video in the report instead of Youtube - The configurations in the .blend file does not need to be pointed out, (they can be consulted by the developer in the file itself). I'm not sure yet how to reproduce the problem.
Author

@mano-wii and @mod_moder
Sigh I ask you. Do you have your own iMac?

@mano-wii and @mod_moder Sigh I ask you. Do you have your own iMac?

@Kent-Davis No, I do not have it. Basically, the hope is that someone with this pc will be able to check it.

@Kent-Davis No, I do not have it. Basically, the hope is that someone with this pc will be able to check it.
Author

Not use PC. Only for Mac because of METAL and AMD videocard and Mac chip only. Do not use Windows.

Not use PC. Only for Mac because of METAL and AMD videocard and Mac chip only. Do not use Windows.
Author

Blender 3.6.0 is very SUPER BAD CRASH each crash each frame 100 make me frustrate.
My file is 61.62GB file .blend plus other folder.
Forget it about upload my file.

Blender 3.6.0 is very SUPER BAD CRASH each crash each frame 100 make me frustrate. My file is 61.62GB file .blend plus other folder. Forget it about upload my file.
Author

@PratikPB2123
Can you add (Macintosh) and they can reach?

@PratikPB2123 Can you add (Macintosh) and they can reach?
Member

@Kent-Davis , sure, I can add.
@Kent-Davis, steps and information you have provided are time consuming to check locally.

  • start at 8:51 PM
  • complete cause CRASH at 8:19 AM!

According to description you've provided, almost 12 hours are required for reproducing the crash. Please simplify the the file further. This will help to reduce the render time and also helps developers for further investigation.
Also: which render engine you are using? Cycles, right?

@Kent-Davis , sure, I can add. @Kent-Davis, steps and information you have provided are time consuming to check locally. > - start at 8:51 PM > - complete cause CRASH at 8:19 AM! According to description you've provided, almost 12 hours are required for reproducing the crash. Please simplify the the file further. This will help to reduce the render time and also helps developers for further investigation. Also: which render engine you are using? `Cycles`, right?
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-03-03 08:27:56 +01:00
Author

@PratikPB2123
Yes same as above picture.

Render Properties
Render Engine: Cycles
Feature Set: Supported
Device: GPU Computer

Viewport:
Samples: 1

Render:
Samples: 5

check on: Denoise

Performance:
Memory:
Check off: Use Tiling

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Output Properties
Format:
Resolution:
X: 128
Y: 128
(Not matter any size like 128, 1080p, 4K)

Frame Rate: 60 fps

Frame Range:
Frame
Start: 1
End: 5000

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Preferences: System tab
Metal tab
Check on: AMD Radeon Pro 575
Check on: Intel(R) Core i5-7600 CPU @ 3.50GHz

GPU Backend Metal

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Blender 3.5.0 Command + F12 render will crash or black screen between frames 800-900.
Blender 3.6.0 Command + F12 render will crash between frames 100-110.

@PratikPB2123 Yes same as above picture. Render Properties Render Engine: Cycles Feature Set: Supported Device: GPU Computer Viewport: Samples: 1 Render: Samples: 5 check on: Denoise Performance: Memory: Check off: Use Tiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Output Properties Format: Resolution: X: 128 Y: 128 (Not matter any size like 128, 1080p, 4K) Frame Rate: 60 fps Frame Range: Frame Start: 1 End: 5000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Preferences: System tab Metal tab Check on: AMD Radeon Pro 575 Check on: Intel(R) Core i5-7600 CPU @ 3.50GHz GPU Backend Metal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blender 3.5.0 Command + F12 render will crash or black screen between frames 800-900. Blender 3.6.0 Command + F12 render will crash between frames 100-110.
Author

I check Blender 3.5.0
Render 128 x 128 FPS 60.
from 1 time start at 9:54 AM
frame 5000 end at 10:08 AM
CYCLES
CRASH!

I check Blender 3.5.0 Render 128 x 128 FPS 60. from 1 time start at 9:54 AM frame 5000 end at 10:08 AM CYCLES CRASH!
Author

I check Blender 3.6.0
Render 128 x 128 FPS 60.
from 1 time start at 11:21 AM
frame 163 end at 11:22 AM (Should be frames 5000 but frames 163 cause CRASH!
CYCLES
CRASH!

I check Blender 3.6.0 Render 128 x 128 FPS 60. from 1 time start at 11:21 AM frame 163 end at 11:22 AM (Should be frames 5000 but frames 163 cause CRASH! CYCLES CRASH!
Author

Discord did post link and I found!
AMD Radeon Pro 575X online https://opendata.blender.org/benchmarks/query/?group_by=device_name&blender_version=3.4.0

I don't have "X" only AMD Radeon Pro 575 without "X" on my iMac.

Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-03-02 14:43, hash: 00ca7c5221eb
Command + F12 for a while until frames 5000 make CRASH.

Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-03 00:42, hash: 37c0b0b2b890
Command + F12 for a while until stop not work frames between 160 - 190 (FREEZE) doesn't running correct total frames 5000.

Discord did post link and I found! AMD Radeon Pro 575X online https://opendata.blender.org/benchmarks/query/?group_by=device_name&blender_version=3.4.0 I don't have "X" only AMD Radeon Pro 575 without "X" on my iMac. Broken: version: 3.5.0 Beta, branch: blender-v3.5-release, commit date: 2023-03-02 14:43, hash: `00ca7c5221eb` Command + F12 for a while until frames 5000 make CRASH. Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-03 00:42, hash: `37c0b0b2b890` Command + F12 for a while until stop not work frames between 160 - 190 (FREEZE) doesn't running correct total frames 5000.
Author

See new report a ticket today about Blender 3.6.0 Alpha.

System Information
Operating system: macOS-13.3-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 575 1.2

Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-10 23:36, hash: c402b3f52f55
Worked: (newest version of Blender that worked as expected)

Short description of error
Render crash get worst.

Exact steps for others to reproduce the error
image
How Blender crash guide protect during running render video Command + F12
There get more WORST badly!
From:
0001
5:22 AM

to

0126
5:32 AM

There do flame fire but render still crash.

See new report a ticket today about Blender 3.6.0 Alpha. **System Information** Operating system: macOS-13.3-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 575 1.2 **Blender Version** Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-10 23:36, hash: `c402b3f52f55` Worked: (newest version of Blender that worked as expected) **Short description of error** Render crash get worst. **Exact steps for others to reproduce the error** ![image](/attachments/b62c85ea-faf8-4c86-b211-b23314e391ef) How Blender crash guide protect during running render video Command + F12 There get more WORST badly! From: 0001 5:22 AM to 0126 5:32 AM There do flame fire but render still crash.
Author

I put render size 128 x 128 still bad crash too.
My full file there.

I put render size 128 x 128 still bad crash too. My full file there.

I was able to reproduce on
Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

After about 100 frames blender stopped responding and quit without crash report.

I was able to reproduce on Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2 After about 100 frames blender stopped responding and quit without crash report.
Richard Antalik changed title from Command + F12 render is fail to Crash when rendering 2023-03-27 18:07:22 +02:00
Richard Antalik added
Module
Render & Cycles
Status
Confirmed
and removed
Status
Needs Triage
labels 2023-03-27 18:08:01 +02:00
Richard Antalik added
Module
EEVEE & Viewport
Priority
High
and removed
Module
Render & Cycles
Priority
Normal
labels 2023-03-27 18:34:12 +02:00
Richard Antalik added
Module
Render & Cycles
and removed
Module
EEVEE & Viewport
labels 2023-03-27 18:36:01 +02:00

Sorry for noise, I have checked if this happens when rendering with CPU, and it doesn't so I would assume this is issue in cycles. The memory leak is visible in activity monitor app.

Sorry for noise, I have checked if this happens when rendering with CPU, and it doesn't so I would assume this is issue in cycles. The memory leak is visible in activity monitor app.

Look like there are more bugs reported, so I have modified this report - 3.5 seems to be OK.
And so I can bisect where it was introduced. Will have to set up git on mac machine

Look like there are more bugs reported, so I have modified this report - 3.5 seems to be OK. And so I can bisect where it was introduced. Will have to set up git on mac machine
Richard Antalik changed title from Crash when rendering to Regression: Memory leak during rendering 2023-03-27 20:28:20 +02:00
Author

Ok thanks.

Ok thanks.
Member

Caused by 02c2970983

@brecht ^

> Caused by 02c2970983 @brecht ^
Brecht Van Lommel added this to the 3.6 LTS milestone 2023-03-29 16:16:35 +02:00
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-04-03 18:18:44 +02:00
Author

@brecht
There is not resolve. Blender 3.5.1 crash guide during render and out of memory is leak.
Blender 3.6.0 Alpha is memory leak still.

See my new ticket.
#106552

@brecht There is not resolve. Blender 3.5.1 crash guide during render and out of memory is leak. Blender 3.6.0 Alpha is memory leak still. See my new ticket. https://projects.blender.org/blender/blender/issues/106552
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Reference: blender/blender#105148
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