double face doesn't really become single face when merge by destination #105520
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Reference: blender/blender#105520
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System Information
Operating system: Windows 10
Graphics card: Nvidia GeForce 940mx
Blender Version
Broken: 3.4.1
Worked: 3.2.0
Short description of error
when there are multiple faces in the same location. then try to merge into one single face (merge by destination).it doesn't really make the face single. and resulted, face normal in viewport but the face having a black color when rendered.
Exact steps for others to reproduce the error
a
and then merge them into one face by destinationM > By distance
Hi, thanks for the report. I'm not able to replicate this locally in 3.4, 3.6
Please upload .blend file in which the issue is visible.
Can you reproduce the issue in attached file? (just merge selected faces then switch to render view)
I forgot to mention, this happens when rendered using the cycles render engine
this is the blend file :
untitled.blend
I added some screenshots
this is the rendering result :
this is viewport rendering :
this is in the view port of the material view :
Hi, thanks for the file. I can repro the similar behavior locally with your file.
3.2 show render output similar to 3.4+
Still I'm not able to reproduce this from scratch. Did you merge faces of two different objects? or do they belong to same object? Is it possible to share the file before merge happens?
they're different object. then combined into 1 object.
this is when the faces have not been merged by destination
untitled.blend
Hi, thanks for the file. Still unable to get the results after merging faces in edit mode.
What I've done is:
M > by distance
hm, I also some time ago imported a model with obj and it also spawned a double face. Does that have something to do with this?
In geometry, it says there are 4 vertices. However, it has 2 faces that use the same vertex.
Right, the file uploaded at #issuecomment-897113 shows 2 faces and 4 verts. In such case the result is expected due to overlapping faces.
But still not sure how you end up with "2 faces & 4 verts".
Did you perform the same operation
M > by distance
? or do you use some add-on that provides similar operation?no addon having the same operation is used, just use
M > by distance
Note the following fixes it
C.active_object.data.validate(verbose=True)
Also spits out
Still would be good to have exact repro steps from a file (before joining I would assume)
I have an idea, what if when we select a face, then do
m > by distance
, adjacently spaced faces will be merged as well (or delete one of them) instead of just merging the verts?Any updates here?
From @lichtwerk 's investigation, this seems a case of corrupted geometry.
We need above info.
Recently I tried
m > by distance
in the latest version of blender (3.5.1). It works correctly.Hi, will close this report if crash is no longer replicable at your end.
If problem persists, feel free to open a new report.
Also, the mesh was corrupted. Unless we have exact way of generating the same object from scratch, further investigation is not possible.
Thanks again for the report!