Textures messed up when rendering with Cycles HIP on AMD Radeon RX 7900 XTX #105526
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Reference: blender/blender#105526
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits (I'm actually using Windows 11 22H2 22621.1265 by winver)
Graphics card: AMD Radeon RX 7900 XTX ATI Technologies Inc. 4.5.0 Core Profile Context 23.2.2.230217
CPU: AMD Ryzen 9 7950X
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Worked: None. I've tried 3.3 (GPU rendering is not working, blender said like a HIP binary is missing, sorry I forgot the details), 3.4.1 (GPU rendering is working, but has this issue) and today's 3.5.0 beta v35.83f28793c0b3 (same as 3.4.1)
Short description of error
With Cycles HIP, when rendering a basic scene (any mesh, simple Principled material with 1 albedo and 1 normal map) on an AMD Radeon RX 7900 XTX, the rendered result is totally wrong: either 1) the mesh appears that it's wrongly colored by the normal map, the albedo is missing, or 2) has no normal maps, only base color is showed.
Here's a scene I made, rendered with CPU (same result on a RTX 2060 Super GPU):
Here's one possible GPU rendered result (missing albedo, case 1 above):
Here's another possible result (missing normal map, case 2 above):
Both of the 2 cases above are possible, and may change to the other each time you start rendering.
This issue also happens when environment texture (HDRI) is used. Simply put: it seems to me that only one "randomly chosen" texture can be handled at a time, and all other textures in the scene are replaced by that.
Turning off Smart Access Memory does not help.
Exact steps for others to reproduce the error
On a computer with RX 7900 XTX, and with blender Cycles Render Devices > 7900XTX ticked:
With regards,
Oasin
This is a weird one. We've tested pretty extensively with various scenes in https://www.blender.org/download/demo-files/ and not seen this. And testing on my side I can't reproduce (although I don't have an XTX myself just an XT shouldn't matter). AMD QA has of course tested with a 7900 XTX and not seen an issue.
You still see this with latest builds? I'd like a similar report from another user to confirm this, but so far I'm perplexed, as we can't reproduce it.
Thanks for the reply.
Just tried today's
blender-3.5.0-candidate+v35.6e51f8d2023a-windows.amd64-release
and sadly the same result.Also tried rendering the demo scene
barbershop_interior.blend
, got the result below.Just tried this on an RX 7900 XTX on the latest 3.5.0 stable release of Blender, and can't replicate the above issue.
GPU: Asus TUF RX 7900 XTX
CPU: AMD Ryzen 7 3700X
Does problem persist in recent 3.6.1 build?: https://builder.blender.org/download/daily/
This sounds similar to #113521 #116108
Can you check whether disabling iGPU from device manager prevents the render problem?
Closing this as duplicate of #116108