EEVEE-Next Reflection Cubemaps #105649
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Reference: blender/blender#105649
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Reflection cubemaps are required by alpha-blended surfaces as raytracing is not possible on them or would be incredibly costly. Raytracing is not feasible for the 4.0 release so reflection cubemaps were chosen for their simplicity and existing implementation.
Rendering them is quite cheap compared to the irradiance grid and usually take only a few seconds at most.
Not storing them to disk will reduce the size of Blender files and allow more dynamic updates.
Doing so also means that some hardware will no longer refuse to load a light-cache because the number of reflection probes is too high.
Here is a breakdown of the tasks in order:
Milestone: World reflections working.
Milestone: minimum-viable-product for 4.0 release.
Extended targets
(1) https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2019/presentations/Hobson_Josh_The_Indirect_Lighting.pdf page 33
Unassigning, there are still extended targets.
Closing. Considering target quality achieved.