Move to Nodes does not work if the node tree has no Geometry input or output #106257

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opened 2023-03-29 07:52:19 +02:00 by Sun Kim · 3 comments
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 23.3.2.230315

Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-27 23:56, hash: 16576beb222a
Worked: n/a

Move to Nodes operator is introduced in 3.5.

Short description of error
Move to Nodes operator does not work if Geometry Nodes has no geometry input or output.

Error:

Python: Traceback (most recent call last):
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\3.6\scripts\startup\bl_operators\geometry_nodes.py", line 189, in execute
    group.links.new(first_geometry_output, group_output_node.inputs[data_("Geometry")])
TypeError: NodeLinks.new(): error with argument 1, "input" -  Function.input does not support a 'None' assignment NodeSocket type

If the operator should not work in this case, it's missing proper error message and documentation for it.

Exact steps for others to reproduce the error

  • From startup file, add Geometry Nodes to the cube
  • From node editor, go to Sidebar > Group, and remove either Geometry input or output
  • From modifier panel, select Move to Nodes

MovetoNodes.png

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.0 Core Profile Context 23.3.2.230315 **Blender Version** Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-03-27 23:56, hash: `16576beb222a` Worked: n/a Move to Nodes operator is introduced in 3.5. **Short description of error** `Move to Nodes` operator does not work if Geometry Nodes has no geometry input or output. Error: ``` Python: Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\3.6\scripts\startup\bl_operators\geometry_nodes.py", line 189, in execute group.links.new(first_geometry_output, group_output_node.inputs[data_("Geometry")]) TypeError: NodeLinks.new(): error with argument 1, "input" - Function.input does not support a 'None' assignment NodeSocket type ``` If the operator should not work in this case, it's missing proper error message and documentation for it. **Exact steps for others to reproduce the error** - From startup file, add Geometry Nodes to the cube - From node editor, go to `Sidebar > Group`, and remove either Geometry input or output - From modifier panel, select Move to Nodes ![MovetoNodes.png](/attachments/3d86312d-cc44-4b4f-93b6-06cd55545d44)
Sun Kim added the
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Normal
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labels 2023-03-29 07:52:20 +02:00
Hans Goudey added the
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Good First Issue
label 2023-03-29 20:10:57 +02:00

If no one else is working on this, could I take it as my first issue?

If no one else is working on this, could I take it as my first issue?

@Elena-Peng Hey, of course

@Elena-Peng Hey, of course
Contributor

There is a difference between removing Geometry input/output from Sidebar > Group and removing input/output nodes in Node Editor.
Actually, removing input/output nodes directory has no problem because input/output geometries are still saved in group input/output. However, removing group input/output makes this issue.

As @persun says, I think correct error handling and documentation is needed, and I'll work on it.

There is a difference between removing Geometry input/output from `Sidebar > Group` and removing input/output nodes in Node Editor. Actually, removing input/output nodes directory has no problem because input/output geometries are still saved in group input/output. However, removing group input/output makes this issue. As @persun says, I think correct error handling and documentation is needed, and I'll work on it.
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-08-02 14:00:41 +02:00
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Reference: blender/blender#106257
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