Optimal display of subdiv. surface doesn´t work with boolean modifier #106647

Closed
opened 2023-04-06 22:31:45 +02:00 by Hannah-Schmidt · 2 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 610 Intel 4.5.0 - Build 24.20.100.6286

Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: 1be25cfff18b
Worked: (newest version of Blender that worked as expected)

Short description of error
[The optimal display of the subdivision surface modifier does not work anymore as soon as you add a boolean modifier and an object into said boolean modifier. The optimal display still works in the earlier blender version 3.4.1. The bug only happens in blender 3.5.]

Exact steps for others to reproduce the error
[Add a new main mesh and another mesh, they need to overlap/touch. The first/main mesh needs to have a subdivision surface modifier. Then add a boolean modifier andput the second mesh in it to reference it. The bug occurs and the subdivion surfaces optimal display does not work anymore.]
[Based on the default startup or an attached .blend file (as simple as possible)]

this is my first time reporting, i hope i did it right, if i need to do something differently please let me know.

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: Intel(R) HD Graphics 610 Intel 4.5.0 - Build 24.20.100.6286 **Blender Version** Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: `1be25cfff18b` Worked: (newest version of Blender that worked as expected) **Short description of error** [The optimal display of the subdivision surface modifier does not work anymore as soon as you add a boolean modifier and an object into said boolean modifier. The optimal display still works in the earlier blender version 3.4.1. The bug only happens in blender 3.5.] **Exact steps for others to reproduce the error** [Add a new main mesh and another mesh, they need to overlap/touch. The first/main mesh needs to have a subdivision surface modifier. Then add a boolean modifier andput the second mesh in it to reference it. The bug occurs and the subdivion surfaces optimal display does not work anymore.] [Based on the default startup or an attached .blend file (as simple as possible)] this is my first time reporting, i hope i did it right, if i need to do something differently please let me know.
Hannah-Schmidt added the
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Needs Triage
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Report
labels 2023-04-06 22:31:45 +02:00
Blender Bot added
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and removed
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Needs Triage
labels 2023-04-06 22:39:56 +02:00
Blender Bot added
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labels 2023-04-06 22:40:23 +02:00
Hannah-Schmidt changed title from Hello, to Optimal display of subdiv. surface does´nt work with boolean modifier 2023-04-06 22:42:18 +02:00
Hannah-Schmidt changed title from Optimal display of subdiv. surface does´nt work with boolean modifier to Optimal display of subdiv. surface doesn´t work with boolean modifier 2023-04-06 22:42:49 +02:00
Member

Yes, this is a duplicate of #106289. This is a confirmed known issue with a high priority to fix.

Yes, this is a duplicate of #106289. This is a confirmed known issue with a high priority to fix.
Member

Yes, this is a duplicate of #106289. This is a confirmed known issue with a high priority to fix.

Same indeed, closing :)

> Yes, this is a duplicate of #106289. This is a confirmed known issue with a high priority to fix. Same indeed, closing :)
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-04-07 06:21:57 +02:00
Pratik Borhade added
Status
Duplicate
and removed
Status
Archived
labels 2023-04-07 06:22:07 +02:00
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Reference: blender/blender#106647
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