GPU debug mode creates excessive log, causing lack #107494
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Reference: blender/blender#107494
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61
Blender Version
Broken: version: 3.6.0 Alpha, branch: main, commit date: 2023-04-30 05:23, hash:
358ce4f52b58
Worked: version: 3.5.0 Alpha, branch: master, commit date: 2022-12-08 02:10, hash:
04693f90748e
Caused by something between 3.5.0 Alpha 2022-12-08 02:10
04693f90748e
and 3.5.0 Alpha 2022-12-13 01:46e6e57cebecd1
.Short description of error
GPU debug mode creates excessive log when viewport is using EEVEE and Scene Light is enabled, causing massive lack.
It repeatedly put thread and loaded modules info in to the log. It created 3.8MB of a log in seconds:
blender_debug_output.txt
Exact steps for others to reproduce the error
blender_debug_gpu.cmd
Apparently it's the
tex->check_feedback_loop()
reporting repeatedly aboutERROR (gpu.debug): Eevee > Shadows > Cube Shadow Maps > psl->shadow_pass : Feedback loop: Trying to bind a texture (DRW_tex) with mip range 0-0 but mip 0 is attached to the active framebuffer (shadow_fb)
, Will bisectcaused by
6b8bb26c45
cc @ThomasDinges @fclem
Any update here? Might be a quick fix if it's mainly excessive logging. @fclem
Hi, there still seem to be a severe issue regarding the 3.6 build, and in the 4.0.2 build as well. I used the 0451's eevee SSGI build (3.6.2) and Blender's official 4.0.2 build (via steam) separately and both seem to freeze after a few seconds when changing to rendered view and moving the viewport. It even freezes windows, and Ctrl+alt+del doesn't work. The only way I managed to grab this log file is by running the gpu debug cmd file, having the task manager set to stay in front, and killing the blender.exe task as soon as changing the view to rendered view, milliseconds before blender freezes windows.
Link to additional info: https://blender.stackexchange.com/q/309324/162832
Quick System info: (All drivers + windows up to date)
Blender 3.6.2 SSGI 0451/Blender 4.0.2
Intel i5 3570k
MSI GTX 1070 8GB
16GB DDR3 RAM
Blender installed in C Drive of a Kingston 240GB SSD
Update: I had to reinstall windows. Blender seems stable now. I'm guessing the problem was related to CUDA or Optix, as CPU rendering never had an issue, only freezing when either in eevee or CUDA/Optix cycles. Will update any changes.