Cycles OpenCL fail to compile and caused BSOD using Intel Xe Graphics and Intel Xe MAX #107980
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Reference: blender/blender#107980
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System Information
Laptop: Acer Swift 3X
Operating system:Windows 10 64 bit (22H2)
Processor: Intel Core I5 1135G7
Graphics card: Intel Xe Graphic (80eu), Intel Xe MAX
Ram: 16GB LPDDR4X 4267mhz
SSD:512Gb M.2 NVME
Blender Version
Broken: 2.93.17 LTS ,2.90
Worked: None
Short description of error
this is my first time install blender, blender version 3.xx is not compatible with my gpu (openCL replaced by Oneapi, Oneapi still didn't support intel igpu or pre Intel ARC) so i choose blender 2.93 because Intel has demostrated using my gpus
// https://devmesh.intel.com/projects/blender-ray-tracing-with-intel-iris-xe-graphics#about-section //
because this first time, i didn'n have or load any .blend file, just default cube, i tried using OpenCL and select my gpus except cpu (i tried to enable 3 of them too and still didnt work), my system memory and cpu usage cranked high, minutes later got Bluescreen message it say VIDEO_TDR_FAILURE because igdkmdnd64.sys (driver issues? )
i tried using several version intel graphics driver and failed to:
i give you some logs before it got BSOD, maybe it helps
Exact steps for others to reproduce the error
Note:
--It still work using cpu only on cycles
--eevee and workbench work well on cpu or gpu
Hi @nathanaelm , this looks like a
TDR
time out and failed to recover. You could try setting TDR limit higher or disable the limit and try rendering again: https://learn.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-0x116---video-tdr-failure@ChengduLittleA i tried to disable TDR by modifying Tdrlevel to 0: https://learn.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys
stil got the same BSOD, as you can see on task manager, my cpu and ram at full load,before it got bsod
Can you try your iGPU and Xe Max devices separately? It could be a Xe Max specific issue.
While oneAPI backend doesn't officially supports GPUs before Arc in Blender 3.x, you can still run it after setting
CYCLES_ONEAPI_ALL_DEVICES=1
environment variable. You should expect a very long compile time for some GPUs during first use but then it's working correctly, at least on your iGPU - I haven't tested on Xe Max.@xavierh i tried its separately on blender 3.5.1 and add
CYCLES_ONEAPI_ALL_DEVICES=1
to environment variable, intel xe max didn't survive (BSOD) after 15 minutes, intel xe graphic crash but not cause BSODOpenCL fail to compile and caused BSOD using Intel Xe Graphics and Intel Xe MAXto Cycles OpenCL fail to compile and caused BSOD using Intel Xe Graphics and Intel Xe MAX2.93 is EOL (last version that supports OpenCL) so closing this report: https://projects.blender.org/blender/blender/milestone/4
While it should not crash the OS, we can continue the discussion here or at other community websites: https://www.blender.org/community/
BTW, I'm observing multiple instance of Blender (consuming ~2/1GB of memory) in task manager: #107980 (comment)
Is this a default cube scene?
Windows minidump may give more information about the crash.
I've recently checked Blender 4.0 with CYCLES_ONEAPI_ALL_DEVICES=1 environment variable.
You need hours of patience to get the graphics binaries to be compiled but once done, I could render classroom fine on either Xe and Xe Max GPUs as well as both together, with driver 101.4953.