Blender crash on pose library N-panel #108078
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Reference: blender/blender#108078
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 850M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.68
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
Worked: (newest version of Blender that worked as expected)
Short description of error
Every time I click on invert button (which invert filtering) inside pose library N-panel blender crashes under this condition that your active asset library set to all.
Exact steps for others to reproduce the error
I also tested on blender 3.6 Beta , It still exist but in v 3.6 beta you should click on view port shading options after step 6 to perform crash.
Anyway I upload crash log.
Thanks a lot.
Thanks for the report. I can confirm the crash.
Memoryblock ui_template_list_collect_display_items: end corrupt
It's add-on report though, should go to: https://projects.blender.org/blender/blender-addons/issues
debugbreak due to Head corruption in debug build
@dr.sybren hi, can you check?
Julian Eisel referenced this issue2023-06-20 15:07:25 +02:00
Will raise priority here (since it is a crasher that is not totally unlikely to run into)
@JulianEisel according to the activity log on this issue you had a fix, but only accidentally committed it and then reverted it again. Do you still have that fix?
Unsure of the process, but should this have a branch tag or something?
AFAICT this issue does not occur in:
So the only release this report applies to is 3.6.8 LTS? Or am I missing something about this report? Mostly wondering how to prioritize this within our release schedule when set to High Priority but for an older version.
Have confirmed that Julian's fix in
160678d224
does stop this crash in 3.6.8 LTS, but unsure if this is a correct fix since he reverted it earlier.Hi, yes, this is indeed 3.6 specific, I'll add that. AFAICS
160678d224
was never committed to main branch (commit is onblender-projects-basics
branch)There is WIP PR btw: #109157
Yes, those were the same changes that I tested in 3.6 and confirmed that it does fix this issue. But no idea if it caused any bad side effects.
I’d be surprised if the error doesn’t appear in recent builds.
As noted in the PR:
I don’t remember details but IIRC addressing this seemed quite involved. Would have to check again.
Checked this again, the error is still present in
main
, the difference is just that the asset shelf doesn't use the asset-view template anymore. But any custom asset-view template (UILayout.template_asset_view()
) use still crashes.I've updated blender/blender!109157 now so it can be reviewed an merged. Plus, I created blender/blender!119379 to do a testbuild with the fix on top of the 3.6 LTS branch, in my testing it fixes the crash just fine.