Bevel options "Mark Seam/Sharp" completely broken #108490

Closed
opened 2023-06-01 04:51:08 +02:00 by Andrew Price · 10 comments

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: Not sure. Potentially broken a long time as it also didn't work in 3.4

Short description of error
Options to "Mark Seams" and "Mark Sharp" in Bevel options does nothing

Exact steps for others to reproduce the error

  1. Select default cube
  2. Edit mode
  3. Ctrl B to create bevel
  4. Open options sub-window
  5. Check boxes "Mark Seam" or "Mark Sharp" - you'll notice it doesn't mark anything.
**System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: Not sure. Potentially broken a long time as it also didn't work in 3.4 **Short description of error** Options to "Mark Seams" and "Mark Sharp" in Bevel options does nothing **Exact steps for others to reproduce the error** 1. Select default cube 2. Edit mode 3. Ctrl B to create bevel 4. Open options sub-window 5. Check boxes "Mark Seam" or "Mark Sharp" - you'll notice it doesn't mark anything.
Andrew Price added the
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labels 2023-06-01 04:51:08 +02:00

I believe the options are somewhat mis-named. They do not "mark" geometry as seam/sharp if the original edges were not already marked. They will "maintain" the seam/sharp of the edge that you bevel... in various ways that I cannot explain. It's worked like this for as far back as I have readily on hand - 2.93 LTS.

Check the manual as well, though it doesn't explain much what "maintain" actually means:
https://docs.blender.org/manual/en/4.0/modeling/meshes/editing/edge/bevel.html#options

CC @howardt

I believe the options are somewhat mis-named. They do not "mark" geometry as seam/sharp if the original edges were not already marked. They will "maintain" the seam/sharp of the edge that you bevel... in various ways that I cannot explain. It's worked like this for as far back as I have readily on hand - 2.93 LTS. Check the manual as well, though it doesn't explain much what "maintain" actually means: https://docs.blender.org/manual/en/4.0/modeling/meshes/editing/edge/bevel.html#options CC @howardt
Member

Yes, the option affects existing seams and sharp edges. Also see: #99620
Will confirm since the description and tooltip of properties is not very clear.

Yes, the option affects existing seams and sharp edges. Also see: #99620 Will confirm since the description and tooltip of properties is not very clear.
Author

Ohh wow. Yeah that's very confusing. So it essentially just retains the existing seams? So I guess "Retain Seams/Sharp" is a more accurate name?

Also, it should also be renamed in the Bevel Modifier, as it's called "Mark" there too.

Ohh wow. Yeah that's very confusing. So it essentially just retains the existing seams? So I guess "Retain Seams/Sharp" is a more accurate name? Also, it should also be renamed in the Bevel Modifier, as it's called "Mark" there too.
Author

On that note, it might still be broken because unchecking the box still retains the existing seam?

On that note, it might still be broken because _unchecking_ the box still retains the existing seam?
Member

As far as I understand from code, these toggles just extends the existing seam/sharp edge marking along the beveled edges. Don't think unchecking should clear existing seam.

As far as I understand from code, these toggles just extends the existing seam/sharp edge marking along the beveled edges. Don't think unchecking should clear existing seam.
Author

@PratikPB2123 no my point is that unchecked or checked makes no difference. Even if unchecked it extends the existing seam/sharp edge marking along the bevelled edge.

@PratikPB2123 no my point is that unchecked or checked makes no difference. Even if unchecked it extends the existing seam/sharp edge marking along the bevelled edge.
Member

unchecked or checked makes no difference

Hi, I do notice significant difference with and without "Seam" toggle
Maybe I did not exactly understand the recent problem you've mentioned or the issue is replicable with particular mesh? :)

Normal seam unchecked seam checked
image image image
> unchecked or checked makes no difference Hi, I do notice significant difference with and without "Seam" toggle Maybe I did not exactly understand the recent problem you've mentioned or the issue is replicable with particular mesh? :) | Normal | seam unchecked | seam checked | | -------- | -------- | -------- | | ![image](/attachments/d5be6116-8789-404b-beee-2fe54ab22ed8) | ![image](/attachments/20c26937-40f8-48ee-95c6-8c41e99e37e0) | ![image](/attachments/2b76f520-57a0-4ccd-b08d-a5d73a173093) |
559 KiB
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Author

Ahh okay. It behaves differently than I thought. Thanks for explaining.

In that case I guess this is not a bug. Though in my humble opinion it should definitely be renamed "Retain" Seams/Sharps. On twitter others also assumed it was broken.

Ahh okay. It behaves differently than I thought. Thanks for explaining. In that case I guess this is not a bug. Though in my humble opinion it should definitely be renamed "Retain" Seams/Sharps. [On twitter](https://twitter.com/andrewpprice/status/1664096027505483776) others also assumed it was broken.
Contributor

I wrote a report about this few months ago #105429

Until the new Bevel #98674 (which seemingly will not have those specific options in favor of node-based workflow) arrives, I think renaming them might be a good way to go.

I wrote a report about this few months ago #105429 Until the new Bevel #98674 (which seemingly will not have those specific options in favor of node-based workflow) arrives, I think renaming them might be a good way to go.
Member

Thanks @persun , I'll close this as duplicate.
@AndrewPrice , please subscribe #105429 to receive further updates :)

Though in my humble opinion it should definitely be renamed "Retain" Seams/Sharps. On twitter others also assumed it was broken.

This will be handled in #105429

Thanks @persun , I'll close this as duplicate. @AndrewPrice , please subscribe #105429 to receive further updates :) > Though in my humble opinion it should definitely be renamed "Retain" Seams/Sharps. On twitter others also assumed it was broken. This will be handled in #105429
Blender Bot added
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labels 2023-06-04 15:35:13 +02:00
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Reference: blender/blender#108490
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