Bavel Mark Seam and Sharp don't work #99620

Closed
opened 2022-07-11 23:04:33 +02:00 by Shady Hamza · 16 comments

System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59

Blender Version
Broken: version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash: a2d59b2dac
Worked: (newest version of Blender that worked as expected)

Short description of error
After Doing the edge bavel, activating mark seam or sharp ( mark seam or sharp along bavel edges) doesn't mark anything

Exact steps for others to reproduce the error
1.add a cube and select an edge in edit mode
2.hit ctrl B or use the modifier
3.mark seams and sharp or one of them, whether in the shading tab in modifier prop. or properties panel when hitting Ctrl B
Test.blend

**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59 **Blender Version** Broken: version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash: `a2d59b2dac` Worked: (newest version of Blender that worked as expected) **Short description of error** After Doing the edge bavel, activating mark seam or sharp ( mark seam or sharp along bavel edges) doesn't mark anything **Exact steps for others to reproduce the error** 1.add a cube and select an edge in edit mode 2.hit ctrl B or use the modifier 3.mark seams and sharp or one of them, whether in the shading tab in modifier prop. or properties panel when hitting Ctrl B [Test.blend](https://archive.blender.org/developer/F13288569/Test.blend)
Author

Added subscriber: @Shady.Hamza

Added subscriber: @Shady.Hamza
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Thanks for the report. I'm not able to repro it from scratch.
Could you upload simple version of .blend file you're using? (so that we both will have same reference file)

Thanks for the report. I'm not able to repro it from scratch. Could you upload simple version of .blend file you're using? (so that we both will have same reference file)
Author

1.add a cube and select an edge in edit mode
2.hit ctrl B or use the modifier
3.mark seams and sharp or one of them, whether in the shading tab in modifier prop. or properties panel when hitting Ctrl B
Test.blend

1.add a cube and select an edge in edit mode 2.hit ctrl B or use the modifier 3.mark seams and sharp or one of them, whether in the shading tab in modifier prop. or properties panel when hitting Ctrl B [Test.blend](https://archive.blender.org/developer/F13288569/Test.blend)
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

This report is a bit confusing.

What do you intend to use Mark Sean for? Mark Sean is used for UVs only, and UVs are only edited over the original mesh.

Also Mark Sharp is used for split normals and the Edge Split modifier.

They have nothing to do with Bevel or the Bevel modifier. Are you not confusing it with Bevel Weight?

This report is a bit confusing. What do you intend to use `Mark Sean` for? `Mark Sean` is used for UVs only, and UVs are only edited over the original mesh. Also `Mark Sharp` is used for split normals and the Edge Split modifier. They have nothing to do with Bevel or the Bevel modifier. Are you not confusing it with `Bevel Weight`?
Author

02.png

01.png

Where are the marked seams it should be something like this as i understand, it should show the seam color or sharp color on edges, even in UVs there aren't any marked edges or anything
03.png

I'm using it for selections, after baveling segments, i wanna maintain the selection of the baveled faces or assign material to them

![02.png](https://archive.blender.org/developer/F13292955/02.png) ![01.png](https://archive.blender.org/developer/F13292953/01.png) Where are the marked seams it should be something like this as i understand, it should show the seam color or sharp color on edges, even in UVs there aren't any marked edges or anything ![03.png](https://archive.blender.org/developer/F13292961/03.png) I'm using it for selections, after baveling segments, i wanna maintain the selection of the baveled faces or assign material to them
Author

oh i get it, it's not clear that i have to mark the edges first before bavel, My bad

oh i get it, it's not clear that i have to mark the edges first before bavel, My bad
Author

you can close this task

you can close this task
Author

it would be a good feature though :D to mark the baveled edges as seams or sharp after baveling just saying

it would be a good feature though :D to mark the baveled edges as seams or sharp after baveling just saying
Author

it should be called respect seams/sharp not "mark"

it should be called respect seams/sharp not "mark"

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

Oh, I actually forgot about the Mark Sean/Sharp options from the Bevel operator. My bad.
But yes, these options only affect existing Seam/Sharp edges. (https://docs.blender.org/manual/en/3.3/modeling/modifiers/generate/bevel.html#shading)
I tested it here and it is working as expected.

For feature requests or feedback you can check out these other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

Oh, I actually forgot about the Mark Sean/Sharp options from the Bevel operator. My bad. But yes, these options only affect existing Seam/Sharp edges. (https://docs.blender.org/manual/en/3.3/modeling/modifiers/generate/bevel.html#shading) I tested it here and it is working as expected. For feature requests or feedback you can check out these other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
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Reference: blender/blender#99620
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