sphere eyes inside so darkness #108564

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opened 2023-06-03 04:55:01 +02:00 by Kent Davis · 17 comments

System Information
Operating system: macOS-13.5-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 575 1.2

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-01 16:50, hash: 7372b3bdda35
Worked: (newest version of Blender that worked as expected)

Short description of error
Sphere eye inside so dark 3D Viewport

Exact steps for others to reproduce the error
Open the file
Compare preview with Metal and OpenGL

**System Information** Operating system: macOS-13.5-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 575 1.2 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-01 16:50, hash: `7372b3bdda35` Worked: (newest version of Blender that worked as expected) **Short description of error** Sphere eye inside so dark 3D Viewport **Exact steps for others to reproduce the error** Open the [file](https://projects.blender.org/attachments/dcbe3b3d-d783-4f57-a07a-8bfda0de0a1e) Compare preview with Metal and OpenGL
Kent Davis added the
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labels 2023-06-03 04:55:01 +02:00
Author

Blender 3.4.1 there clear 3D viewport but 3.5.1, 3.6, 4.0 is bug eye too darkness 3D viewport
image

Blender 3.4.1 there clear 3D viewport but 3.5.1, 3.6, 4.0 is bug eye too darkness 3D viewport ![image](/attachments/3e7139d7-33b2-4fe9-9095-2030b95eafa6)
Iliya Katushenock added the
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labels 2023-06-03 18:57:14 +02:00

What you mean is that this asset is not related to blender (created and distributed by a random person).
It uses pre-rendered (?) previews.
And is this, potentially, so conceived by the author?

What you mean is that this asset is not related to blender (created and distributed by a random person). It uses pre-rendered (?) previews. And is this, potentially, so conceived by the author?
Iliya Katushenock removed the
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labels 2023-06-03 18:59:19 +02:00
Author

Eyes is fine only 3D Viewport bug because of materials Blender 3.4.1 is fine clear. But 3.5.1 and up too darkness. Not talk about Asset. Only object circle viewport.
Wireframe | Solid | *** Texture *** | *** Render *** (*** = Bug)
image

What you mean is that this asset is not related to blender (created and distributed by a random person).
It uses pre-rendered (?) previews.
And is this, potentially, so conceived by the author?

Eyes is fine only 3D Viewport bug because of materials Blender 3.4.1 is fine clear. But 3.5.1 and up too darkness. Not talk about Asset. Only object circle viewport. Wireframe | Solid | *** Texture *** | *** Render *** (*** = Bug) ![image](/attachments/2e4f0926-3e31-45c0-b39f-ffd5e85e33e7) > What you mean is that this asset is not related to blender (created and distributed by a random person). > It uses pre-rendered (?) previews. > And is this, potentially, so conceived by the author?
Author

I took off part and I show you.
Blender 3.4.1
image

-VS-
Blender 3.5.1
image

I took off part and I show you. Blender 3.4.1 ![image](/attachments/42db418c-63b4-4742-bb78-7133d0f68a32) -VS- Blender 3.5.1 ![image](/attachments/e80acef9-2235-41a9-a270-142d651ea2cd)
Member

Here in Cycles the latest EYE.blend shows completely black and in eevee it shows a little bit color.

Not sure what the intended result is, but I'd suggest contacting the author for more information or updates.

Here in Cycles the latest `EYE.blend` shows completely black and in eevee it shows a little bit color. Not sure what the intended result is, but I'd suggest contacting the author for more information or updates.
Author

Here in Cycles the latest EYE.blend shows completely black and in eevee it shows a little bit color.

Not sure what the intended result is, but I'd suggest contacting the author for more information or updates.

I do use Macintosh. iMac.
See Cycles
image

and

EEVEE
image

Blender 4.0 right now above.
3.5.1, 3.6, 4.0 all same bug too darkness.
Blender 3.4.1 is fine clear.

> Here in Cycles the latest `EYE.blend` shows completely black and in eevee it shows a little bit color. > > Not sure what the intended result is, but I'd suggest contacting the author for more information or updates. I do use Macintosh. iMac. See Cycles ![image](/attachments/d90a88a1-b4a5-4216-bf4d-e32978c1b878) and EEVEE ![image](/attachments/79294e72-78b4-4fd8-b312-1a3f018b5d20) Blender 4.0 right now above. 3.5.1, 3.6, 4.0 all same bug too darkness. Blender 3.4.1 is fine clear.

Seems to be difference between OpenGL and Metal. Can confirm.

Seems to be difference between OpenGL and Metal. Can confirm.
Author

@iss
Thanks but don't forget Cycles too.

@iss Thanks but don't forget Cycles too.

@Kent-Davis But this is viewport issue right? Rendered images are OK if I remember correctly.

@Kent-Davis But this is viewport issue right? Rendered images are OK if I remember correctly.
Author

@iss You are correct about OpenGL is clear within Blender 4.0
Metal is too darkness within Blender 4.0

image
Render within METAL and Cycles.

@iss You are correct about OpenGL is clear within Blender 4.0 Metal is too darkness within Blender 4.0 ![image](/attachments/5584269c-a09c-4840-b9bd-a65ea69aedfa) Render within METAL and Cycles.
Author

I am still wait for you to fix support METAL please because 1 eye is too black!
OpenGL I can see clear but METAL TTTTTTOOOOOOOO BBBBLLLLAAAACCCCCKKKKKK.
Because of Blender 3.6.1 both OpenGL and Metal also Blender 4.0 already remove OpenGL no more and stay METAL!
image

I am still wait for you to fix support METAL please because 1 eye is too black! OpenGL I can see clear but METAL TTTTTTOOOOOOOO BBBBLLLLAAAACCCCCKKKKKK. Because of Blender 3.6.1 both OpenGL and Metal also Blender 4.0 already remove OpenGL no more and stay METAL! ![image](/attachments/44b17985-7639-4d96-b763-6195ddbca7da)
2.2 MiB

@Kent-Davis This marked as confirmed, will be fixed whan some eevee developed do this.

@Kent-Davis This marked as confirmed, will be fixed whan some eevee developed do this.
Author

No that is not EEVEE no no. Only focus on Mac METAL and mac OpenGL.

No that is not EEVEE no no. Only focus on Mac METAL and mac OpenGL.
Author

@mod_moder Watch my youtube you will see what OpenGL and METAL.
Not talk about EEVEE. Not talk about Cycles. https://youtu.be/Uc9BRpqiHP4

@mod_moder Watch my youtube you will see what OpenGL and METAL. Not talk about EEVEE. Not talk about Cycles. https://youtu.be/Uc9BRpqiHP4
Author

@PratikPB2123
There 2 different OpenGL -VS- Metal
OpenGL is perfect color and perfect light inside the Iris eye.
Metal mess up wrong color and too darkness.
Please fix everything on METAL for Mac Intel and M1, M2, and M3 thanks
image

@PratikPB2123 There 2 different OpenGL -VS- Metal OpenGL is perfect color and perfect light inside the Iris eye. Metal mess up wrong color and too darkness. Please fix everything on METAL for Mac Intel and M1, M2, and M3 thanks ![image](/attachments/265830ab-9092-4b31-b558-a2c8f66d1d7e)
Member

@Kent-Davis hi, can you find out which material property has affected the iris color?

@Kent-Davis hi, can you find out which material property has affected the iris color?
Author
@PratikPB2123 See above there same https://projects.blender.org/blender/blender/issues/108564#issuecomment-952800 also https://projects.blender.org/blender/blender/issues/108564#issuecomment-953766
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Reference: blender/blender#108564
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