Crash when rendering multiple view layers #108778
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Reference: blender/blender#108778
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System Information
Operating system: Linux-6.2.13-200.fc37.x86_64-x86_64-with-glibc2.36 64 Bits, X11 UI
Graphics card: AMD Radeon RX 5700 (navi10, LLVM 15.0.7, DRM 3.49, 6.2.13-200.fc37.x86_64) AMD 4.6 (Core Profile) Mesa 23.0.3
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, hash:
47ce7bbecc57bf5a6e648d18db035d2ee78f43e7
Short description of error
Rendering
pets/pro/shots/010_intro/010_0060/010_0060.lighting.blend
from the Blender Studio production results in a crash during geometry nodes evaluation (in most cases).Exact steps for others to reproduce the error
pets/pro/shots/010_intro/010_0060/010_0060.lighting.blend
.The crash happens while evaluating the modifier on the
LGT-shadow_proxy
object. In the node tree, theCH-dog
collection is realized. It seems like some objects in the collection are uninitialized in the depsgraph.My initial investigation suggests that this is caused by reusing the same depsgraph for rendering different view layers somehow. When I change
engine_depsgraph_init
to always callengine_depsgraph_free
instead of ever usingDEG_graph_replace_owners
, the crash does not happen for me.I also was not able to reproduce the crash when rendering view layers individually.
Maybe someone has an idea for what could be different in a newly created depsgraph vs. one that was updated from another view layer.
I see only
010_0060.anim.blend
file, so can't check. The files I have should be up to date.Hm, I have the
anim
andlighting
file. Seems like your svn checkout either is not complete or up to date.