Probleme with Subdivision Surface in edit Mode #108860
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Reference: blender/blender#108860
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System Information
Operating system: Linux-6.1.31-2-MANJARO-x86_64-with-glibc2.37 64 Bits
Graphics card: Mesa Intel(R) HD Graphics 4000 (IVB GT2) Intel 4.2 (Core Profile) Mesa 23.0.4
Blender Version
Broken: version: 3.5.1, branch: makepkg (modified), commit date: 2023-04-25 13:50, hash:
6ee8aa4997ee
Worked: (newest version of Blender that worked as expected)
Short description of error
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Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
The problem is that it is not possible to subdivise surface many times. The fist time, it work, but after, there is a bug and it dont't work correctement.
Hi, thanks for the report. Can confirm.
AFAICS, faces that shares same edge are not subdividing further (adjacent faces)
I think this is expected since the behavior is same in 2.83 too (Need to check from code perspective)
Not sure what the problem is but looks to me it's working just fine? I can subdiv this with a modifier or subdiv operator.
Could be possible that your GPU is not really supporting GPU subdiv since it's technically unsupported hardware for new versions of blender? Try disabling GPU subdiv in the user preference?
After execution of
edbm_subdivide_exec/bmo_subdivide_edges_exec
new verts are created but no edges are generated to connect them along face.Forwarding this to devs for confirmation.
@ChengduLittleA hi , as far as I understand this report is about "subdivide" operator, not modifier :)
@PratikPB2123 ah if that's the case then it's probably expected that subdividing n-gon will not generate edges inside it.
However the "Create N-Gons" option doesn't seem to do anything in this situation either. Could this be a bug?
Hi, the pb is with subdivide" operator indeed.
Sometimes, edges are created sometimes not.
Guess so. Disabling the option should create a 3-4 side face, no?
@PratikPB2123 , @ChengduLittleA : do you want to investigate further?
Otherwise I think we can set status label to
Needs Information from Developers
.@lichtwerk : In above case, when we subdivide any face of default cube, its adjacent face becomes N-gon.
Referring to manual, when subdividing N-gon : the individual edges will be subdivided but the face will stay unsubdivided (as said here: #108860 (comment))
So I think we can close this report.
but this could be a valid bug.
OK, since this is documented behavior, fine with closing this one then, feel free to open a separate report for the option.
thanks for yours analysis, so it s the correct behaviour.
i need to select all the face, to make regular subdivision
To me I can't get "Create N_Gons" option to take effect on any of my meshes, doesn't matter if it's tri/quad or ngon from the start, the result is always the same.
Try subdiv this cube mesh with the option on or off.
Should this be a separate report? I still didn't fully understand what this option does.
Yes.
See attached file. You may get an idea what this property does (but I'm not very convinced with the results).
Create n-gons
(adjacent faces are affected.)Ah I see it's creating connecting part outside the selected area. Interesting... Then I guess this is not a bug, but maybe the tooltip/manual needs some clarification.