Realtime Compositor: cache render compositor for repeated executions #108909
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Reference: blender/blender#108909
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Delete Branch "brecht/blender:persistent-render-compositor"
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This is cached in Render, and gets cleared along with render pass GPU
textures when there is no editor open using it, or a new final render is
started.
The context and texture pool are cached. But the evaluator is re-created
every time as this only runs on compositing node changes, which require
recreating it anyway (unlike the viewport where e.g. camera navigation
does not need a new evaluator).
Note the existing code creates a (small) depsgraph and local compositor
for every update. It may be worth making that persistent as well.
Assigning you as reviewer just so you're aware and we don't duplicate work, but this is not quite ready yet.
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WIP: Realtime Compositor: cache render compositor for repeated executionsto Realtime Compositor: cache render compositor for repeated executions00d6f3b920
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There is something wrong with context handling in this patch. I get the following crash when viewing an image in the compositor:
Thanks, it should be resolved now.
RE_FreeGPUTextureCaches
is always freeing upon node tree edits becauseRender->scene
is alwaysnullptr
becausecompo_initjob
does not initialize the scene. So caching is not really working for interactive editing.I am not the best person to review the context related changes, but the other changes looks good.
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@blender-bot build