Assets : Crash when duplicating a linked asset collection after undo, with drivers in shader node tree #108967
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Reference: blender/blender#108967
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
Worked: (newest version of Blender that worked as expected)
I have not been able to reproduce this exact same crash with those specific files in 3.6 or Master, but I did get the same crashes with more complex drivers in Master, though not as reproductible, hence why I am reporting this bug for 3.5.1.
Short description of error
After importing a specific asset collection from the asset browser as Linked, once the library override is made on Selected and Content, duplicating this collection, then undo, then re-duplicating the collection will crash Blender.
Exact steps for others to reproduce the error
The blender file provided is to be used in an asset library. To reproduce the crash :
In a new file, drag and drop this collection asset in the scene, be sure to uncheck "Instance collection".
On the asset collection in the outliner, right click and Library override -> Make -> Selected and Content.
Duplicate the collection (right click in outliner).
Undo
Duplicate the collection over again -> Crash.
I started investigating this crash after I had a hard time working with multiple asset collections based on a fairly complex camera/light rig. I have narrowed down the culprit to be drivers within the shader node. If I delete the drivers in the shader node, I don't get the crash anymore. I have simplified my rig to the bare minimum to be able to share it and as long as I have a driver in the shader node of an object, related to another object I get this crash.
This particular asset file seems to be working fine in 3.6 and 4.0 so far. But I do get some intermittent crashes when working with the aforementionned camera/light rig (mainly when Library overrinding, but not always...). I have not been able to narrow down what causes those crashes, and unfortunately I would rather not share the rig publicaly as it is the property of my employer.
I hope this can help.
Thanks in advance
Hey, can you also attach
C:\Users\SHOWROOM\AppData\Local\Temp\blender.crash.txt
?Sure here it is
Hi, I can redo the crash in 3.5 but 3.6-4.0 does not trigger the crash.
Good to hear that you're also not observing crash anymore.
Unless we have access to the affected file, further investigation will be difficult.
Could you try to recreate the scenario/file which you can share publicly?
Hi, "unfortunately" I have a hard time getting any crash with 3.6 anymore. Which is good ! I've tried so many combinations I can't recall which was causing the crashes. I changed some things in my rig, but I also suspect that saving the asset itself with 3.6 instead of 3.5 made it more stable. I wasn't too keen on using the beta right now but I guess I can manage for a couple of weeks. If the crashes come up again in 3.6 I'll break the rig on purpose and share it. Thanks !
Alright I crashed 3.6 in slightly different conditions. Importing "Link" assets works fine it's the "Append" that's giving trouble. I'm making a new report since it's not the same title...
Thanks.
Can we close this instance if crash is not occurring anymore as described above?
We can of course open it anytime when crash reappears.