Blender 3.6 problem by rendering scene on EEEVEE (Freeze and crash GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9) #109509
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Reference: blender/blender#109509
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System Information
Operating system: Windows 11 Home
Graphics card: Radeon Graphics
Blender Version
Broken: (example: 3.6, as found on the splash screen)
Short description of error
Blender 3.6 doesn't render the scene as blender demo file in EEVEE
Exact steps for others to reproduce the error
Open Blender splash fox of blender 2.90
Render the scene
Freeze and crash of blender when rendering on EEVEE
Thanks for the report. This seems like a graphic driver issue. Please double-check if the drivers are up to date and the hardware meets Blender's requirements: https://www.blender.org/download/requirements
To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Hi, thanks for the information, I just checked and seems included the series 5000 (Radeon Graphics 5500), as driver require lower version, I have 23.5.2, probably there will be some issue, should I make a clean install?
On the driver page, I have the same version:
https://www.amd.com/en/support/graphics/amd-radeon-5500-series/amd-radeon-rx-5500-series/amd-radeon-rx-5500m
Hi, from system-info file it seems integrated graphics is used for blender (5500m is not mentioned).
Could you switch to dedicated graphics and see if crash is still replicable?
I have only integrated with Ryzen 5 5500u graphic card, I used only GPU rendering
Ok. So you don't have
amd radeon rx 5500m
GPU, right? (mentioned at: #109509 (comment))Could yo try clean installation of drivers then?
Yes, now gives this error : 'builtin_brush.DRAW' not found for space 'VIEW_3D'
This is unrelated to crash. That error is related to default tool selection of toolbar (i.e. no tool is active in your toolbar because of wrong reference of draw brush in object mode).
Here you can find the file, it freeze
I checked your file on integrated AMD GPU, no crash/freeze occurred with EEVEE render.
Also checked 2.90 file, freeze indeed occurred in that file during render but it was due to insufficient memory.
I don't think this is a bug in blender, instead hardware/drivers could be faulty (as captured in the crash.txt file).
Seems an error of memory from EEVEE on debug output
Error: Not freed memory blocks: 108, total unfreed memory 0.032669 MB
Yes, can confirm the memory leak but I'm not sure if it's related to the crash report you have submitted (stack-trace from the report description suggests a crash in AMD drivers)
@mano-wii , any opinions?
This can be related to the "Blenderkit" addon.
@Gioxyer, can you test with Factory Settings? (you can use
blender_factory_startup.cmd
in that case).Result with blender_factory_startup.cmd
Blender 3.6 problem by rendering scene on EEEVEE (Freeze and crash)to Blender 3.6 problem by rendering scene on EEEVEE (Freeze and crash GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9)Cannot repro here on both files
This is from the traceback:
GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9
I don't remember exactly what causes the
GL_INVALID_FRAMEBUFFER_OPERATION : Cubemap Workaround End9
(maybe the order in which the OpenGL features are enabled or some feature is not available for some drivers), but I know that it is an error that does not affect Blender's usability.It appears in most debug-gpu logs of AMD GPUs.
I don't think it's related to the freeze.
Have we checked the memory utilization at the time of freeze? (RAM usage)
Could it be due to insufficient memory?
Hi, it can be, generally it goes at 80%
Thanks. Insufficient memory seems related then (because memory leak is also detected #109509 (comment)).
BTW, how much RAM your system has?
Any error event viewer or reliability monitor has reported after the freeze/crash?
It often happens with freeze, rarely a freeze and crash together, as gpu size it's 1GB dedicated, but it can be more with the CPU+GPU around 4.2GB, generally use around 800MBof 1GB
2GB VRAM is minimum requirement: https://www.blender.org/download/requirements/
That's Shared memory (RAM)
Re: EEVEE engine, it only uses GPU for rendering: https://docs.blender.org/manual/en/latest/render/eevee/limitations.html#cpu-rendering
Ok thanks for the details, so basically it doesn't fit for the requirements
Seems so. Lowering render settings might avoid the crash.
Closing the report since system is below minimum requirements