Orbit Around Selection in Edit Mode is not working after 3.6.0 update #109519
Short description of error
Orbit around selection in edit mode only works if a vertex is selected. After deselecting all verticies, the camera orbits around the world origin as opposed to the last selected vertex as it used to.
Exact steps for others to reproduce the error
Add a cube
Enter Edit Mode
Select a vertex and orbit around it.
De-select all verticies.
You will now orbit around the world origin.
Thanks for the report.
It was fixed in 4.0 (main).
For 3.6 the fix was put on the list To Be Backported.
Blender LTS: Maintenance Task 3.6
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?