Cycles HIP RT out of GPU memory in simple scene #109553

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opened 2023-06-30 12:34:12 +02:00 by Ubu · 5 comments

System Information
Operating system: Windows 11 Pro 22H2
Graphics card: AMD Radeon™ RX 6900 XT

Blender Version
Broken: 3.6.0, Released June 27th, 2023 HIP RT (Experimental)
Worked: 3.6.0, Released June 27th, 2023 HIP only

Short description of error
Blender crashes (closes) when trying to render scene, there is only one eye-object in scene.

I have same file with sheep-object (deleted in this eye_HIP_RT-file) and,

  • if I disable 'Eye' in renders, it renders ok and fast (picture 1), if not all hair particles are checked.
  • If I enable render for all particles, it gives same error (picture 2).
  • Without HIP RT it renderer it ok, but taking too much more time (picture "without_RT")...

Getting error:

E0630 13:09:35.933301 25828 sync.cpp:733] Unknown pass Dream Textures
System is out of GPU memory

Refer to the Cycles GPU rendering documentation for possible solutions:
https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html

Error: Not freed memory blocks: 80450, total unfreed memory 20643.333252 MB
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.
Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom.

Exact steps for others to reproduce the error

  • Open attached .blend file eye_HIP_RT.blend.
  • Enable HIP RT from Preferences / System
  • Render image
**System Information** Operating system: Windows 11 Pro 22H2 Graphics card: AMD Radeon™ RX 6900 XT **Blender Version** Broken: 3.6.0, Released June 27th, 2023 HIP RT (Experimental) Worked: 3.6.0, Released June 27th, 2023 HIP only **Short description of error** Blender crashes (closes) when trying to render scene, there is only one eye-object in scene. I have same file with sheep-object (deleted in this eye_HIP_RT-file) and, - if I disable 'Eye' in renders, it renders ok and fast (picture 1), if not all hair particles are checked. - If I enable render for all particles, it gives same error (picture 2). - Without HIP RT it renderer it ok, but taking too much more time (picture "without_RT")... Getting error: ``` E0630 13:09:35.933301 25828 sync.cpp:733] Unknown pass Dream Textures System is out of GPU memory Refer to the Cycles GPU rendering documentation for possible solutions: https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html Error: Not freed memory blocks: 80450, total unfreed memory 20643.333252 MB Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom. Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom. Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom. Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom. Freeing memory after the leak detector has run. This can happen when using static variables in C++ that are defined outside of functions. To fix this error, use the 'construct on first use' idiom. ``` **Exact steps for others to reproduce the error** - Open attached .blend file eye_HIP_RT.blend. - Enable HIP RT from Preferences / System - Render image
Ubu added the
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Needs Triage
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labels 2023-06-30 12:34:13 +02:00
Member

I don't quite believe this is an actual "out of memory" situation. Will link this to the recent HIP bug list.

I don't quite believe this is an actual "out of memory" situation. Will link this to the recent HIP bug list.
Brecht Van Lommel changed title from Blender 3.6 - HIP RT crashes: “Error: Not freed memory blocks” to Cycles HIP RT out of GPU memory in simple scene 2023-07-04 14:09:42 +02:00
CC @BrianSavery @salipour.

Same issue here, any solution?? Thks

Same issue here, any solution?? Thks

@salipour is going to look at this one

@salipour is going to look at this one

There was a known isuse in 3.6.0 that was solved in later 3.6 LTS versions and 4.0. I will assume this was solved now.

If the issue still happens, I can reopen the report.

There was a known isuse in 3.6.0 that was solved in later 3.6 LTS versions and 4.0. I will assume this was solved now. If the issue still happens, I can reopen the report.
Blender Bot added
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labels 2023-10-06 15:49:36 +02:00
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Reference: blender/blender#109553
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