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Reference: blender/blender#109431
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There are multiple bug reports following the release of 3.6 on the stability and the consistency of HIP, combine them here for easier access:
#110126 Under-reporting memory usage on windows+AMD, could be the same cause as the above one.Mis-categrization, This one does not have HIP enabled.HSA_STATUS_ERROR_INVALID_ISA: The instruction set architecture is invalid.
AMD Adrenaline 23.7.1
and23.7.2
but fine onAMD Adrenaline 23.5.2
.23.8.1
withRadeon RX 6800XT
23.7.2.230718
22.20.27.09.230330
hangs (not sure if this is real crash yet)cc @BrianSavery
Thanks. We're also looking at the linux viewport issue. The one thing I'll mention is that a few of the reports mention using 23.5 driver. For Windows with HIPRT users should stick to https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-40-51-06-blender-3-6-beta as mentioned in the release notes.
Hello. I'm not sure if I should have created a new issue or found an existing one that appears to have the same problem I encountered: crash during Cycles rendering with AMD HIP. I use Linux Mint 20.2, Linux kernel 6.2.0-3, GPU Radeon RX 6600, Blender 3.6.3 Release Candidate
When running from terminal, an error message appears before crash "Memory access fault by GPU node-1 (Agent handle: 0x7feed4dc1000) on address 0x7fed00007000. Reason: Page not present or supervisor privilege.".
The problem occurred only with one .blend file. I tried a couple of others and rendering works without issues. The problem file is Blender 3.2 splash screen. After cleaning up the scene, I narrowed down the cause. The crash happen when there are two objects in the scene, one having Cast Shadow Caustics (located in Object Properties > Shading > Caustics) enabled and another having Receive Shadow Caustics enabled, and a light source with Shadow Caustics enabled (located in Object Data Properties > Light). The objects must be in the camera view.
There is one thing that I have not been able to figure out. When experimenting with the splash screen scene, there is no crash if only the object with Cast Shadow Caustics enabled (water) is visible in the camera, but crashes when object with Receive Shadow Caustics enabled (ship) is visible. But when I experimented with the default Blender scene, by duplicating the cube and setting those parameters, Blender crashed independently of which of the objects is visible in the camera, even if only the cube with Cast Shadow Caustics is visible, which does not cause a crash in the splash screen scene.
I uploaded both scenes. In order to reduce size I replaced the boat mesh in the cleaned up splash screen scene with a cube (I replaced it in the Edit mode to preserve other parameters).
This is a useful piece of information. Also thanks for the test file!
@BrianSavery @Sayak-Biswas or maybe @brecht may want to take a look.
Please create a new issue, let's not use this one to go into specific bugs.
#112084