Cycles HIP rendered viewport crashes system/GPU on Linux with RDNA2 GPU #100353

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opened 2022-08-12 00:52:39 +02:00 by Jonathan · 91 comments
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System Information
Operating system: Fedora Linux Release 36 - Linux-5.18.16-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits
Graphics card: AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.0, DRM 3.46, 5.18.16-200.fc36.x86_64) AMD 4.6 (Core Profile) Mesa 22.1.5
ROCm Version: rocm-5.2.0

Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: bcfdb14560
Worked: never

Short description of error
When using HIP on AMD GPU together with Cycles GPU Rendering my entire system freezes when using the rendered viewport, and I have to hard-reset the PC. I think it's the GPU /GPU-driver that crashes.
Kernel messages from journalctl suggest amdgpu (kernel module?) crashing (see attached) journalctl.txt

The crash is not always immediate and might instead only happen after using the rendered viewport for a while or switching back and forth between textured and rendered a few times.

Rendering with F12 works fine and I have observed no other crashes as long as I don't use the rendered viewport.

I have only started using blender a few days ago creating procedural textures in the node editor and using the rendered viewport all the time and the crash didn't happen once.
Now that I started working with image-texture-based assets like in the attached .blend file this problem started happening.
Maybe it's related with this issue: https://developer.blender.org/T97591

Can I somehow get more detailed debug output from blender? The "-d" switch didn't generate much more relevant output.

Exact steps for others to reproduce the error
I could reliably reproduce the issue by following these steps test.blend

  1. Open up two Blender instances with the attached .blend File loaded and have the viewport running in rendered mode
  2. move the viewport in the first instance to get it to "refresh"/re-render
  3. while the first instance is still working - move the viewport in the second instance - for me the System/GPU freeze/crash happens right there.

--
let me know what info I can provide to help.

Thank you!

**System Information** Operating system: Fedora Linux Release 36 - Linux-5.18.16-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits Graphics card: AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.0, DRM 3.46, 5.18.16-200.fc36.x86_64) AMD 4.6 (Core Profile) Mesa 22.1.5 ROCm Version: rocm-5.2.0 **Blender Version** Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `bcfdb14560` Worked: never **Short description of error** When using HIP on AMD GPU together with Cycles GPU Rendering my entire system freezes when using the rendered viewport, and I have to hard-reset the PC. I think it's the GPU /GPU-driver that crashes. Kernel messages from journalctl suggest amdgpu (kernel module?) crashing (see attached) [journalctl.txt](https://archive.blender.org/developer/F13366357/journalctl.txt) The crash is not always immediate and might instead only happen after using the rendered viewport for a while or switching back and forth between textured and rendered a few times. Rendering with F12 works fine and I have observed no other crashes as long as I don't use the rendered viewport. I have only started using blender a few days ago creating procedural textures in the node editor and using the rendered viewport all the time and the crash didn't happen once. Now that I started working with image-texture-based assets like in the attached .blend file this problem started happening. Maybe it's related with this issue: https://developer.blender.org/T97591 Can I somehow get more detailed debug output from blender? The "-d" switch didn't generate much more relevant output. **Exact steps for others to reproduce the error** I could reliably reproduce the issue by following these steps [test.blend](https://archive.blender.org/developer/F13366352/test.blend) 1) Open up two Blender instances with the attached .blend File loaded and have the viewport running in rendered mode 2) move the viewport in the first instance to get it to "refresh"/re-render 3) while the first instance is still working - move the viewport in the second instance - for me the System/GPU freeze/crash happens right there. -- let me know what info I can provide to help. Thank you!
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#103316 was marked as duplicate of this issue

#103316 was marked as duplicate of this issue
First-time contributor

#102925 was marked as duplicate of this issue

#102925 was marked as duplicate of this issue
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#102267 was marked as duplicate of this issue

#102267 was marked as duplicate of this issue
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#101780 was marked as duplicate of this issue

#101780 was marked as duplicate of this issue
Member

Can I somehow get more detailed debug output from blender?


Issue you're experiencing is very likely same as #97591 (Cycles HIP error with image textures on Linux and RDNA1)

> Can I somehow get more detailed debug output from blender? - https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#linux - https://docs.blender.org/manual/en/latest/advanced/command_line/arguments.html#debug-options - - - Issue you're experiencing is very likely same as #97591 (Cycles HIP error with image textures on Linux and RDNA1)

That issue is not known to happen with RDNA2 cards.

But it would be good to verify if happens under the same conditions, with image textures whose resolution is not a multiple of 128. The attached .blend does not contain the image textures so we can't tell.

That issue is not known to happen with RDNA2 cards. But it would be good to verify if happens under the same conditions, with image textures whose resolution is not a multiple of 128. The attached .blend does not contain the image textures so we can't tell.
Author
First-time contributor

I assume blender doesn't "crash" when my system locks up, because I cant find a /tmp/blender-crash.txt File.

I started it with the parameters listed in the manual (thanks for the links!)

blender --factory-startup --debug-all

and attached logfiles for both blender sessions (blender1.log and blender2.log)

I hope this attached blend file contains the textures now - (I used the "Automatically Pack Resources" button)

blender2.log

blender1.log

test_v2.blend

Thank you for your help.

I assume blender doesn't "crash" when my system locks up, because I cant find a /tmp/blender-crash.txt File. I started it with the parameters listed in the manual (thanks for the links!) blender --factory-startup --debug-all and attached logfiles for both blender sessions (blender1.log and blender2.log) I hope this attached blend file contains the textures now - (I used the "Automatically Pack Resources" button) [blender2.log](https://archive.blender.org/developer/F13372667/blender2.log) [blender1.log](https://archive.blender.org/developer/F13372666/blender1.log) [test_v2.blend](https://archive.blender.org/developer/F13372673/test_v2.blend) Thank you for your help.

Thanks. The file contains some images with a resolution that is not a multiple of 128, but those are not used by any shader. So I think this is likely a different issue than #97591.

There is a bug with a similar backtrace that may affect your kernel version 5.18.16.
https://gitlab.freedesktop.org/drm/amd/-/issues/2050
https://bugzilla.kernel.org/show_bug.cgi?id=216173
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1016548

I don't know if it's the same issue, but sounds similar.

Thanks. The file contains some images with a resolution that is not a multiple of 128, but those are not used by any shader. So I think this is likely a different issue than #97591. There is a bug with a similar backtrace that may affect your kernel version 5.18.16. https://gitlab.freedesktop.org/drm/amd/-/issues/2050 https://bugzilla.kernel.org/show_bug.cgi?id=216173 https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1016548 I don't know if it's the same issue, but sounds similar.
First-time contributor

Attempting to render test.blend by pressing F12 with "GPU Compute" enabled resulted in Blender crashing on my system.

System Information
Operating system: Fedora Linux Release 36 - Linux-5.18.16-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits
Graphics card: AMD Radeon RX 5700 XT (navi10, LLVM 14.0.0, DRM 3.46, 5.18.16-200.fc36.x86_64) AMD 4.6 (Core Profile) Mesa 22.1.6
ROCm Version: rocm-5.2.0

Blender version
version: 3.2.1, branch: unknown, commit date: 1970-01-01 00:00, hash: unknown, type: Release (installed from the Fedora 36 updates-testing repository)

The crash log looks a lot like #97591.

test.crash.txt

Attempting to render test.blend by pressing F12 with "GPU Compute" enabled resulted in Blender crashing on my system. **System Information** Operating system: Fedora Linux Release 36 - Linux-5.18.16-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits Graphics card: AMD Radeon RX 5700 XT (navi10, LLVM 14.0.0, DRM 3.46, 5.18.16-200.fc36.x86_64) AMD 4.6 (Core Profile) Mesa 22.1.6 ROCm Version: rocm-5.2.0 **Blender version** version: 3.2.1, branch: unknown, commit date: 1970-01-01 00:00, hash: unknown, type: Release (installed from the Fedora 36 updates-testing repository) The crash log looks a lot like #97591. [test.crash.txt](https://archive.blender.org/developer/F13383767/test.crash.txt)

@flavonol, that's almost certainly the same bug as #97591 and different than this report.

@flavonol, that's almost certainly the same bug as #97591 and different than this report.

I looked a bit more into the kernel bug with similar backtrace, and it's not exactly the same issue. That's a bug introduced in a release candidate of 5.19 that was fixed in the final release. So it wouldn't affect 5.18.16. Still this area seems to be under active development so maybe 5.19 or newer kernel versions have a fix.

In any case, if the system freezes that's a bug in the kernel. Maybe there is also a bug in Blender that triggers it, but it doesn't seem all that likely to me.

CC @BrianSavery @Sayak-Biswas.

I guess the next step would be to test with a newer kernel version, or get some input from AMD.

I looked a bit more into the kernel bug with similar backtrace, and it's not exactly the same issue. That's a bug introduced in a release candidate of 5.19 that was fixed in the final release. So it wouldn't affect 5.18.16. Still this area seems to be under active development so maybe 5.19 or newer kernel versions have a fix. In any case, if the system freezes that's a bug in the kernel. Maybe there is also a bug in Blender that triggers it, but it doesn't seem all that likely to me. CC @BrianSavery @Sayak-Biswas. I guess the next step would be to test with a newer kernel version, or get some input from AMD.
Member

I am unable to reproduce this issue on an Ubuntu 20.04.4, it is running kernel 5.15 though. I will upgrade to 5.19.1 via a ppa and see if it repros.

I am unable to reproduce this issue on an Ubuntu 20.04.4, it is running kernel 5.15 though. I will upgrade to 5.19.1 via a ppa and see if it repros.
Member

Okay, with 5.19 kernel I am able to kind of reproduce the issue. It doesn't cause a system freeze for me, but both instances of blender freeze.

Okay, with 5.19 kernel I am able to kind of reproduce the issue. It doesn't cause a system freeze for me, but both instances of blender freeze.
Author
First-time contributor

I don't have access to the 5.19 Kernel right now but I tried with the 6.0-rc1 from the fedora-rawhide repository and it's still the same.
I think I'm going to open a bug report on bugzilla.redhat.com for the system crash (I hope that's the correct place).

I don't have access to the 5.19 Kernel right now but I tried with the 6.0-rc1 from the fedora-rawhide repository and it's still the same. I think I'm going to open a bug report on bugzilla.redhat.com for the system crash (I hope that's the correct place).
First-time contributor

same problem with rx6800xt
any versions of blender
arch linux 5.19.3
hip version 22.20.3.50203-1 (prevision version same error)

problem also only with viewport rendering specially after enable wireframe
after "freeze" on second tty can see multiple times repeated message "failed to initialize parser -125!"

also was trying with same software ( version arch os/blender/hip ets) configuration but on laptop with 6700m and all works perfectly

also to be sure problem is not in video card
i was tested the rx6800xt with windows 11 os and there was no problem

same problem with rx6800xt any versions of blender arch linux 5.19.3 hip version 22.20.3.50203-1 (prevision version same error) problem also only with viewport rendering specially after enable wireframe after "freeze" on second tty can see multiple times repeated message "failed to initialize parser -125!" also was trying with same software ( version arch os/blender/hip ets) configuration but on laptop with 6700m and all works perfectly also to be sure problem is not in video card i was tested the rx6800xt with windows 11 os and there was no problem
Author
First-time contributor

Thanks for the additional info!

It's Interesting that your 6700m laptop doesn't have this issue - maybe mobile and desktop GPU's are somehow treated differently !?

Does your Laptop maybe have a different CPU than your Desktop (Intel/AMD?)

My CPU and GPU are both AMD: RX 6900XT with Ryzen 7 5800x

Thanks for the additional info! It's Interesting that your 6700m laptop doesn't have this issue - maybe mobile and desktop GPU's are somehow treated differently !? Does your Laptop maybe have a different CPU than your Desktop (Intel/AMD?) My CPU and GPU are both AMD: RX 6900XT with Ryzen 7 5800x
Author
First-time contributor

I created a bug report on RedHat Bugzilla for this issue:
https://bugzilla.redhat.com/show_bug.cgi?id=2119986

I created a bug report on RedHat Bugzilla for this issue: https://bugzilla.redhat.com/show_bug.cgi?id=2119986
First-time contributor

cpu and gpu on both pc's amd
laptop ryzen 7 5800h rx6700m
desktop ryzen 9 3950x rx6800xt

if i'm right 6600-6700xt and 6800-6900xt have technologically different gpu chips
go i guess part of hip driver maybe different too

cpu and gpu on both pc's amd laptop ryzen 7 5800h rx6700m desktop ryzen 9 3950x rx6800xt if i'm right 6600-6700xt and 6800-6900xt have technologically different gpu chips go i guess part of hip driver maybe different too
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One user on the fedora forum mentioned he has the same issue on a 6700XT:
https://discussion.fedoraproject.org/t/blender-amd-and-opencl/40199/12?u=joni999

One user on the fedora forum mentioned he has the same issue on a 6700XT: https://discussion.fedoraproject.org/t/blender-amd-and-opencl/40199/12?u=joni999
First-time contributor

well i no idea then ...
same system/kernel/software, even all settings was just moved on laptop by copy and mount home folder
also tryed today kernel linux-lts-5.15.63-1 on desktop and this not change situation, same problem still happened

well i no idea then ... same system/kernel/software, even all settings was just moved on laptop by copy and mount home folder also tryed today kernel linux-lts-5.15.63-1 on desktop and this not change situation, same problem still happened
First-time contributor

but i found solution (rule) to avoid freezes. you should have only ONE space with 3d VIEWPORT mine look like this 01.png for avoid should look like this

02.png
and second rule is the OVERLAYS should be OFF then frezes not happens to me tested on 5.15 kernel and on 5.19 too same result

but i found solution (rule) to avoid freezes. you should have only ONE space with 3d VIEWPORT mine look like this ![01.png](https://archive.blender.org/developer/F13425951/01.png) for avoid should look like this ![02.png](https://archive.blender.org/developer/F13425955/02.png) and second rule is the OVERLAYS should be OFF then frezes not happens to me tested on 5.15 kernel and on 5.19 too same result

If multiple 3D viewports or overlays are the problem, I guess there is some issue with the GPU driver handling HIP and OpenGL work simultaneously. Or some kind of race conditions or other problem while the driver is under heavy load. If it was an issue in the Cycles kernel code or HIP compiler that leads to the kernel e.g. going into an infinite loop, it would most likely hang also when rendering just with Cycles.

I believe the most relevant bug tracker is this, where a some similar sounding hangs/freezes were reported.
https://gitlab.freedesktop.org/drm/amd/-/issues

For example this:
https://gitlab.freedesktop.org/drm/amd/-/issues/2083

If multiple 3D viewports or overlays are the problem, I guess there is some issue with the GPU driver handling HIP and OpenGL work simultaneously. Or some kind of race conditions or other problem while the driver is under heavy load. If it was an issue in the Cycles kernel code or HIP compiler that leads to the kernel e.g. going into an infinite loop, it would most likely hang also when rendering just with Cycles. I believe the most relevant bug tracker is this, where a some similar sounding hangs/freezes were reported. https://gitlab.freedesktop.org/drm/amd/-/issues For example this: https://gitlab.freedesktop.org/drm/amd/-/issues/2083
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Thanks for the link to the bug tracker - I created a ticket:
https://gitlab.freedesktop.org/drm/amd/-/issues/2145

Thank you viktor for the workaround - I'll try that out (although losing the overlays is a high price in my opinion)

Thanks for the link to the bug tracker - I created a ticket: https://gitlab.freedesktop.org/drm/amd/-/issues/2145 Thank you viktor for the workaround - I'll try that out (although losing the overlays is a high price in my opinion)
Author
First-time contributor

Update:

I'm pretty sure it's an issue with the amd driver setup.

On the drm/amd bugtracker I was asked to reproduce the issue on RedHat Enterprise Linux 8.6 because fedora is not officially supported.
So I did install RHEL and installed the amdgpu-install package via the official RPM

Then running

> sudo amdgpu-install --usecase=hip

worked without issues and I could not reproduce the error on RHEL 8.6 - it works like it's supposed to.

So I tried the same thing on Fedora 36 but the package amdgpu-dkms which seems to be a kernel module that will be built against the current kernel, does not build/install and instead throws errors leaving me with functional ROCm but I still experience the issue.

I'm trying to get the kernel module to compile on Fedora but it seems there are some checks for certain kernel settings which I honestly have little clue of.

here's the build error:

[joni@linuxjoni02 yum.repos.d]$ cat /var/lib/dkms/amdgpu/5.16.9.22.20-1438747.el9/build/make.log
DKMS make.log for amdgpu-5.16.9.22.20-1438747.el9 for kernel 5.19.4-200.fc36.x86_64 (x86_64)
Fri Sep  2 10:20:45 PM CEST 2022
make: Entering directory '/usr/src/kernels/5.19.4-200.fc36.x86_64'
/var/lib/dkms/amdgpu/5.16.9.22.20-1438747.el9/build/Makefile:16: *** dma_resv->seq is missing., exit....  Stop.
make: *** [Makefile:1851: /var/lib/dkms/amdgpu/5.16.9.22.20-1438747.el9/build] Error 2
make: Leaving directory '/usr/src/kernels/5.19.4-200.fc36.x86_64'
[joni@linuxjoni02 yum.repos.d]$ 

TL;DR: It's not a blender issue. I'll close this ticket tomorrow and continue on here:
https://discussion.fedoraproject.org/t/blender-amd-and-opencl/40199

Thanks to everyone!

Update: I'm pretty sure it's an issue with the amd driver setup. On the drm/amd bugtracker I was asked to reproduce the issue on RedHat Enterprise Linux 8.6 because fedora is not officially supported. So I did install RHEL and installed the amdgpu-install package via the official RPM Then running # > sudo amdgpu-install --usecase=hip worked without issues and I could not reproduce the error on RHEL 8.6 - it works like it's supposed to. So I tried the same thing on Fedora 36 but the package amdgpu-dkms which seems to be a kernel module that will be built against the current kernel, does not build/install and instead throws errors leaving me with functional ROCm but I still experience the issue. I'm trying to get the kernel module to compile on Fedora but it seems there are some checks for certain kernel settings which I honestly have little clue of. here's the build error: ``` [joni@linuxjoni02 yum.repos.d]$ cat /var/lib/dkms/amdgpu/5.16.9.22.20-1438747.el9/build/make.log DKMS make.log for amdgpu-5.16.9.22.20-1438747.el9 for kernel 5.19.4-200.fc36.x86_64 (x86_64) Fri Sep 2 10:20:45 PM CEST 2022 make: Entering directory '/usr/src/kernels/5.19.4-200.fc36.x86_64' /var/lib/dkms/amdgpu/5.16.9.22.20-1438747.el9/build/Makefile:16: *** dma_resv->seq is missing., exit.... Stop. make: *** [Makefile:1851: /var/lib/dkms/amdgpu/5.16.9.22.20-1438747.el9/build] Error 2 make: Leaving directory '/usr/src/kernels/5.19.4-200.fc36.x86_64' [joni@linuxjoni02 yum.repos.d]$ ``` TL;DR: It's not a blender issue. I'll close this ticket tomorrow and continue on here: https://discussion.fedoraproject.org/t/blender-amd-and-opencl/40199 Thanks to everyone!
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Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
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This comment was removed by @viktor3d

*This comment was removed by @viktor3d*
Author
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If you are experiencing the same issue and you are on one of the ROCm supported Distros please share your experience at this amd ticket:
https://gitlab.freedesktop.org/drm/amd/-/issues/2145
I hope this can be fixed soon, so Cycles will be usable again!

If you are experiencing the same issue and you are on one of the ROCm supported Distros please share your experience at this amd ticket: https://gitlab.freedesktop.org/drm/amd/-/issues/2145 I hope this can be fixed soon, so Cycles will be usable again!
Member

Changed status from 'Archived' to: 'Needs Triage'

Changed status from 'Archived' to: 'Needs Triage'
Member

Think we should keep this report open until the crash is fixed

Think we should keep this report open until the crash is fixed

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
First-time contributor

Any chance of an update of this issue? AMD haven't commented since August, and the drm/amd issue has not had developer feedback in a while.

Any chance of an update of this issue? AMD haven't commented since August, and the drm/amd issue has not had developer feedback in a while.
Author
First-time contributor

I got my hands on an RX7900XTX and guess what... same issue on Ubuntu 22.04.1
Has anyone tested this? It can't be. If it really was - what distro and driver version was used?!

I got my hands on an RX7900XTX and guess what... same issue on Ubuntu 22.04.1 Has anyone tested this? It can't be. If it really was - what distro and driver version was used?!
First-time contributor

Same issue on blender 3.4.0 ubuntu 22.04.1 rocm 5.4.1 on a 6800XT installed via amdgpu-install --usecase=hip. To get the bug I just open blender, subdivide the default cube to 64, and go to viewport shading and rotate the cube.

But there is a difference with my previous tries on ubuntu 20.04.5. On that former distro I had a complete system freeze. Now on ubuntu 22.04.1 with rocm 5.4.1 I have a blender freeze for a few seconds then directly thrown to ubuntu login screen and I can login again. So obviously something changed. I've seen (but I'm really not a specialist) that blender 3.4.0 haad some changes regarding RDNA1 and previous. Could those change have an impact to the bug encountered with RDNA2 ?

Same issue on blender 3.4.0 ubuntu 22.04.1 rocm 5.4.1 on a 6800XT installed via amdgpu-install --usecase=hip. To get the bug I just open blender, subdivide the default cube to 64, and go to viewport shading and rotate the cube. But there is a difference with my previous tries on ubuntu 20.04.5. On that former distro I had a complete system freeze. Now on ubuntu 22.04.1 with rocm 5.4.1 I have a blender freeze for a few seconds then directly thrown to ubuntu login screen and I can login again. So obviously something changed. I've seen (but I'm really not a specialist) that blender 3.4.0 haad some changes regarding RDNA1 and previous. Could those change have an impact to the bug encountered with RDNA2 ?
Member

@jean-martin-barbut I tried with the same setup like you mentioned. But I didn't get a freeze. Is this happening with only one blender instance or are you running multiple instances?

@jean-martin-barbut I tried with the same setup like you mentioned. But I didn't get a freeze. Is this happening with only one blender instance or are you running multiple instances?
First-time contributor

@Sayak-Biswas No, only one instance of blender opend, just the default new file with the cube subdivided by 64 (I even think that 50 is enough). Subdivided, not subdiv modifier.

In order to have the crash, in viewport overlay, "outline selected" must be on. If it is off, no crash.

YYou have many testimonies of this bug on this thread :
https://gitlab.freedesktop.org/drm/amd/-/issues/2145

@Sayak-Biswas No, only one instance of blender opend, just the default new file with the cube subdivided by 64 (I even think that 50 is enough). Subdivided, not subdiv modifier. In order to have the crash, in viewport overlay, "outline selected" must be on. If it is off, no crash. YYou have many testimonies of this bug on this thread : https://gitlab.freedesktop.org/drm/amd/-/issues/2145
Member

We are able to reproduce this and debugging this issue currently, will post updates here.

We are able to reproduce this and debugging this issue currently, will post updates here.
First-time contributor

at last some good news :)

at last some good news :)
Philipp Oeser removed the
Interest
Render & Cycles
label 2023-02-09 14:04:10 +01:00
First-time contributor

Any news ? Is the issue fixed now ? It is already 6 monthes...

Any news ? Is the issue fixed now ? It is already 6 monthes...
First-time contributor

has any progress been made

has any progress been made
First-time contributor

it seems to have something to do with the gpu not being able to handle all the commands being sent to it
https://gitlab.freedesktop.org/mesa/drm/-/blob/main/amdgpu/amdgpu_cs.c#L467

it seems to have something to do with the gpu not being able to handle all the commands being sent to it https://gitlab.freedesktop.org/mesa/drm/-/blob/main/amdgpu/amdgpu_cs.c#L467

I'm told this is fixed in ROCm 5.5 on the driver side. It may take a while for Linux distributions to upgrade their packages. If anyone is able to confirm if it's fixed please let usknow, since I don't have this issue on the AMD GPU I use for testing.

I'm told this is fixed in ROCm 5.5 on the driver side. It may take a while for Linux distributions to upgrade their packages. If anyone is able to confirm if it's fixed please let usknow, since I don't have this issue on the AMD GPU I use for testing.
First-time contributor

no hard tests but for 30min work with ROCm 5.5, no problems. No crash, no lags, seems problem is fixed.

ROCm 5.5
Mesa 23.0.3
Blender 3.5
Radeon RX 6800 XT

no hard tests but for 30min work with ROCm 5.5, no problems. No crash, no lags, seems problem is fixed. ROCm 5.5 Mesa 23.0.3 Blender 3.5 Radeon RX 6800 XT
First-time contributor

no hard tests but for 30min work with ROCm 5.5, no problems. No crash, no lags, seems problem is fixed.

ROCm 5.5
Mesa 23.0.3
Blender 3.5
Radeon RX 6800 XT

I installed it. And it is really strange. If I open a demo file like the classroom that has around 150000 faces no crash (I did a 5 min test), but if I take a simple default cube and subdivide it 50 times ( around 15000 faces, 10x less that the classroom) the it crashes again.

Really weird ! And don't understand why.

@raygam could you make this test : create a new blank .blend file, add a default cube, subdivide by 50 (right click in edit mode, subdivide 50) and then go to the viewport shading / cycles / gpu and try to rotate (MMB) a few times ? Doest it crash or not on your system ?

> no hard tests but for 30min work with ROCm 5.5, no problems. No crash, no lags, seems problem is fixed. > > ROCm 5.5 > Mesa 23.0.3 > Blender 3.5 > Radeon RX 6800 XT I installed it. And it is really strange. If I open a demo file like the classroom that has around 150000 faces no crash (I did a 5 min test), but if I take a simple default cube and subdivide it 50 times ( around 15000 faces, 10x less that the classroom) the it crashes again. Really weird ! And don't understand why. @raygam could you make this test : create a new blank .blend file, add a default cube, subdivide by 50 (right click in edit mode, subdivide 50) and then go to the viewport shading / cycles / gpu and try to rotate (MMB) a few times ? Doest it crash or not on your system ?
First-time contributor

classroom has 150k with all objects, You said one object with 15k faces that two different things. Yes can confirm one object with probably 10k+ can crash it. Got crash divided box at 12k faces.

So problem is with one object with +10k faces not entire scene with object summary 10k faces.

anyway it's not very often to use single object with that faces ratio, at least for me :)

classroom has 150k with all objects, You said one object with 15k faces that two different things. Yes can confirm one object with probably 10k+ can crash it. Got crash divided box at 12k faces. So problem is with one object with +10k faces not entire scene with object summary 10k faces. anyway it's not very often to use single object with that faces ratio, at least for me :)
First-time contributor

classroom has 150k with all objects, You said one object with 15k faces that two different things. Yes can confirm one object with probably 10k+ can crash it. Got crash divided box at 12k faces.

So problem is with one object with +10k faces not entire scene with object summary 10k faces.

anyway it's not very often to use single object with that faces ratio, at least for me :)

The thing is that I can run mac, windows and Linux on the same computer (so exactly the same hardware but not the same drivers) and I don't have this issue on windows and mac. Did you have the crash before in viewport shading with files like the classroom ? Having 15k+ faces on a single object is not so rare.

> classroom has 150k with all objects, You said one object with 15k faces that two different things. Yes can confirm one object with probably 10k+ can crash it. Got crash divided box at 12k faces. > > So problem is with one object with +10k faces not entire scene with object summary 10k faces. > > anyway it's not very often to use single object with that faces ratio, at least for me :) The thing is that I can run mac, windows and Linux on the same computer (so exactly the same hardware but not the same drivers) and I don't have this issue on windows and mac. Did you have the crash before in viewport shading with files like the classroom ? Having 15k+ faces on a single object is not so rare.
First-time contributor

Yes, had crash problem, actually Rocm before 5.5 was just useless, had cash even at 2 faces or just mouse move.

At this moment had no problems with rocm 5.5 with millions faces but not single object.

so, Having same issue as You with 10k+faces single object.

So crash generally seems to be fixed, but new bug comes with high polygon objects, so 5.6 is needed.
additionally big MPixels textures or environment background still not working.

Yes, had crash problem, actually Rocm before 5.5 was just useless, had cash even at 2 faces or just mouse move. At this moment had no problems with rocm 5.5 with millions faces but not single object. so, Having same issue as You with 10k+faces single object. So crash generally seems to be fixed, but new bug comes with high polygon objects, so 5.6 is needed. additionally big MPixels textures or environment background still not working.
First-time contributor

I still get crashes with two view-ports rendering the default cube in cycles at the same time. Do I need a new HIP Cycles kernels or something?

blender: 3.5.1-2 (packaged by ARCH) or
blender: 3.5.1 (from https://www.blender.org/download/)

rocm: 5.5.0-1 (opencl-amd on AUR)
Mesa: 23.0.3-1
GPU: RX6800

@raygam Did you try 2 view-ports rendering cycles at the same time?

I still get crashes with two view-ports rendering the default cube in cycles at the same time. Do I need a new HIP Cycles kernels or something? blender: 3.5.1-2 (packaged by ARCH) or blender: 3.5.1 (from https://www.blender.org/download/) rocm: 5.5.0-1 (opencl-amd on AUR) Mesa: 23.0.3-1 GPU: RX6800 @raygam Did you try 2 view-ports rendering cycles at the same time?
First-time contributor

Yes, had crash problem, actually Rocm before 5.5 was just useless, had cash even at 2 faces or just mouse move.

At this moment had no problems with rocm 5.5 with millions faces but not single object.

so, Having same issue as You with 10k+faces single object.

So crash generally seems to be fixed, but new bug comes with high polygon objects, so 5.6 is needed.
additionally big MPixels textures or environment background still not working.

I think that it depends on many things. On previous amdgpu-install versions I didn't have the issues you have, but I had the high poly issue... So for me there is no change.

ubunutu 22.04.2

> Yes, had crash problem, actually Rocm before 5.5 was just useless, had cash even at 2 faces or just mouse move. > > At this moment had no problems with rocm 5.5 with millions faces but not single object. > > so, Having same issue as You with 10k+faces single object. > > So crash generally seems to be fixed, but new bug comes with high polygon objects, so 5.6 is needed. > additionally big MPixels textures or environment background still not working. I think that it depends on many things. On previous amdgpu-install versions I didn't have the issues you have, but I had the high poly issue... So for me there is no change. ubunutu 22.04.2
First-time contributor

I still get crashes with two view-ports rendering the default cube in cycles at the same time. Do I need a new HIP Cycles kernels or something?

blender: 3.5.1-2 (packaged by ARCH) or
blender: 3.5.1 (from https://www.blender.org/download/)

rocm: 5.5.0-1 (opencl-amd on AUR)
Mesa: 23.0.3-1
GPU: RX6800

@raygam Did you try 2 view-ports rendering cycles at the same time?

Ive tested right now and it crash
hope devs reading that, but ill report on rocm anyway if not yet reported

> I still get crashes with two view-ports rendering the default cube in cycles at the same time. Do I need a new HIP Cycles kernels or something? > > blender: 3.5.1-2 (packaged by ARCH) or > blender: 3.5.1 (from https://www.blender.org/download/) > > rocm: 5.5.0-1 (opencl-amd on AUR) > Mesa: 23.0.3-1 > GPU: RX6800 > > @raygam Did you try 2 view-ports rendering cycles at the same time? Ive tested right now and it crash hope devs reading that, but ill report on rocm anyway if not yet reported

We've tested with 3.6. Still see the issue on 3.5, but should be fixed in 3.6.

@brecht have we enabled 3.6 builds with the new rocm 5.5 compiler?

We've tested with 3.6. Still see the issue on 3.5, but should be fixed in 3.6. @brecht have we enabled 3.6 builds with the new rocm 5.5 compiler?

HIP was re-enabled in 3.6 Linux builds just now, with the ROCm 5.5 compiler. It's included in the latest build:
https://builder.blender.org/download/daily/

If it still crashes, is it the same crash as before? A driver/system crash, or just Blender crashing? And if so is there a backtrace?

HIP was re-enabled in 3.6 Linux builds just now, with the ROCm 5.5 compiler. It's included in the latest build: https://builder.blender.org/download/daily/ If it still crashes, is it the same crash as before? A driver/system crash, or just Blender crashing? And if so is there a backtrace?
First-time contributor

HIP was re-enabled in 3.6 Linux builds just now, with the ROCm 5.5 compiler. It's included in the latest build:
https://builder.blender.org/download/daily/

If it still crashes, is it the same crash as before? A driver/system crash, or just Blender crashing? And if so is there a backtrace?

Yes it is different...

> HIP was re-enabled in 3.6 Linux builds just now, with the ROCm 5.5 compiler. It's included in the latest build: > https://builder.blender.org/download/daily/ > > If it still crashes, is it the same crash as before? A driver/system crash, or just Blender crashing? And if so is there a backtrace? Yes it is different...
First-time contributor

For me its the same... 3.6 daily still appears to crash in the same manner as 3.5 did. That is with two view-ports rendering the default cube in cycles at the same time it crashed Sway back to TTL.

Is it possible to confirm that the kernels in '/blender-3.6.0-alpha+main.d1bfda16bb90-linux.x86_64-release/3.6/scripts/addons/cycles/lib' folder are being used and not something else?

Journalctl logs:

[[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=164270, emitted seq=164272
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process sway pid 3866 thread sway:cs0 pid 3869

blender: blender-3.6.0-alpha+main.d1bfda16bb90-linux.x86_64-release
rocm: 5.5.0-1 (opencl-amd on AUR)
Mesa: 23.0.3-1
GPU: RX6800

@jean-martin-barbut I think I got that same error at first.... but all I did was reopen blender and it worked (rendered and crashed)...

For me its the same... 3.6 daily still appears to crash in the same manner as 3.5 did. That is with two view-ports rendering the default cube in cycles at the same time it crashed Sway back to TTL. Is it possible to confirm that the kernels in `'/blender-3.6.0-alpha+main.d1bfda16bb90-linux.x86_64-release/3.6/scripts/addons/cycles/lib'` folder are being used and not something else? Journalctl logs: ``` [[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=164270, emitted seq=164272 [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process sway pid 3866 thread sway:cs0 pid 3869 ``` blender: blender-3.6.0-alpha+main.d1bfda16bb90-linux.x86_64-release rocm: 5.5.0-1 (opencl-amd on AUR) Mesa: 23.0.3-1 GPU: RX6800 @jean-martin-barbut I think I got that same error at first.... but all I did was reopen blender and it worked (rendered and crashed)...

@BrianSavery I guess the conclusion is that this was not fully fixed, would be good if someone from AMD could confirm if the issue still happens. I guess testing with two viewports open might be an easy repro case.

@BrianSavery I guess the conclusion is that this was not fully fixed, would be good if someone from AMD could confirm if the issue still happens. I guess testing with two viewports open might be an easy repro case.
First-time contributor

OS: Opensuse Tumbleweed.
GPU: RX6600
CPU: AMD Ryzen 3500x (without built-in gpu)

I have this issue and had it on the Nobara Linux too. In Opensuse wiki there is written this:

"With OpenCL you can easily get 100% GPU load, so your desktop windows can stutter, web browser may hang. To avoid this behaviour dedicate one GPU (the simplest one, such as built-in) for desktop usage, and use other(s) for OpenCL acceleration. Also this solution will free some video RAM in accelerator for calculations. "

https://en.opensuse.org/AMD_OpenCL#AMD_ROCm

How do I "dedicate one GPU (the simplest one, such as built-in) for desktop usage" ? I have HIP installed from AMD ROCm repo. Please if you know provide me with exact commands

OS: Opensuse Tumbleweed. GPU: RX6600 CPU: AMD Ryzen 3500x (without built-in gpu) I have this issue and had it on the Nobara Linux too. In Opensuse wiki there is written this: > "With OpenCL you can easily get 100% GPU load, so your desktop windows can stutter, web browser may hang. To avoid this behaviour dedicate one GPU (the simplest one, such as built-in) for desktop usage, and use other(s) for OpenCL acceleration. Also this solution will free some video RAM in accelerator for calculations. " https://en.opensuse.org/AMD_OpenCL#AMD_ROCm How do I "dedicate one GPU (the simplest one, such as built-in) for desktop usage" ? I have HIP installed from AMD ROCm repo. Please if you know provide me with exact commands
First-time contributor

OS: Opensuse Tumbleweed.
GPU: RX6600
CPU: AMD Ryzen 3500x (without built-in gpu)

I have this issue and had it on the Nobara Linux too. In Opensuse wiki there is written this:

"With OpenCL you can easily get 100% GPU load, so your desktop windows can stutter, web browser may hang. To avoid this behaviour dedicate one GPU (the simplest one, such as built-in) for desktop usage, and use other(s) for OpenCL acceleration. Also this solution will free some video RAM in accelerator for calculations. "

https://en.opensuse.org/AMD_OpenCL#AMD_ROCm

How do I "dedicate one GPU (the simplest one, such as built-in) for desktop usage" ? I have HIP installed from AMD ROCm repo. Please if you know provide me with exact commands

We are speaking of HIP, not openCL.

> OS: Opensuse Tumbleweed. > GPU: RX6600 > CPU: AMD Ryzen 3500x (without built-in gpu) > > I have this issue and had it on the Nobara Linux too. In Opensuse wiki there is written this: > > > "With OpenCL you can easily get 100% GPU load, so your desktop windows can stutter, web browser may hang. To avoid this behaviour dedicate one GPU (the simplest one, such as built-in) for desktop usage, and use other(s) for OpenCL acceleration. Also this solution will free some video RAM in accelerator for calculations. " > > https://en.opensuse.org/AMD_OpenCL#AMD_ROCm > > > How do I "dedicate one GPU (the simplest one, such as built-in) for desktop usage" ? I have HIP installed from AMD ROCm repo. Please if you know provide me with exact commands We are speaking of HIP, not openCL.
First-time contributor

OS: Nobara Linux 37 (Thirty Seven)
Kernel: 6.3.7-200.fsync.fc37.x86
GPU: AMD RX 6600 XT
CPU: AMD Ryzen 7 5700G
ROCM Version: 5.4.3

I don't know if its related or not but. When I tried to replicate the issue using Cycles with the HIP interface, it causes my system to crash. However, I don't encounter this issue when using Radeon ProRender with HIP.

OS: Nobara Linux 37 (Thirty Seven) Kernel: 6.3.7-200.fsync.fc37.x86 GPU: AMD RX 6600 XT CPU: AMD Ryzen 7 5700G ROCM Version: 5.4.3 I don't know if its related or not but. When I tried to replicate the issue using Cycles with the HIP interface, it causes my system to crash. However, I don't encounter this issue when using Radeon ProRender with HIP.
First-time contributor

As far as i know this problem is not related to kernel, i mean fix is not in kernel just ROCm and Blender it self and related only to Cycles. ProRenderer is different thing.

At this moment on my end fix makes viewport more stable (before its not work at all, crash at once). Still experiencing crashes same type but it more rare as before. No difference between Blender 3.5 and 3.6, same crash from time to time.

Still rapid crash when:

  1. High polygon count object.
  2. Two viewports with rendering at same time
  3. Cycles caustic

Still no high resolution texture solution. You can load only 8k max texture, 8k+ cannot be used. Should be temporary down scale or something as solution.

As far as i know this problem is not related to kernel, i mean fix is not in kernel just ROCm and Blender it self and related only to Cycles. ProRenderer is different thing. At this moment on my end fix makes viewport more stable (before its not work at all, crash at once). Still experiencing crashes same type but it more rare as before. No difference between Blender 3.5 and 3.6, same crash from time to time. Still rapid crash when: 1. High polygon count object. 2. Two viewports with rendering at same time 3. Cycles caustic Still no high resolution texture solution. You can load only 8k max texture, 8k+ cannot be used. Should be temporary down scale or something as solution.
First-time contributor

To devs

is there any info/plans for next fixes? We have a small step ahead, ROCm+Blender started work but still very unstable.

To devs is there any info/plans for next fixes? We have a small step ahead, ROCm+Blender started work but still very unstable.

@BrianSavery @Sayak-Biswas any update on this?

@BrianSavery @Sayak-Biswas any update on this?
First-time contributor

Blender shadow caustic = fatality at once

Blender shadow caustic = fatality at once
First-time contributor

it's not surprise if people switching to intel and nvidia. Thinking about this but sell card + buy new one = money lose. It's because AMD can't repair bug over an year or even two

So HIP does not work? Why switch from openCL anyway? HIP should be as experimental mode. Then we can work and test new HIP feature

it's not surprise if people switching to intel and nvidia. Thinking about this but sell card + buy new one = money lose. It's because AMD can't repair bug over an year or even two So HIP does not work? Why switch from openCL anyway? HIP should be as experimental mode. Then we can work and test new HIP feature

@BrianSavery @Sayak-Biswas any update on this?

I don't have an ETA on the fix, but I am pushing to have it fixed before 4.0.

> @BrianSavery @Sayak-Biswas any update on this? I don't have an ETA on the fix, but I am pushing to have it fixed before 4.0.
First-time contributor

it's not surprise if people switching to intel and nvidia. Thinking about this but sell card + buy new one = money lose. It's because AMD can't repair bug over an year or even two

AMD cards may be better value for money but this bug made me sell my AMD card

> it's not surprise if people switching to intel and nvidia. Thinking about this but sell card + buy new one = money lose. It's because AMD can't repair bug over an year or even two AMD cards may be better value for money but this bug made me sell my AMD card
First-time contributor

why doesnt blender just use vulkan
its faster and less buggy (and its not opencl so it has that going for it)

why doesnt blender just use vulkan its faster and less buggy (and its not opencl so it has that going for it)
First-time contributor

@BrianSavery @Sayak-Biswas any update on this?

I don't have an ETA on the fix, but I am pushing to have it fixed before 4.0.

It took me a long time to write what I want to say. Blender 3.0 came out on December 3, 2021, and that's when AMD put together new support for its graphics cards (HIP). Since then we have had 6 versions of Blender. Before the latest release came out, I wrote about my suspicions that AMD would not make it in time with HIP RT on Linux, but I hope that at least the viewport will finally be usable enough to work without worrying about crashing the whole system. As for the positives, in the new Blender 3.6 the rendering time of the "BMW" project has decreased from 43 to 37 seconds, and that's a nice change. At first it also seemed that the viewport was finally stable but unfortunately I was wrong. Previously (Blender 3.5.1 and earlier versions) when I turned off "overlay" in the cycles preview the gpu did not crash. Yesterday, unfortunately, the system crashed even in this case. It's good that I use Nvidia at work, but I equipped my private hardware with a radeon card, because I don't like when one company has a monopoly. I was glad to buy this card. I think AMD should consider withdrawing support for Linux. It has been more than 1.5 years since this bug wasn't fixed. I omit the fact that the installation of Open CL and ROCm drivers is not very intuitive compared to Nvidia solutions. What hurts me is the fact that, despite the manufacturer's assurances, the hardware does not fully support Linux systems. I think this is misleading customers. Maybe completely opening up the code and support to Mesa developers and giving them ROCm OpenCL and other technologies would be a good idea, while declaring that AMD is officially not 100% compatible with Linux. Right now I feel like the Radeon manufacturers are laughing in my face.

> > @BrianSavery @Sayak-Biswas any update on this? > > I don't have an ETA on the fix, but I am pushing to have it fixed before 4.0. It took me a long time to write what I want to say. Blender 3.0 came out on December 3, 2021, and that's when AMD put together new support for its graphics cards (HIP). Since then we have had 6 versions of Blender. Before the latest release came out, I wrote about my suspicions that AMD would not make it in time with HIP RT on Linux, but I hope that at least the viewport will finally be usable enough to work without worrying about crashing the whole system. As for the positives, in the new Blender 3.6 the rendering time of the "BMW" project has decreased from 43 to 37 seconds, and that's a nice change. At first it also seemed that the viewport was finally stable but unfortunately I was wrong. Previously (Blender 3.5.1 and earlier versions) when I turned off "overlay" in the cycles preview the gpu did not crash. Yesterday, unfortunately, the system crashed even in this case. It's good that I use Nvidia at work, but I equipped my private hardware with a radeon card, because I don't like when one company has a monopoly. I was glad to buy this card. I think AMD should consider withdrawing support for Linux. It has been more than 1.5 years since this bug wasn't fixed. I omit the fact that the installation of Open CL and ROCm drivers is not very intuitive compared to Nvidia solutions. What hurts me is the fact that, despite the manufacturer's assurances, the hardware does not fully support Linux systems. I think this is misleading customers. Maybe completely opening up the code and support to Mesa developers and giving them ROCm OpenCL and other technologies would be a good idea, while declaring that AMD is officially not 100% compatible with Linux. Right now I feel like the Radeon manufacturers are laughing in my face.
First-time contributor

I think AMD should consider withdrawing support for Linux. It has been more than 1.5 years since this bug wasn't fixed.

Not reporting a longstanding severe bug like this will hurt Blenders reputation. However in this case I assume Blender considers the reputational damage with the limited Linux AMD user-base more palatable then stating on there website AMD isn't very good.

I haven't seen that AMD understands the issue let alone has isolated the cause or planed an update to whatever component crashes the graphics. This issue might have years to run yet.

> I think AMD should consider withdrawing support for Linux. It has been more than 1.5 years since this bug wasn't fixed. Not reporting a longstanding severe bug like this will hurt Blenders reputation. However in this case I assume Blender considers the reputational damage with the limited Linux AMD user-base more palatable then stating on there website AMD isn't very good. I haven't seen that AMD understands the issue let alone has isolated the cause or planed an update to whatever component crashes the graphics. This issue might have years to run yet.
First-time contributor

Yes indeed. When you face this bug first time and will not read forums, bug reports, it looks like Blender bug. When your system is stable and only one app crash. Conclusion is obvious. HIP option should be titled as experimental mode. You turning on on your own risk and for feedback

Yes indeed. When you face this bug first time and will not read forums, bug reports, it looks like Blender bug. When your system is stable and only one app crash. Conclusion is obvious. HIP option should be titled as experimental mode. You turning on on your own risk and for feedback
First-time contributor

https://gitlab.freedesktop.org/drm/amd/-/issues/2145#note_1981631

New ROCm 5.6 still fix nothing (on my end)

https://gitlab.freedesktop.org/drm/amd/-/issues/2145#note_1981631 New ROCm 5.6 still fix nothing (on my end)
First-time contributor
https://gitlab.freedesktop.org/drm/amd/-/issues/2145#note_2114149
First-time contributor

To anyone who can reproduce the reset: does HSA_ENABLE_SDMA=0 ./blender help at least a bit?

In my case it helps. I can now render (F12, no viewport) in two Blender apps at once without the lockup or with the risk of it greatly reduced.

It could be an SDMA bug, similar to what happened in Mesa (forcing them to disable SDMA for OpenGL/radeonsi).

To anyone who can reproduce the reset: does `HSA_ENABLE_SDMA=0 ./blender` help at least a bit? In my case it helps. I can now render (F12, no viewport) in two Blender apps at once without the lockup or with the risk of it greatly reduced. It could be an SDMA bug, similar to what happened in Mesa (forcing them to disable SDMA for OpenGL/radeonsi).
First-time contributor

To anyone who can reproduce the reset: does HSA_ENABLE_SDMA=0 ./blender help at least a bit?

Tested with 2 viewpoints in 1 application rendering the default cube, instant crash when both render, was done with Rocm 5.6.1 and Blender 4.0 Beta.

We also missed the 1 year anniversary of this bug! At least someone with a "developer" tag is talking about this on drm/amd. however to quote them "will make an internal ticket and try to get someone investigating it" my guess no one will be interested.

> To anyone who can reproduce the reset: does `HSA_ENABLE_SDMA=0 ./blender` help at least a bit? Tested with 2 viewpoints in 1 application rendering the default cube, instant crash when both render, was done with Rocm 5.6.1 and Blender 4.0 Beta. We also missed the 1 year anniversary of this bug! At least someone with a "developer" tag is talking about this on drm/amd. however to quote them "will make an internal ticket and try to get someone investigating it" my guess no one will be interested.
First-time contributor

Two viewports in one app won't work at all under any circumstances unfortunately. What I meant was whether it helps with two apps with one viewport each.

Two viewports in one app won't work at all under any circumstances unfortunately. What I meant was whether it helps with two apps with one viewport each.
First-time contributor

Isn't it a bad silly joke ?

Isn't it a bad silly joke ?
First-time contributor

hi! i wanted to say that on Fedora 38 system and more specifically Nobara 38 everything works right away. ROCM 5.7 is installed from the beginning and I can turn on several veiwports at once and even do a render at the same time. On Ubuntu 22.04 everything was shutting down immediately. my spec.

hi! i wanted to say that on Fedora 38 system and more specifically Nobara 38 everything works right away. ROCM 5.7 is installed from the beginning and I can turn on several veiwports at once and even do a render at the same time. On Ubuntu 22.04 everything was shutting down immediately. my spec.
First-time contributor

Thanks for sharing, I'll try to see if it works on my end.

Thanks for sharing, I'll try to see if it works on my end.
First-time contributor

I hope everything will work for you too! keeping my fingers crossed. I know how frustrating it is.

I hope everything will work for you too! keeping my fingers crossed. I know how frustrating it is.
First-time contributor

sounds like a linux issue

sounds like a linux issue
First-time contributor

@MikolajNeronowicz
Are you saying you can do this from #102925 without crashing to TTL? If so you are the first report case of this working since 2.93...

I tried rocm 5.71 (via opencl-amd from aur as arch is still on 5.61 but it just freezes blender with little or no CPU use.

@survivorr-3
Correct, this issue is described correctly by its title.

@MikolajNeronowicz Are you saying you can do [this](https://archive.blender.org/developer/F13987787/Crash_Video.mkv) from #102925 without crashing to TTL? If so you are the first report case of this working since 2.93... I tried rocm 5.71 (via opencl-amd from aur as arch is still on 5.61 but it just freezes blender with little or no CPU use. @survivorr-3 Correct, this issue is described correctly by its title.
First-time contributor

Unfortunately, Nobara 38 with the latest (6.5.9) kernel + packages does not behave differently for me - just as buggy as on Arch, Fedora and Ubuntu. I had to disable 64bit decoding (resizable BAR) for HIP to even be able to be selected without crashing Blender (ROCm 5.7 is broken for me with rebar on).

Unfortunately, Nobara 38 with the latest (6.5.9) kernel + packages does not behave differently for me - just as buggy as on Arch, Fedora and Ubuntu. I had to disable 64bit decoding (resizable BAR) for HIP to even be able to be selected without crashing Blender (ROCm 5.7 is broken for me with rebar on).
First-time contributor

Hi everyone. I just did a test and the program, and the system crashed for the first time on Nobara 38. it happened when i had viewport on and i only started another viewport. the second time everything went fine. I am using the blender version from the Nobara repository but on the binary file from the official website it also works. I'm uploading the video for proof and the terminal transcript from the rocminfo command.

Hi everyone. I just did a test and the program, and the system crashed for the first time on Nobara 38. it happened when i had viewport on and i only started another viewport. the second time everything went fine. I am using the blender version from the Nobara repository but on the binary file from the official website it also works. I'm uploading the video for proof and the terminal transcript from the rocminfo command.

Hi everyone. I just did a test and the program, and the system crashed for the first time on Nobara 38. it happened when i had viewport on and i only started another viewport. the second time everything went fine. I am using the blender version from the Nobara repository but on the binary file from the official website it also works. I'm uploading the video for proof and the terminal transcript from the rocminfo command.

Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash?

> Hi everyone. I just did a test and the program, and the system crashed for the first time on Nobara 38. it happened when i had viewport on and i only started another viewport. the second time everything went fine. I am using the blender version from the Nobara repository but on the binary file from the official website it also works. I'm uploading the video for proof and the terminal transcript from the rocminfo command. Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash?
First-time contributor

Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash?

The video I shared proves that it is possible to open two viewports at the same time and in it the crash does not happen, but I have to correct my assertion that in Nobara 38, HIP works seamlessly in Blender. Admittedly, it is more stable than in Ubuntu, but when I have 2 viewports with render preview enabled and try to move any object, it crashes immediately. The demo project from BMW, in the version of Bledera provided in Nobara Package Menager, which is 100% compatible with Fedora 38, causes a problem and won't render at all. The program immediately shuts down. In the version from the official site it worked fine and renders without any problem. Unfortunately, HIP support in Linux should be presented as Experimental. For the past 2 years, no one has been able to get Radeons to run stably in Blender. In games, my RX 6600 XT performs wonderfully. If this element of instability was fixed, I wouldn't think twice and would immediately upgrade my PC with an RX 6900 XT or RX 7800 XT. I'm very much rooting for AMD, but these bugs are severely frustrating.

> Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash? The video I shared proves that it is possible to open two viewports at the same time and in it the crash does not happen, but I have to correct my assertion that in Nobara 38, HIP works seamlessly in Blender. Admittedly, it is more stable than in Ubuntu, but when I have 2 viewports with render preview enabled and try to move any object, it crashes immediately. The demo project from BMW, in the version of Bledera provided in Nobara Package Menager, which is 100% compatible with Fedora 38, causes a problem and won't render at all. The program immediately shuts down. In the version from the official site it worked fine and renders without any problem. Unfortunately, HIP support in Linux should be presented as Experimental. For the past 2 years, no one has been able to get Radeons to run stably in Blender. In games, my RX 6600 XT performs wonderfully. If this element of instability was fixed, I wouldn't think twice and would immediately upgrade my PC with an RX 6900 XT or RX 7800 XT. I'm very much rooting for AMD, but these bugs are severely frustrating.

Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash?

The video I shared proves that it is possible to open two viewports at the same time and in it the crash does not happen, but I have to correct my assertion that in Nobara 38, HIP works seamlessly in Blender. Admittedly, it is more stable than in Ubuntu, but when I have 2 viewports with render preview enabled and try to move any object, it crashes immediately. The demo project from BMW, in the version of Bledera provided in Nobara Package Menager, which is 100% compatible with Fedora 38, causes a problem and won't render at all. The program immediately shuts down. In the version from the official site it worked fine and renders without any problem. Unfortunately, HIP support in Linux should be presented as Experimental. For the past 2 years, no one has been able to get Radeons to run stably in Blender. In games, my RX 6600 XT performs wonderfully. If this element of instability was fixed, I wouldn't think twice and would immediately upgrade my PC with an RX 6900 XT or RX 7800 XT. I'm very much rooting for AMD, but these bugs are severely frustrating.

Hi Mikolaj.
We need a bit more coherency here to help. Keep in mind we don't and can't test every distribution. Normally we test Ubuntu and Redhat / Centos. (We don't test "Nobara").

So how can we reproduce what you're saying in steps?

  1. "demo project from BMW" where is this? Just open this file (please provide a link) and hit render?
  2. You say the version of Blender from the Nobara Package manage this file doesn't work, but the Blender one works fine? You should talk to whoever maintains that nobara package manager. We have no idea where that is built or how.
  3. In Ubuntu do you see a crash with two viewports (in rendered mode)? Only once you move an object?

Also let's please be fair when you say "no one has been able to get Radeons to run stably in Blender." This is quite the exageration that no one can make it work. Clearly there is an issue with multiple viewports, it's hard to track down but that doesn't mean "no one".

Brian

> > Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash? > > The video I shared proves that it is possible to open two viewports at the same time and in it the crash does not happen, but I have to correct my assertion that in Nobara 38, HIP works seamlessly in Blender. Admittedly, it is more stable than in Ubuntu, but when I have 2 viewports with render preview enabled and try to move any object, it crashes immediately. The demo project from BMW, in the version of Bledera provided in Nobara Package Menager, which is 100% compatible with Fedora 38, causes a problem and won't render at all. The program immediately shuts down. In the version from the official site it worked fine and renders without any problem. Unfortunately, HIP support in Linux should be presented as Experimental. For the past 2 years, no one has been able to get Radeons to run stably in Blender. In games, my RX 6600 XT performs wonderfully. If this element of instability was fixed, I wouldn't think twice and would immediately upgrade my PC with an RX 6900 XT or RX 7800 XT. I'm very much rooting for AMD, but these bugs are severely frustrating. Hi Mikolaj. We need a bit more coherency here to help. Keep in mind we don't and can't test every distribution. Normally we test Ubuntu and Redhat / Centos. (We don't test "Nobara"). So how can we reproduce what you're saying in steps? 1. "demo project from BMW" where is this? Just open this file (please provide a link) and hit render? 2. You say the version of Blender from the Nobara Package manage this file doesn't work, but the Blender one works fine? You should talk to whoever maintains that nobara package manager. We have no idea where that is built or how. 2. In Ubuntu do you see a crash with two viewports (in rendered mode)? Only once you move an object? Also let's please be fair when you say "no one has been able to get Radeons to run stably in Blender." This is quite the exageration that no one can make it work. Clearly there is an issue with multiple viewports, it's hard to track down but that doesn't mean "no one". Brian
First-time contributor

Hi everyone. I just did a test and the program, and the system crashed for the first time on Nobara 38. it happened when i had viewport on and i only started another viewport. the second time everything went fine. I am using the blender version from the Nobara repository but on the binary file from the official website it also works. I'm uploading the video for proof and the terminal transcript from the rocminfo command.

Hi Mikolaj

Thanks for providing the video. A reason you might not crash is that your individual view-ports are not "sampling" at the same time. For instance:

  • In your video at 32 sec you can see the right window reports "rendering done" before the left states "sample 1/1024"
  • In your video at 1:22 your left view-port states "rendering done" before the right states "sample 1/20"
  • in my video where it freezes 23 sec the left view-port states "sample 1/1024" and the right sample "185/1024"

Also let's please be fair when you say "no one has been able to get Radeons to run stably in Blender." This is quite the exageration that no one can make it work. Clearly there is an issue with multiple viewports, it's hard to track down but that doesn't mean "no one".

Stability should be measured across commonly used features and supported platforms, Mikolaj's statement appears correct and not exaggerated. This log has been open for over a year and Blender announced OpenCL was EOL over two years ago. Put yourself in a the shoes of an AMD customer, would they buy AMD again?

> Hi everyone. I just did a test and the program, and the system crashed for the first time on Nobara 38. it happened when i had viewport on and i only started another viewport. the second time everything went fine. I am using the blender version from the Nobara repository but on the binary file from the official website it also works. I'm uploading the video for proof and the terminal transcript from the rocminfo command. Hi Mikolaj Thanks for providing the video. A reason you might not crash is that your individual view-ports are not "sampling" at the same time. For instance: - In your video at 32 sec you can see the right window reports "rendering done" before the left states "sample 1/1024" - In your video at 1:22 your left view-port states "rendering done" before the right states "sample 1/20" - in my video where it freezes 23 sec the left view-port states "sample 1/1024" and the right sample "185/1024" > Also let's please be fair when you say "no one has been able to get Radeons to run stably in Blender." This is quite the exageration that no one can make it work. Clearly there is an issue with multiple viewports, it's hard to track down but that doesn't mean "no one". Stability should be measured across commonly used features and supported platforms, Mikolaj's statement appears correct and not exaggerated. This log has been open for over a year and Blender announced OpenCL was EOL over two years ago. Put yourself in a the shoes of an AMD customer, would they buy AMD again?
First-time contributor

Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash?

The video I shared proves that it is possible to open two viewports at the same time and in it the crash does not happen, but I have to correct my assertion that in Nobara 38, HIP works seamlessly in Blender. Admittedly, it is more stable than in Ubuntu, but when I have 2 viewports with render preview enabled and try to move any object, it crashes immediately. The demo project from BMW, in the version of Bledera provided in Nobara Package Menager, which is 100% compatible with Fedora 38, causes a problem and won't render at all. The program immediately shuts down. In the version from the official site it worked fine and renders without any problem. Unfortunately, HIP support in Linux should be presented as Experimental. For the past 2 years, no one has been able to get Radeons to run stably in Blender. In games, my RX 6600 XT performs wonderfully. If this element of instability was fixed, I wouldn't think twice and would immediately upgrade my PC with an RX 6900 XT or RX 7800 XT. I'm very much rooting for AMD, but these bugs are severely frustrating.

Hi Mikolaj.
We need a bit more coherency here to help. Keep in mind we don't and can't test every distribution. Normally we test Ubuntu and Redhat / Centos. (We don't test "Nobara").

So how can we reproduce what you're saying in steps?

  1. "demo project from BMW" where is this? Just open this file (please provide a link) and hit render?
  2. You say the version of Blender from the Nobara Package manage this file doesn't work, but the Blender one works fine? You should talk to whoever maintains that nobara package manager. We have no idea where that is built or how.
  3. In Ubuntu do you see a crash with two viewports (in rendered mode)? Only once you move an object?

Also let's please be fair when you say "no one has been able to get Radeons to run stably in Blender." This is quite the exageration that no one can make it work. Clearly there is an issue with multiple viewports, it's hard to track down but that doesn't mean "no one".

Brian

Thank you for your reply.

I realize that there is no way to verify operation with every Linux distribution. I think you can limit yourself to Ubuntu and Red Hat (maybe Fedora), and only the official version of Blender, but so far on each distribution this problem with the whole system crashing when viewport occurred in a similar way. Often in Ubuntu, this bug occurred even with a single viewport, whenever I turned on the displacement options on the material, or whenever I didn't turn off the overlay. I've been following this thread for a long time and so far most radeon users confirm this. Might be tempted to implement ROCm in the Flatpak version? That would eliminate the distribution compatibility problem. The nvidia drivers work on the Flatpak version and it works with OPTIX and CUDA. I didn't mean to offend anyone. I am very much counting on AMD. If I can help somehow I will send all the necessary information. unfortunately I am not a tech-savvy user and only a graphics designer and open source enthusiast. So I need instructions. What can I do? How can I help?

By the way. I also noticed a drop in Open CL performance in Davinci Resolve. ROCm 5.7 is 200 or so points worse than 5.6. Previously the Blackmagic RAW Speed Test showed over 1500 pts and now just over 1300 pts. I tested on Davinci Studio 18 because 18.6 is half as good. But that's a whole different topic.

> > > Hello. We are looking at this internally. However at what time in your video does the crash happen? Also are you saying that one version works but the other doesn't? Or both crash? > > > > The video I shared proves that it is possible to open two viewports at the same time and in it the crash does not happen, but I have to correct my assertion that in Nobara 38, HIP works seamlessly in Blender. Admittedly, it is more stable than in Ubuntu, but when I have 2 viewports with render preview enabled and try to move any object, it crashes immediately. The demo project from BMW, in the version of Bledera provided in Nobara Package Menager, which is 100% compatible with Fedora 38, causes a problem and won't render at all. The program immediately shuts down. In the version from the official site it worked fine and renders without any problem. Unfortunately, HIP support in Linux should be presented as Experimental. For the past 2 years, no one has been able to get Radeons to run stably in Blender. In games, my RX 6600 XT performs wonderfully. If this element of instability was fixed, I wouldn't think twice and would immediately upgrade my PC with an RX 6900 XT or RX 7800 XT. I'm very much rooting for AMD, but these bugs are severely frustrating. > > Hi Mikolaj. > We need a bit more coherency here to help. Keep in mind we don't and can't test every distribution. Normally we test Ubuntu and Redhat / Centos. (We don't test "Nobara"). > > So how can we reproduce what you're saying in steps? > 1. "demo project from BMW" where is this? Just open this file (please provide a link) and hit render? > 2. You say the version of Blender from the Nobara Package manage this file doesn't work, but the Blender one works fine? You should talk to whoever maintains that nobara package manager. We have no idea where that is built or how. > 2. In Ubuntu do you see a crash with two viewports (in rendered mode)? Only once you move an object? > > Also let's please be fair when you say "no one has been able to get Radeons to run stably in Blender." This is quite the exageration that no one can make it work. Clearly there is an issue with multiple viewports, it's hard to track down but that doesn't mean "no one". > > Brian Thank you for your reply. I realize that there is no way to verify operation with every Linux distribution. I think you can limit yourself to Ubuntu and Red Hat (maybe Fedora), and only the official version of Blender, but so far on each distribution this problem with the whole system crashing when viewport occurred in a similar way. Often in Ubuntu, this bug occurred even with a single viewport, whenever I turned on the displacement options on the material, or whenever I didn't turn off the overlay. I've been following this thread for a long time and so far most radeon users confirm this. Might be tempted to implement ROCm in the Flatpak version? That would eliminate the distribution compatibility problem. The nvidia drivers work on the Flatpak version and it works with OPTIX and CUDA. I didn't mean to offend anyone. I am very much counting on AMD. If I can help somehow I will send all the necessary information. unfortunately I am not a tech-savvy user and only a graphics designer and open source enthusiast. So I need instructions. What can I do? How can I help? By the way. I also noticed a drop in Open CL performance in Davinci Resolve. ROCm 5.7 is 200 or so points worse than 5.6. Previously the Blackmagic RAW Speed Test showed over 1500 pts and now just over 1300 pts. I tested on Davinci Studio 18 because 18.6 is half as good. But that's a whole different topic.
First-time contributor

@MikolajNeronowicz you can try Debian. It has ROCm stack in the official repository (HIP version 5.2). That's the same ROCm version as in this ticket. I'd test this config, but I don't own Navi GPU.

Package you need is libamdhip64-5 + dependencies.

@MikolajNeronowicz you can try Debian. It has ROCm stack in the official repository (HIP version 5.2). That's the same ROCm version as in this ticket. I'd test this config, but I don't own Navi GPU. Package you need is `libamdhip64-5` + dependencies.
First-time contributor

Hi,

This issue is hitting me on the following system:

  • Blender 3.6.4
  • Ubuntu 22.04 (kernel 6.2.0-36-generic) + KDE
  • amdgpu 5.7.50701
  • Radeon RX 7900 XTX (gfx1100, LLVM 15.0.7, DRM 3.54, 6.2.0-36-generic)

It hits almost instantly if I attempt to have a GPU render + rendered viewport, but it seems to also happen without the rendered viewport but not instantly. When the issue happens the system freezes for a few seconds, then the screen goes black and flickers in some small areas.

I was hoping that with its 24GiB of vram the 7900xtx would be great for rendering :-(

Is there anything I as a user with some software development background can do to help get this issue resolved? Debugging Blender or the HIP stack is obviously way beyond my skill set, but if there is anything I can provide that may help the devs helping with this I will do my best to provide them.

I am not sure if this is relevant (couldn't find a different bug talking about this), but on Windows 11 there is no freeze, however the materials come out wrong as all materials seem to use the same textures. I'm happy to use either OS for Blender, but right now neither seems to work for me.

Hi, This issue is hitting me on the following system: * Blender 3.6.4 * Ubuntu 22.04 (kernel 6.2.0-36-generic) + KDE * amdgpu 5.7.50701 * Radeon RX 7900 XTX (gfx1100, LLVM 15.0.7, DRM 3.54, 6.2.0-36-generic) It hits almost instantly if I attempt to have a GPU render + rendered viewport, but it seems to also happen without the rendered viewport but not instantly. When the issue happens the system freezes for a few seconds, then the screen goes black and flickers in some small areas. I was hoping that with its 24GiB of vram the 7900xtx would be great for rendering :-( Is there anything I as a user with some software development background can do to help get this issue resolved? Debugging Blender or the HIP stack is obviously way beyond my skill set, but if there is anything I can provide that may help the devs helping with this I will do my best to provide them. I am not sure if this is relevant (couldn't find a different bug talking about this), but on Windows 11 there is no freeze, however the materials come out wrong as all materials seem to use the same textures. I'm happy to use either OS for Blender, but right now neither seems to work for me.
First-time contributor

Hi,

This issue is hitting me on the following system:

  • Blender 3.6.4
  • Ubuntu 22.04 (kernel 6.2.0-36-generic) + KDE
  • amdgpu 5.7.50701
  • Radeon RX 7900 XTX (gfx1100, LLVM 15.0.7, DRM 3.54, 6.2.0-36-generic)

It hits almost instantly if I attempt to have a GPU render + rendered viewport, but it seems to also happen without the rendered viewport but not instantly. When the issue happens the system freezes for a few seconds, then the screen goes black and flickers in some small areas.

I was hoping that with its 24GiB of vram the 7900xtx would be great for rendering :-(

Is there anything I as a user with some software development background can do to help get this issue resolved? Debugging Blender or the HIP stack is obviously way beyond my skill set, but if there is anything I can provide that may help the devs helping with this I will do my best to provide them.

I am not sure if this is relevant (couldn't find a different bug talking about this), but on Windows 11 there is no freeze, however the materials come out wrong as all materials seem to use the same textures. I'm happy to use either OS for Blender, but right now neither seems to work for me.

I can imagine your frustration. Considering you spent so much money on equipment that by definition should be premium. I, for one, am waiting for the stability to be repaired and only then will I decide on something more expensive. Fortunately, as a post-professional graphic designer I also have a business Laptop with the latest gpu chip from Nvidia. But for personal projects I always choose alternatives. I count on AMD, because I don't want to support the monopoly of one brand. I built my entire personal computer on AMD. Radeon declares official support for Linux. but there should be information that this is in alpha stage. experimental. At least as far as ROCM is concerned. I think the path to improvement will be long because AMD focuses on the AI market and does not allocate funds for Linux support issues. Not lucrative enough. But on the other hand, it could have a positive impact on PR.

> Hi, > > This issue is hitting me on the following system: > > * Blender 3.6.4 > * Ubuntu 22.04 (kernel 6.2.0-36-generic) + KDE > * amdgpu 5.7.50701 > * Radeon RX 7900 XTX (gfx1100, LLVM 15.0.7, DRM 3.54, 6.2.0-36-generic) > > It hits almost instantly if I attempt to have a GPU render + rendered viewport, but it seems to also happen without the rendered viewport but not instantly. When the issue happens the system freezes for a few seconds, then the screen goes black and flickers in some small areas. > > I was hoping that with its 24GiB of vram the 7900xtx would be great for rendering :-( > > Is there anything I as a user with some software development background can do to help get this issue resolved? Debugging Blender or the HIP stack is obviously way beyond my skill set, but if there is anything I can provide that may help the devs helping with this I will do my best to provide them. > > I am not sure if this is relevant (couldn't find a different bug talking about this), but on Windows 11 there is no freeze, however the materials come out wrong as all materials seem to use the same textures. I'm happy to use either OS for Blender, but right now neither seems to work for me. I can imagine your frustration. Considering you spent so much money on equipment that by definition should be premium. I, for one, am waiting for the stability to be repaired and only then will I decide on something more expensive. Fortunately, as a post-professional graphic designer I also have a business Laptop with the latest gpu chip from Nvidia. But for personal projects I always choose alternatives. I count on AMD, because I don't want to support the monopoly of one brand. I built my entire personal computer on AMD. Radeon declares official support for Linux. but there should be information that this is in alpha stage. experimental. At least as far as ROCM is concerned. I think the path to improvement will be long because AMD focuses on the AI market and does not allocate funds for Linux support issues. Not lucrative enough. But on the other hand, it could have a positive impact on PR.
First-time contributor

Seems it becomes even worse on Blender 4.0.
Fedora 39(6.5.10 + KDE) + RX7800XT
System freeze immediately when switching to HIP in blender preferences, even in default block&light scene. It's not completely crashed, since my voice meeting is still running(but cannot switch to other tty).
While on Fedora 38 + Blender 3.6.5 at least it won't crash in default scene.

Seems it becomes even worse on Blender 4.0. Fedora 39(6.5.10 + KDE) + RX7800XT System freeze immediately when switching to HIP in blender preferences, even in default block&light scene. It's not completely crashed, since my voice meeting is still running(but cannot switch to other tty). While on Fedora 38 + Blender 3.6.5 at least it won't crash in default scene.

Just to give an update. We've isolated at least that the bug started being apparent sometime after linux kernel 5.15.
Going back to the linux kernel of that vintage (5.15) everything should work ok.

So now we're just working to bisect what point of the linux kernel between now and then caused the change so we can narrow down a bit more.

But that's the best workaround I have now is to use a much older linux. Stay tuned.

Just to give an update. We've isolated at least that the bug started being apparent sometime after linux kernel 5.15. Going back to the linux kernel of that vintage (5.15) everything should work ok. So now we're just working to bisect what point of the linux kernel between now and then caused the change so we can narrow down a bit more. But that's the best workaround I have now is to use a much older linux. Stay tuned.
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