Entering rendered view crashes blender #111569
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Reference: blender/blender#111569
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: AMD Radeon(TM) Graphics ATI Technologies Inc. 4.5.0 Core Profile Context 23.7.2.230718
Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash:
e53e55951e7a
Worked: (newest version of Blender that worked as expected)
Short description of error
[When entering rendered view or attempting to render an image, Blender crashes.]
Exact steps for others to reproduce the error
[Open Blender, select GPU compute in the Render Properties tab. Open Preferences>System>Cycles Render Devices>HIP>]
[Happens on any blend file.]
It doesn't state this in the System Information however, I am using a Radeon RX 7600 and it would seem Blender thinks otherwise.
I tried using the Radeon pro render engine with similar results
Hi @Marii-Mu , could you provide us a crash log?
Also, could you use
Help > Save System Info
and save the txt to upload here as well? Thanks!is this what you need?
Thanks for the help!
Hi, it seems only integrated graphics is detected.
Does crash occur when
HIPRT
is disabled?Please also share
C:\Users\mario\AppData\Local\Temp\minecraft.crash.txt
Just tried it and yes It does still crash with HIP RT disabled. I was wondering how I could get it to detect anything other than the integrated GPU.
The two circled options are the rx 7600. if I just enable the integrated GPU then it doesn't crash in rendered view and instead pulls up an error
Do you've RX 7600 desktop graphics card or a laptop GPU ?
According to minecraft.crash.txt, crash occurred in
amdhip64.dll
Looks related to other HIP crashes listed in #109431
It's a Desktop graphics card. Should I try using the driver Brian Savery posted in the link in your comment?
That would be good.
Some users has observed the crash with newer AMD drivers #110392. Could be related to yours.
Hi, sorry for the wait.
Installing the new driver hasn't seemed to work. now my GPU isn't even displayed in task manager and my second monitor isn't getting any output. Can't even open blender due to Likely because my GPU doesn't seem to exist to windows.
I'll see if trying to re-install the driver fixes it if not I'll just go back to the current driver for now.
Make sure your monitors are connected to same GPU. Otherwise it throws the OpenGL error. I guess this is Windows/OpenGL limitation.
Both of my monitors are connected to my GPU (not the motherboard) and were like that during the driver installation. Unless there's anything else I can provide I'll just have to stick with CPU computing my renders for now until either the AMD drivers are fixed or if it's an issue with Blender then that gets fixed. Thank you and YimingWu for the help thus far.
When I'm back at my home PC ill see if running Blender in a Linux VM makes it work just fine (then its a windows issue)
Thanks. crash seems related to other AMD/HIP crash reports on newer drivers (21.7.1 and newer)
For now I'll close this as duplicate of #110392 (also see: #109431)
For the OpenGL error (#111569 (comment)), feel free to open a new report